Homeworld Remastered Collection

Homeworld Remastered Collection

HW2RM SW:Warlords V.047
 This topic has been pinned, so it's probably important
Elratie 25 Dec, 2017 @ 3:11am
Bug Reports for V.047
I closed the old for new and fresh bug reports regarding v.04
Last edited by Elratie; 12 Feb, 2018 @ 6:02am
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Showing 1-15 of 78 comments
EvilleJedi  [developer] 26 Dec, 2017 @ 7:11pm 
THings I have noted from the most recent version comments on my todo list

Star destroyers are not attacking nose on, gun fire arcs are not working (might be too small for primaries)

Venator guns should fire faster

roatation rate on disable are too high

reactor health or ship script may cause ISDs to randomly explode

Providence cruiser health bar is broken

some ships do not have explosion events

some ships do not show disable bars (recharge rate related?)

some sounds do not have appripriate priority or don't play

mon cal build class/unit caps are messed up

tremporary ships in CIS using wrong default

rebel construction costs


CIS crashes on construction

wider spawn locations and some asteroids on map


SDs come in too close during battles, look at tactics

falcon sounds are too loud

falcon underpowered vs ghost
Double 27 Dec, 2017 @ 7:25am 
the falcon is for smuggling, the ghost is more combat ready
@EvilleJedi
Last edited by Double; 27 Dec, 2017 @ 7:26am
the CIS star cruiser, when it fires its ion cannon at a target, it crashed
TommyTheBad 28 Dec, 2017 @ 1:50pm 
i keep getiing general failure when trying to load the mod any sugetions to fix
CptChris 28 Dec, 2017 @ 4:04pm 
The Ion cannon from the subjugator crashes when it hits the target
BionicleRules 29 Dec, 2017 @ 8:32am 
game crashes when i try to start ;(
Last edited by BionicleRules; 29 Dec, 2017 @ 8:32am
edwin gibson 29 Dec, 2017 @ 12:12pm 
I found out why the Rebels are Prodousing so many MC-80s. It's not thier unit cap. It's their Price. There are 2 MC=-80 ship types that are 1/10 the cost of their other MC-80s. But with comparable stats. Butter jake their Price back up to thier Proper cost. And can you consider that a HotFix to be released soon. As it is now. The Rebels are Unbeatable. :/ Or at least Way too OP. in Player VS AI in Reinforsments game mode. :/

edit:
those 2 MC-80s are also 1/2 the Price of both MC-40's and even the MC-30. And even though they are half the Price they are way stronger. I think it's Probably a mistype while typing in the Prices of the ships. Like you forgot to add an extra "0" or some thing. at least that's what i figure.
Last edited by edwin gibson; 29 Dec, 2017 @ 12:17pm
KouhaiDatada! 29 Dec, 2017 @ 2:50pm 
the game also crashes when i try to start it :'( and I was looking forward to playing this too
edwin gibson 29 Dec, 2017 @ 2:57pm 
Originally posted by HDExplicit:
i keep getiing general failure when trying to load the mod any sugetions to fix


Originally posted by Sgt. Shocker:
game crashes when i try to start ;(


Originally posted by Gvduvd:
the game also crashes when i try to start it :'( and I was looking forward to playing this too
For every one Getting this. Can you help use out with feed back. So we know what works and what doesn't.

If you guys look here. It should tell you how to fix this issue. Or link you to a place that tells you how to fix it. Sorry for the rabit trail.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/921586568/1489992080519648471/

But After you try it. Can you please Post in that thread I linked to. And let us know if that info really helps. Thanks guys in advance. And I hope your able to play the mod soon. o7
Last edited by edwin gibson; 29 Dec, 2017 @ 2:58pm
nick crusaire 29 Dec, 2017 @ 9:04pm 
yes, i tried all sorts of mix and match methods to do away with the access violation before posting. unsub / resub. clean HW profile wipe. cleaned out the HW mod locations, along with the steam locations. CCleaner the registry.

so...yeah construction mode is just FUBARd. 99% default settings ( maxed RU injection and switched AI to expert) on (2p) Shield map ( this way i can watch what the AI builds safely, also map default ) GE vs rebels, which side i am doesn't seem to matter.

as a test i started from default unit cap, then switched to lowest and each access violation i raised the unit cap up by one (low --> default --> high, etc). the higher the unit cap, the longer i was able to play before an access violation.

from lowest to high unit cap it seems the access violation occurs when the AI builds the X9 cruiser shipyard, the shipyard itself seems ok since i build that righ off the bat.

on stupid huge the AI and myself can build 2 capital ships and exchange volleys before access violation occurring.

i played a few rounds of reinforcement (same settings as above) and it doesn't seem like it is any of the GE or Rebel ship models.
EvilleJedi  [developer] 5 Jan, 2018 @ 7:59pm 
Nick, just to clarify, the access violation is happening only on Construction mode, Reinforcements is fine?
Anxiety Gaming 8 Jan, 2018 @ 1:57am 
Not sure if this has been mentioned, however the TIE Defender has no hyper-drive capability, when it should.
ATBD 9 Jan, 2018 @ 1:19pm 
Whenever I try to play the Flagship mode as the Galactic Republic, the game crashes.
CptChris 9 Jan, 2018 @ 1:21pm 
Not sure if it's a bug or not, but ive noticed that alot of my ships seem to be missing a majority of their shots, even at point blank range.
ATBD 12 Jan, 2018 @ 8:17am 
HMP Droid Gunships also appear to be broken. They heal so fast they are impossible to kill.
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