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Star destroyers are not attacking nose on, gun fire arcs are not working (might be too small for primaries)
Venator guns should fire faster
roatation rate on disable are too high
reactor health or ship script may cause ISDs to randomly explode
Providence cruiser health bar is broken
some ships do not have explosion events
some ships do not show disable bars (recharge rate related?)
some sounds do not have appripriate priority or don't play
mon cal build class/unit caps are messed up
tremporary ships in CIS using wrong default
rebel construction costs
CIS crashes on construction
wider spawn locations and some asteroids on map
SDs come in too close during battles, look at tactics
falcon sounds are too loud
falcon underpowered vs ghost
@EvilleJedi
edit:
those 2 MC-80s are also 1/2 the Price of both MC-40's and even the MC-30. And even though they are half the Price they are way stronger. I think it's Probably a mistype while typing in the Prices of the ships. Like you forgot to add an extra "0" or some thing. at least that's what i figure.
For every one Getting this. Can you help use out with feed back. So we know what works and what doesn't.
If you guys look here. It should tell you how to fix this issue. Or link you to a place that tells you how to fix it. Sorry for the rabit trail.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/921586568/1489992080519648471/
But After you try it. Can you please Post in that thread I linked to. And let us know if that info really helps. Thanks guys in advance. And I hope your able to play the mod soon. o7
so...yeah construction mode is just FUBARd. 99% default settings ( maxed RU injection and switched AI to expert) on (2p) Shield map ( this way i can watch what the AI builds safely, also map default ) GE vs rebels, which side i am doesn't seem to matter.
as a test i started from default unit cap, then switched to lowest and each access violation i raised the unit cap up by one (low --> default --> high, etc). the higher the unit cap, the longer i was able to play before an access violation.
from lowest to high unit cap it seems the access violation occurs when the AI builds the X9 cruiser shipyard, the shipyard itself seems ok since i build that righ off the bat.
on stupid huge the AI and myself can build 2 capital ships and exchange volleys before access violation occurring.
i played a few rounds of reinforcement (same settings as above) and it doesn't seem like it is any of the GE or Rebel ship models.