Stellaris

Stellaris

Advanced Sol (Outdated)
KoldPhire  [developer] 7 May, 2017 @ 3:04pm
Feedback & Recommendations
Please post any requests or feedback here, thanks!
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Showing 1-15 of 16 comments
Kepos 8 May, 2017 @ 1:04pm 
Wondering if Mars has to get 'Terraforming' sign, while it is already terraformed in your mod.

Besides, at this early date, the habitat may be more looking like a great tube then a full planetary ring. On the other side, if you keep the idea of a ring, probably the belt should get scrapped...one needs the whole material to build the ring I guess.
KoldPhire  [developer] 8 May, 2017 @ 1:48pm 
Mars is considered a pc_continental world at game start. Therefore I don't think there is a need for the terraforming flag in the code. Once the terraforming tech is researched you can change it to whatever climate you'd like, however that would probably negate the custom Mars texture I put in there. And this mod was designed for a human start anyways.

Ideally I'd like it so that humans start with the terraforming tech for role play purposes however I don't know how to code that right now. Plus that might mess things up for people playing with a custom human race. I'm not sure.

In regards to the habitat ring, I used the assets from another mod that was provided for people to use. I'd love to design something a bit more unique, or smaller, but I'm just not capable enough lol. I do agree that the astroid belt could be removed to reflect local system mining for materials to build the ring. I'm definately going to play around with that. I also plan to add resources to the tiles on the ring in the next update. I don't like how plain it looked.

Thanks for the feedback!

KoldPhire  [developer] 8 May, 2017 @ 1:49pm 
Oh and also, I'm adding localization for German, French and Russian in the v1.1 update. I used google translator to convert the text so hopefully it makes sense to native speakers.
Kepos 10 May, 2017 @ 12:34am 
Yeah, thx to your efforts. v1.1 looks and reads quite good to me. :steamhappy:

As for the terraforming at start, it makes sense...looking on our current struggle for spaceflight. With current tech, earth will not get FTL soon, but we allready are on missions to Mars aso. Genetic engeneering and climate control might be good base to terraform other objects before we reacht FTL. Also we are advanced in robot control, probably you might want to think about that option...but it is allready up in Stellaris original game mechanics to start with 4 client robots.

Mars - well, I'd keep it as 60% desert world and stay with terraformable flag. Give it some extra mineral deposits to give good reasons to colonize early.

Habitat - anyhow I do appreciate the goods you dropped in v1.1 I think more reasonable would be the v.1.0 total empty habitat version, so players could equip habitat to their very own model. In my case I built 50/50 energy and food to backup my private expansion efforts.

As I mostly play with pre-FTL mod I really appreciate your fine work, so I could develop my base till I'm ready for FTL.

Terraforming - hm...not sure, but I remember one (cheating) mod to equip player with terraforming on start. Didn't load it, so I forgot the name. But you may be able to find it in the workshop and probably copy the needed code. But, I better like to have it selectable...as an trait would be best. As said, this terraforming mod was allready as a trait if I remember correct. Probably it was a civic...

Did a quick survey for 'World Shaper' ascension perk in Stallaris workshop. You might probably find what you're looking for too.
Last edited by Kepos; 10 May, 2017 @ 12:49am
KoldPhire  [developer] 10 May, 2017 @ 5:30pm 
Originally posted by Kepos:
Yeah, thx to your efforts. v1.1 looks and reads quite good to me. :steamhappy:

As for the terraforming at start, it makes sense...looking on our current struggle for spaceflight. With current tech, earth will not get FTL soon, but we allready are on missions to Mars aso. Genetic engeneering and climate control might be good base to terraform other objects before we reacht FTL. Also we are advanced in robot control, probably you might want to think about that option...but it is allready up in Stellaris original game mechanics to start with 4 client robots.

Mars - well, I'd keep it as 60% desert world and stay with terraformable flag. Give it some extra mineral deposits to give good reasons to colonize early.

