Call of Duty: Black Ops III

Call of Duty: Black Ops III

Todeswald
K_Adrix 3 May, 2017 @ 2:03pm
A short review
Pros:
- A variety of weapons from different CoD games
- PHD Flopper
- Green lighting and birds singing make the forest more alive
- Crafting Perks
- Decent texture quality
- Placing wall weapons in those boxes with broken glass is a creative design choice
- Map is not too small and not too big
- The derailed train reminds me of Argonne Forest from BF1

Cons:
- All of the areas are extremely open. Before designing your next map I'd recommend you to take a look at some of the Treyarch maps and take note of how they balance tight and open spaces. When playing your map I was never afraid to get stuck, but it should be exactly the other way around. Also, the more (detailed) tight spaces with different designs a map has, the more interesting and visually appealing it becomes. Add a little bit more variety and details to the textures/objects as well to make your maps seem less monotonous
- Birds singing get somewhat annoying with time, because their voices are unnaturally highlighted and thus come over as intrusive
- I mentioned the green lighting as a pro, but if you look up towards the sky it just doesn't look so good compared to other view angles up to a certain height
- Lacks truly original ideas


Overall it's a decent map I'm definitely looking forward to your next projects!
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Showing 1-3 of 3 comments
.mindmirror★  [developer] 3 May, 2017 @ 2:56pm 
Thank You for your review. I've made this map only in a week or so. I will adress some of these issues and reduce the noises. My main concept of the map was just to make a small map for in-between.
[X1] Idogftw 5 May, 2017 @ 9:24pm 
Aye perk crafting is a pro! :D
publicENEMY 8 May, 2017 @ 2:51am 
Good constructive review.
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Showing 1-3 of 3 comments
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