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Upgraded versions of the pak so you can wear it in the later tiers of the game
Possibly craftable creature pods that hold one Gir/Sir unit?
Not sure if you can manage those, but they sound cool all the same
I don't think I can make human's aggro near Irkens though since it might effect outpost or ark humans too. But still worth a try.
Maaaybe a flyable voot runner too?~ ( Or those cheesy snacks the Tallest always ate.. )
-Due to Irken's shorter height mabye give them moderate debuffs to using melee weapons
-But, because of their superior technological skill, give them boost to ranged weapons
-Would be really neat if there was a poison effect applied to Irkens from the start which would
kill them in a short amount of time with only the Irken backpack or PAK removing the debuff
-Since the pack is necessary for survival make it upgradeable so it cover's the environmental
protections gained from the other backpacks in game.
-And idk, why not make them immune to insanity, because they certainly seem insane from
birth.
Other ideas:
I really like the idea of them comming with a summonable GIR/SIR unit in a capture pod from the beginning.
I don't know if this could be achieved with Frackin race support, but it would also be cool if they get a short rage buff after a kill to reflect their bloodthirsty nature.
Irken settlements would be hella cool.
It's going to be extremely tough to make my mod completely compatible with frackin races. It seems frackin races likes to overwrite my race's abilities if it modifies a similar parameter since it comes before mine in the load order. (probably why frackin races has a lot of races being placed in it to avoid that one complication)
On a lighter note most of the Irken racial abilities seem to work well with frackin races besides the damage recieved from consuming meats. I implemented the idea of upgradeable PAKs, and receiving heavy damage when not wearing a PAK.
I'll see if I can make them insanity immune too. I don't think it'll be too much of a problem doing that. But it's usually easier said than done :'D
Sir unit pet has been finished on board the ship, so a version made for capture pods just needs to be made.
I'll also attempt to add the other ideas too. Everyone is coming up with some fantastic suggestions. I'll be releasing another update soon, (maybe a day or two) once I fixed and find a couple of bugs that people found here and there.
Yes, sorry I never meant for the frackin race support to be built into the mod as that would make it a requirment but as a possible optional patch. As far as I know, the frackin races mod author has stopped adding races to his mod so that's sad, but I've seen a few newer races release optional patches which add support into frackin race for their race. The big one that comes to mind is the Humanoid Dragon Race mod. I have that patch unpacked to look over later.
No worries about not adding it, just was a suggestion not a request or anything. I do have experience modding in other games so I'll take a look at starbound's mod environment and the frackin race mod to see if I can code a patch myself.
Excited to see the SIR pet in game!