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At some point though, I do want to add large station encounters that can spit out other ships - I can likely pull that off using a smaller custom spawner I already have in place for some of the ships (Hive Ship with the recent update being a good example).
In addition the Hacker drone would detect the script on the grid and would call in a elimination squad rather than risk hacking and being infected with Glitchy
I had several idea on how to do this the first one is just automatically restore functionality on the drones destruction.
The other idea I had was after the drone is destroyed the ship can be Reset by powering down the grid for 30 seconds (kinda like how you reset most electronics)
Other option would be a script that allows you to "Save" your terminal configuration as a snapshot and than reload it later.
Al in all the hacker drone is a neat idea however you need to show respect for the time and effort players put into their ships. Physical damage can often be easily repaired however the damage done in the terminal cannot because a lot of times the blocks that get effected may not be in an area the player can even access thus there is no reasonable method of restoring the ship by hand without literally hours of manual editing.
Please provide proper methods for restoring ship functionality after the hacker drone is dealt with. I don't mind if my ship gets messed up but a reasonable and somewhat sane method of restoring normal functionality is required for sanity sake.
Although part of the problem is the deficiencies in the way keen set up the terminal in the first place with no way to copy and paste block settings or save configurations.
Again I am not saying the hacker drone should be removed or nerfed I am just saying a reset button is needed for dealing with the aftermath
I've thrown in compromise though. I've uploaded a script that will allow you to reset ALL of your terminal blocks to their default names. Note that this, again, does not revert them to what they were prior to the attack - it only makes them readable again. I'll concede that the renaming of blocks is a bit excessive. Beyond that, I believe everything else is fair game.
I've posted all the details in a dedicated Discussion thread on this workshop page.
I am actually looking into learning some more advanced scripting eventually I am hoping to make a script that will leverage Storage to create snapshots of block configurations. the question at this point is wether or not its possible to even do that but some of the modders on discord seem to think it is
Speaking of which I wanted to modify the the hacker drone defense script to re-enable antennas after the drone leaves however I have no way to detect the hacker drones departure. Is there a specific argument transmitted when the drone leaves ? can a departure announcement be added if one does not exist ?
I would be a good drone feature but on a limited range so have to out run the drone to get out of its field of influence before you could jump possibly a child drone of a boss drone or one of a small weaker group of drones like the horsefly drones or possibly a feature when you get around to your making your larger encounters.