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Kinda the idea, based off the lighting bug and blazer bugs from the book Armor. Updated post description to give a bit more detail.
Cool ideas, as for the hopping I meant more or less it's climb over animation would look like it jumps. No clue how to add a new function to the game engine like evasive manuevers....maybe something with replacing the prone dive animation?...something to think about!
The general direction as of now is that the Troopers are a multipurpose/function and the Bugs are one trick ponies. I definitely want to add some acid spitting or plasma throwupping type Bug, the shotgun is a great place to start for that thanks for the idea!
I'm thinking that your are right....but might not possible with the way voxel editor works.
Sick idea that could totally work model wise. Shooting may be in an issue as I think it is hardcoded to the forearm being parralell to xz plane.
Do you mean longer reload time, but can run/walk faster?