Habitat - anyhow I do appreciate the goods you dropped in v1.1 I think more reasonable would be the v.1.0 total empty habitat version, so players could equip habitat to their very own model. In my case I built 50/50 energy and food to backup my private expansion efforts.

As I mostly play with pre-FTL mod I really appreciate your fine work, so I could develop my base till I'm ready for FTL.

Terraforming - hm...not sure, but I remember one (cheating) mod to equip player with terraforming on start. Didn't load it, so I forgot the name. But you may be able to find it in the workshop and probably copy the needed code. But, I better like to have it selectable...as an trait would be best. As said, this terraforming mod was allready as a trait if I remember correct. Probably it was a civic...

Did a quick survey for 'World Shaper' ascension perk in Stallaris workshop. You might probably find what you're looking for too.

Appreciate the feedback Kepos and will consider it. I will probably end up with some variations on the mod in the near future, so your suggestions can certainly be incorporated.
Kepos 11 May, 2017 @ 2:46am 
Great, nothing more to ask for.
If...you would consider different setups, that would be appreciated. GL
EightByteØwl 15 May, 2017 @ 1:12pm 
Alright, so this mod is great, but can I request a seperate version? Specifically with a non terraformed Mars and a 12 tile habitat. I just think it's a bit too powerful, which is fine for some playthroughs, but a slightly more balanced one would be nice too.
KoldPhire  [developer] 15 May, 2017 @ 2:04pm 
Originally posted by Zapness:
Alright, so this mod is great, but can I request a seperate version? Specifically with a non terraformed Mars and a 12 tile habitat. I just think it's a bit too powerful, which is fine for some playthroughs, but a slightly more balanced one would be nice too.

Thanks for the feedback.

Yup, I'm actually going to release a scaled back version. I like the idea of shrinking the size of the habitat ring, I'd probably go with 16-tiles tho. But I also have a few compatibilty patches to work on so it might be a little while. But it will be released.
EightByteØwl 15 May, 2017 @ 2:28pm 
Good to know! I'll keep an eye out. And I agree that 12 may have been too little, 16 seems about right.
KoldPhire  [developer] 15 May, 2017 @ 2:57pm 
Originally posted by Zapness:
Good to know! I'll keep an eye out. And I agree that 12 may have been too little, 16 seems about right.

I tested it and I'm actually going to permenently reduce the size of the ring to 16 tiles.
EightByteØwl 15 May, 2017 @ 4:44pm 
Probably for the best. Having a 16 tile, 25 tile, and 12 tile (Plus two 9's of a different type) did feel a bit too powerful.
Obamer 16 May, 2017 @ 12:21pm 
I dont colonize anything lower than 15. So the ringworld was the only benefit for me.
KoldPhire  [developer] 18 May, 2017 @ 2:24pm 
Originally posted by Zapness:
Probably for the best. Having a 16 tile, 25 tile, and 12 tile (Plus two 9's of a different type) did feel a bit too powerful.

Yeah, seems better balanced now. Also, I did see what you requested for Mars. Unfortunately as far as I know there's no way to force the game to use Sam's continental Mars texture when terraforming takes place. So I will be keeping it a continental world at game start.

Originally posted by Death900:
I dont colonize anything lower than 15. So the ringworld was the only benefit for me.

Interesting approach. However I think you might be in the minority on that one. Just curious why?
Marisa Fan 19 May, 2017 @ 12:00am 
overpowered version plz?
KoldPhire  [developer] 19 May, 2017 @ 5:05pm 
Originally posted by Intel Pentium:
overpowered version plz?

Well there's a 25-tile earth and 25-tile habitat version. That's about as overpowered as I'm going to get.

However I am playing around with the idea of 1.4 removing ganymede and titan terraforming and replacing it with a continental Venus with a custom texture. But I haven't decided yet.
Last edited by KoldPhire; 19 May, 2017 @ 5:06pm
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