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Not now, that is. After tuesday. You've got exams, after all.
there are some things:
I would decrease the max pop, 15 tiles for an asteroid is really much. Ok you would build unter the surface, but 15 would be still a lot, the asteroid would be really crowded then, so maybe 10 or 12 max.
Another point is the tile-blocker, my idea is that you only have 1 or 2 free tiles on an asteroid and all other tiles need to be digged free, maybe for less minerals but high energy cost.
And my last point is that you are on an astorid without any molten core, therefore you have to use energy to head it. Maybe there should be an upkeep penalty on asteroids.
I enjoy this mod, and with Real Space and no FLT it redefines what Stellaris is.
I know this isn't really a Belter issue... I miss the option to colonize barren, barren_cold and frozen planets ei. Luna and Mars before learning how to terraform them.
My logic is that mankind can live in the void of space (and the belt) so can man live on planets with no atmo.
I've tinkered with a simple mod which just added 10% habability for these planets to all hab-traits. That allows for colonization (if you get that % up to 40) by picking 'extremely adaptive' trait and research a few hab techs or pick the right traditions. It's not a good life on that barren/cold world for the settlers, but it's possible none the less.
Sadly I can't implement the graphics right or fix compatibility with this great mod. I'm not much of a coder, as much as I'd like to be.
I wonder if that might be something you'd be able to and willing to implement.
Thank you!
Oldstead
To the the_belt_planet_classes I copied in: barren_cold, barren and frozen planets, changed colonization to yes, and added graphics from vanilla:
pc_barren = {
entity = "barren_planet"
entity_scale = @planet_standard_scale
icon_frame = 10
picture = pc_desert
tile_set = pc_desert
icon_frame = 18
place_entity_on_planet_plane = yes
atmosphere_color = hsv { 0.1 0.4 0.7 } #DONE
atmosphere_intensity = 1.0
atmosphere_width = 0.5
city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.tga"
min_distance_from_sun = 40
max_distance_from_sun = 200
spawn_odds = 10
extra_orbit_size = 0
extra_planet_count = 0
chance_of_ring = 0.2
planet_size = { min = 12 max = 30 }
moon_size = { min = 6 max = 10 }
colonizable = yes
}
pc_barren_cold = {
entity = "cold_barren_planet"
entity_scale = @planet_standard_scale
icon_frame = 10
picture = pc_alpine
tile_set = pc_alpine
icon_frame = 9
place_entity_on_planet_plane = yes
atmosphere_color = hsv { 0.55 0.3 0.75 } #DONE
atmosphere_intensity = 1.0
atmosphere_width = 0.5
city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.tga"
min_distance_from_sun = 40
max_distance_from_sun = 200
spawn_odds = 10
extra_orbit_size = 0
extra_planet_count = 0
chance_of_ring = 0.2
planet_size = { min = 12 max = 30 }
moon_size = { min = 6 max = 10 }
colonizable = yes
}
pc_frozen = {
entity = "frozen_planet" #DONE
entity_scale = @planet_standard_scale
icon_frame = 10
picture = pc_arctic
tile_set = pc_arctic
icon_frame = 13
place_entity_on_planet_plane = yes
atmosphere_color = hsv { 0.55 0.15 0.7 }
atmosphere_intensity = 1.0
atmosphere_width = 0.5
city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.tga"
min_distance_from_sun = 120
max_distance_from_sun = 1000
spawn_odds = 10
extra_orbit_size = 0
extra_planet_count = 0
chance_of_ring = 0
planet_size = { min = 10 max = 25 }
moon_size = { min = 6 max = 10 }
colonizable = yes
}
And changed the 00_habability_trait file to include this on all normal hab types.
