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There a youtube link for that?
The show is really corny (it was for kids, after all), but the bug designs were pretty solid, and the vehicles and equipment they used took inspiration from both the book and the film.
http://starshiptroopers.wikia.com/wiki/Blister_Bug
This thing had a short ranged acid spray, so it could function like an elite soldier with a shotgun.
http://starshiptroopers.wikia.com/wiki/Blaster_Bug
If the acid spray isn't that exciting, this thing shot beams of pure heat out of it's mouth, but was vulnerable to explosives.
http://starshiptroopers.wikia.com/wiki/Kamikaze_Rippler
This thing fired acidic spines, and exploded when it died. It's wings would allow it limited flight, but I remember in the show they mostly just used them to jump super high.
http://starshiptroopers.wikia.com/wiki/Jungle_Spider
This thing was basically a combination of a crab and a spider. It fired webbing to cacoon people; perhaps it could have an extremely slow firing stun weapon? It's also larger, so it could make more of a target.
http://starshiptroopers.wikia.com/wiki/Skimmer
This was the only federation vehicle I could really find that wasn't a fan design. This thing hovered a few feet off the ground and (if I remember correctly) had an MG turret in the back. Due to it's size, I would say this would work best as an APC, as it carried the whole "Squad" of around seven people in the show.
Then again, judging by your work on the next type of arachnid you want to add, you might not really want these; you might be able to design things that are more interesting than these. Regardless, if this was of any use, I'm glad to have helped.
Thanks, some good work there. Not 100% happy with my initial artwork for the new bug, maybe can try a few of these shapes.
A game mode or map where you have to destroy the brain bug as a a final objective.
Or perhaps the imposter bugs?
Kinda in the works with the lampyre.
Skinnies would be their own faction and may not be possible. Have not tested using any skeleton other than the current from vox editor.
Their is already one exo suit ingame (meant to represent scout armor, MASE = Mobile Assault Scout Exosuit) and have added another more durable one (meant to represent warrior armor, MAWE = Mobile Assault Warrior Exosuit). In the future I'd like to have vehicle type exosuits that would be more similar to something from Mechwarrior/Mauraders, but that will require me to find a free modeling software that import/exports .mesh and learn how to use said software!
In other words, baby steps I'm new at this
Probably, but I have never seen the number specified in the books. I just guestimated from some movie clips and then compared to ingame balance.
Man that would be totally awesome for a gamemode! No clue how to do it though.
As for the scorpion bug....the tail piece might be a bit tricky to get right. I'll see if I can make one up and temporarily add the model as a lampyre.