Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So far it has given me a 3 gb error log file.
[19:27:25][trigger.cpp:481]: invalid scope for trigger. got [pop], expected {country}. file: events/belter_events_test.txt line: 102
[19:27:25][trigger.cpp:481]: invalid scope for trigger. got [pop], expected {country}. file: events/belter_events_test.txt line: 113
Is repeated over and over.
I'm having the exact same issue, it's filling up gigs of storage that I had to go and delete after playing it for hours!
Before the last patch the event Precursor was started on survey
You did not update the override to the changes made in the vanilla update.
EDIT: Sorry if this comes across as rude :P It's just that I only discovered this bug like 8 hours into a playthrough and it's pretty gamebreaking. Got a little frustrated. Enjoying the mod otherwise!
Rather new to the game and modding it and love this mod BUT each time a new Belter is made, it changes my caste system to full citizenship (for my whole civ) and as you can imagine is making the game pretty hard to play.
Really dont want to remove the mod, does anyone have any ideas?
Thanks very much.
@homozygote - its not just because of your happines, if your habitability is also below 70% they will mutate, think i'll lower this threshold to 60% though. Furthermore, event shouldn't fire at all if you have gene modding, so hurry up and get down that society tech tree!
@ShadySummer - am going to be trying to fix this soon.
EDIT: through some play testing i narrowed the conflict down to 'More Tilesets' mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804293993), weird conflict.