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
trait_pc_desert_preference = {
icon = "gfx/interface/icons/traits/trait_pc_desert_preference.dds"
modifier = {
pc_desert_habitability = @primary
pc_arid_habitability = @secondary
pc_savannah_habitability = @secondary
pc_tropical_habitability = @tertiary
pc_continental_habitability = @tertiary
pc_tundra_habitability = @tertiary
pc_arctic_habitability = @tertiary
pc_ocean_habitability = @tertiary
pc_alpine_habitability = @tertiary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}
trait_pc_arid_preference = {
icon = "gfx/interface/icons/traits/trait_pc_arid_preference.dds"
modifier = {
pc_arid_habitability = @primary
pc_desert_habitability = @secondary
pc_savannah_habitability = @secondary
pc_tropical_habitability = @tertiary
pc_continental_habitability = @tertiary
pc_tundra_habitability = @tertiary
pc_arctic_habitability = @tertiary
pc_ocean_habitability = @tertiary
pc_alpine_habitability = @tertiary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}
trait_pc_savannah_preference = {
icon = "gfx/interface/icons/traits/trait_pc_savannah_preference.dds"
modifier = {
pc_savannah_habitability = @primary
pc_desert_habitability = @secondary
pc_arid_habitability = @secondary
pc_tropical_habitability = @tertiary
pc_continental_habitability = @tertiary
pc_tundra_habitability = @tertiary
pc_arctic_habitability = @tertiary
pc_ocean_habitability = @tertiary
pc_alpine_habitability = @tertiary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}
trait_pc_tropical_preference = {
icon = "gfx/interface/icons/traits/trait_pc_tropical_preference.dds"
modifier = {
pc_tropical_habitability = @primary
pc_continental_habitability = @secondary
pc_ocean_habitability = @secondary
pc_desert_habitability = @tertiary
pc_arid_habitability = @tertiary
pc_tundra_habitability = @tertiary
pc_arctic_habitability = @tertiary
pc_alpine_habitability = @tertiary
pc_savannah_habitability = @tertiary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}
trait_pc_continental_preference = {
icon = "gfx/interface/icons/traits/trait_pc_continental_preference.dds"
modifier = {
pc_continental_habitability = @primary
pc_tropical_habitability = @secondary
pc_ocean_habitability = @secondary
pc_desert_habitability = @tertiary
pc_arid_habitability = @tertiary
pc_tundra_habitability = @tertiary
pc_arctic_habitability = @tertiary
pc_alpine_habitability = @tertiary
pc_savannah_habitability = @tertiary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}
trait_pc_ocean_preference = {
icon = "gfx/interface/icons/traits/trait_pc_ocean_preference.dds"
modifier = {
pc_ocean_habitability = @primary
pc_continental_habitability = @secondary
pc_tropical_habitability = @secondary
pc_desert_habitability = @tertiary
pc_arid_habitability = @tertiary
pc_tundra_habitability = @tertiary
pc_arctic_habitability = @tertiary
pc_alpine_habitability = @tertiary
pc_savannah_habitability = @tertiary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}
trait_pc_arctic_preference = {
icon = "gfx/interface/icons/traits/trait_pc_arctic_preference.dds"
modifier = {
pc_arctic_habitability = @primary
pc_tundra_habitability = @secondary
pc_alpine_habitability = @secondary
pc_ocean_habitability = @tertiary
pc_desert_habitability = @tertiary
pc_tropical_habitability = @tertiary
pc_continental_habitability = @tertiary
pc_arid_habitability = @tertiary
pc_savannah_habitability = @tertiary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}
trait_pc_tundra_preference = {
icon = "gfx/interface/icons/traits/trait_pc_tundra_preference.dds"
modifier = {
pc_tundra_habitability = @primary
pc_arctic_habitability = @secondary
pc_alpine_habitability = @secondary
pc_ocean_habitability = @tertiary
pc_desert_habitability = @tertiary
pc_tropical_habitability = @tertiary
pc_continental_habitability = @tertiary
pc_arid_habitability = @tertiary
pc_savannah_habitability = @tertiary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}
trait_pc_alpine_preference = {
icon = "gfx/interface/icons/traits/trait_pc_alpine_preference.dds"
modifier = {
pc_alpine_habitability = @primary
pc_arctic_habitability = @secondary
pc_tundra_habitability = @secondary
pc_ocean_habitability = @tertiary
pc_desert_habitability = @tertiary
pc_tropical_habitability = @tertiary
pc_continental_habitability = @tertiary
pc_arid_habitability = @tertiary
pc_savannah_habitability = @tertiary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}
trait_pc_ai_preference = {
icon = "gfx/interface/icons/traits/trait_pc_ai_preference.dds"
modification = no
modifier = {
pc_ai_habitability = 1.0
pc_desert_habitability = 0.01
pc_tropical_habitability = 0.01
pc_continental_habitability = 0.01
pc_ocean_habitability = 0.01
pc_arctic_habitability = 0.01
pc_tundra_habitability = 0.01
pc_arid_habitability = 0.01
pc_savannah_habitability = 0.01
pc_asteroid_habitability = 0.01
pc_barren_habitability = 0.01
pc_barren_cold_habitability = 0.01
pc_frozen_habitability = 0.01
}
}
trait_pc_nuked_preference = {
icon = "gfx/interface/icons/traits/trait_pc_nuked_preference.dds"
modification = no
modifier = {
pc_nuked_habitability = @primary
pc_desert_habitability = @secondary
pc_tropical_habitability = @secondary
pc_continental_habitability = @secondary
pc_ocean_habitability = @secondary
pc_arctic_habitability = @secondary
pc_tundra_habitability = @secondary
pc_arid_habitability = @secondary
pc_savannah_habitability = @secondary
pc_alpine_habitability = @secondary
pc_asteroid_habitability = @tertiary
pc_barren_habitability = 0.10
pc_barren_cold_habitability = 0.10
pc_frozen_habitability = 0.10
}
}