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the more napalm is bigger radius maybe//
As well as that, perhaps there being citizen safety programs (In the style of national wonders) that decrease the population loss from a nuclear strike, as well as there being a chance of interception - it being slim, but still a chance.
I feel that this mod would be excellent for those situations where you are in a cold war with another country and makes it so you stay stalemated until you can out produce them or have new, snazzy technology, so feel free to look over these as they could be basically going in the opposite direction you intended. Also, great mod, like the idea most definately.
I love those ideas!
So the defcon system I could look into however I’m pretty confident that civ would not allow that kind of coding. As far as the reduce nuclear civilian loss and potential to shoot it out of the sky you will be happy to know I’m already working on that it’s not ready yet but I’m sure I can get it to work.
Thanks for the suggestions feel free to keep them coming
Thanks for reading through them. Glad you liked them.
PS: I love this mod! Finally a realistic nuke mod that does more than simply give nukes more range or damage. Keep up the good work.
Thanks! People like you are what’s keeping me motivated to keep modding civ!
So to touch on a few points
1. I absolutely love the MIRV idea unfortunately civ 5’s coding doesn’t allow for something like that hopefully in a future civ game I will be able to do that.
2. I’m not aware of a 36Mt icbm (at least in the Us arsenal) I’m like 99% confident that the largest yield ICBM was 9Mt on a Titan 2 rocket. We have produced larger in testing but nothing small enough to put on an ICBM so to keep with the realism I’m going to keep 9Mt ICBM’s as the cap. As for bombers however the soviets did have the tzar (50 Mt) so that will be in the next mod update as well as several other nuclear bombers.
3. I love the dirty bomb idea I’m definitely adding that to my list to add in a future update. Potential find a way for barbs to evolve into terrorist cells and use them on cities or maybe an enemy nation uses it as a first strike prior to declaration of war therefore sparking a war. I’m not quite sure yet about the dynamics of it but there is definitely a lot of creative things that can be done there.
Thanks for the support and the suggestions both much appreciated!
one tyhing I'm missing in civ 5 are nuclear winters. There are plenty of videos on the internet explsining what would happen when a nuclear winter happens. It could be added in the form of a worldwide debuff once enough bombs have gone off, or you could be really cool and make it as realistic as possible, More and more bad things would happen the worse the nuclear winter is, crops would die because of the cold, perhaps in certain areas in a small local nuclear winter, or to just have global starvation for several turns unless you have enough food stacked up.the worse the winter is the worse the effects could be, increasing cold building up snow in local areas with allot of rainfall untill the ocean freezes, forests freeze to death and troops start to get damage from frostbite. Perhaps even as far as to make the survace uninhabitable, forcing the players to research techs to farm crops in controlled enviorments and to survive in bunkers untill the winter stops, perhaps freezing the entire atmosphere if things are really really bad. after all this cold the (surviving) empires would surely have all previous settlements destroyed from the cold, not to mention the earth being turned into a wasteland with no life exept the life preserved in the bunkers. and then they could start waging war again idfk
While I love the idea my modding abilities do not extend that far yet I’m still learning and there’s not a lot of info out there. I’ll add it to my list though and as I get better at modding I can try and do it.