Sid Meier's Civilization V

Sid Meier's Civilization V

Nuclear Expanded 3 [Discontinued]
Indigo  [developer] 8 May, 2017 @ 3:55pm
Bugs
Please Report any bugs
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Showing 1-15 of 30 comments
Alex 12 May, 2017 @ 12:17pm 
When you spawn a missile cruiser, it instead spawns as footmen,
Indigo  [developer] 12 May, 2017 @ 12:33pm 
Originally posted by Kyro:
When you spawn a missile cruiser, it instead spawns as footmen,
I'll take a look at it
Indigo  [developer] 12 May, 2017 @ 12:51pm 
Originally posted by Kyro:
When you spawn a missile cruiser, it instead spawns as footmen,

I tried it out and it worked fine for me. What other mods are you using the modify the missile cruiser, might be a mod conflict
Dingo 4 13 May, 2017 @ 6:38am 
same for me no other mods used
Indigo  [developer] 13 May, 2017 @ 7:27am 
Originally posted by Dingo 4:
same for me no other mods used

I'll make some changes to hopefully fix it by tonight. Thanks for informing me
Indigo  [developer] 13 May, 2017 @ 8:42am 
Updated let me know if it fixed it for you
Goatly 5 Jul, 2017 @ 6:53am 
Game crashes upon starting a fresh game, any assistance?
(This is the only mod i have active which affects nuclear bombs)
Voidi 17 Jul, 2017 @ 8:13am 
I think i have the same bug as @Goatly
Delete cache in the user-specific folder create a new Mods-Singleplayer game, game crashes to desktop after the clicking this civilisation introducing modal window. as far as i see no easy to see error messages in the logs
Voidi 21 Jul, 2017 @ 3:11am 
Ok some investigated this problem and found something:
1. An error that definivly exist (as the my logs say):
Wrong class names in Civilization_UnitClassOverrides
the corrected version
<Civilization_UnitClassOverrides> <Row> <CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType> <UnitClassType>UNITCLASS_500KT_SLBM</UnitClassType> <UnitType/> </Row> <Row> <CivilizationType>CIVILIZATION_MINOR</CivilizationType> <UnitClassType>UNITCLASS_500KT_SLBM</UnitClassType> <UnitType/> </Row> </Civilization_UnitClassOverrides>

2. Something is buggy with the new special unit (at least the one for the SLBMs)
I don't know what, but deleting it and using the SPECIALUNIT_MISSILE for SLBMs work
Indigo  [developer] 12 Aug, 2017 @ 11:35am 
@Voidi
1. Very intersting, and thank you very much for helping troubleshoot the error
2. WIth the specal unit I cannot change SLBM special unit to Special unit Missile because then the Guided missile cruiser would be able to use SLBM's as well. Which to my limited knowledge of the Navy (because I'm in the Army) I don't belive that any crusers carry SLBM's. I may be wrong though.
Anomaly 19 Aug, 2017 @ 5:49am 
Game crashes when a Ballistic Missile Submarine or Fast Attack Submarine (ranged) attacks another naval unit.
Frank_Survivor 19 Aug, 2017 @ 10:57am 
Originally posted by Anomaly:
Game crashes when a Ballistic Missile Submarine or Fast Attack Submarine (ranged) attacks another naval unit.

Same issue here bro. If you turn of the animation of attack, the game will not crash. But as you cant disable JUST for the sub, all the others get real dumb if you like animated with the RED modpack (as I do).

Any help here?
Frank_Survivor 19 Aug, 2017 @ 10:59am 
I guess the IA is not using ANY OF THE NEW subs. Only I have the subs although the AI has the tech and the resources for that.
ravioli 29 Nov, 2017 @ 10:14am 
I have the same issue as Voidi. However, I don't know what the incorrect version looks like to change it to the correct one. Any help would be very much appreciated.
Indigo  [developer] 29 Nov, 2017 @ 11:49am 
Go to mods screen wait a min or two then you should see update next to the check mark for the mod. New version does not have Missile Cruiser with 20 Missile limit as its being moved to a different mod so that how you can tell in game
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