Homeworld Remastered Collection

Homeworld Remastered Collection

HW2RM SW:Warlords V.047
dimdumdum 1 Mar, 2019 @ 5:47pm
[A TAKE ON THE MOD'S PROGRESS. READ BEFORE COMMENTING.]
FOR EVERYONE THAT IS FRETTING:

Yes, we have yet to see any concrete progress on the mod since February of 2018. To put that into perspective: it's been over a year with no reassurance.


There are over a thousand comments on this page. Many of those claim that the mod is dead or, at the very least, the developers have given up temporarily. For those that are lost and confused, consult the following.

Short answer: It's not dead. At least, not quite.

The modding community, especially the one revolving around Star Wars, is VERY MUCH ALIVE. Most prominent developers and model creators including Zero, Corey Loses, malcontent1692, and, presumably, EvilleJedi, are currently working on their own, if not on one singular platform, versions of Star Wars-related mods. As of now these mods are being created on platforms such as Sins of a Solar Empire (on a 0.90.0 release date for SIns of the Prophets) and Star Wars: Empire at War (ICW, AOTR, etc.)

What does this mean? Well, tentatively, Homeworld Remastered mods are slow coming. While EvilleJedi has been working tirelessly by himself on Warlords - including plans to design, port, and retexture new and existing ship models - it is not complacent to assume that he has moved to work with a cohesive team on the projects mentioned above. However, in terms of this mod's progress, there have been additional rumors that Corey is willing to donate several of his assets for Homeworld-related community projects (Homefront developer Zero has confirmed) although this mod has yet to confirm such assistance. EvilleJedi has not abandoned the game itself either; as of three days ago, there are screenshots uploaded of the newly added MC80, MC80a and MC40a class starships on the Homeworld community page. As a result, I believe that he continues to develop the long-awaited conversion - albeit a marginally premature assertion at best.

How long do we have to wait? We don't know. The largest updates to the previously mentioned platforms are scheduled for completion in the first half of 2019 so we may see the limited manpower shift focus on the much-awaited Homeworld community later this year. Again, it takes quite a bit of effort to re-establish and convert due to very erratic updates from Gearbox after the recent 2.3 player's patch rendered almost all HW classic mods dysfuncitonal.

It's important as a community to have hope, but don't wring your heads in disappointment or stomp your feet in uncontrolled anger at the agonizing passage of time. Modders are people too - they have no obligation to us - so don't discourage others or downvote the mod out of spite without an official closure announcement. The best that we can do, as players of the game, is to wait and offer encouragement. There is a long-overdue thanks from us to the developers for what we already have as a semi-stable standalone.

I encourage everyone interested to join the Sins of the Prophets discord server to actively monitor the modding community as opposed to ritually returning to this page with overinflated hope. There you can find links to other servers including the nearly complete Homefront mod and other platforms such as Stellaris. Homeworld mods will be coming soon! Just wait and look for upcoming announcements.

https://discord.gg/9durxEz

In the meantime - for everyone that best wishes to play the current 0.47 version without crashing, stick to singleplayer and reinforcements. Other gamemodes tend to crash more often.


Side note: No, I am not formally affliated with any developers. This is, however, the most likely scenario and best possible explanation to those that are oblivious to current developments. Feel free to let me know what you think below.
Last edited by dimdumdum; 30 Apr, 2019 @ 1:04pm
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Showing 1-7 of 7 comments
Staz 7 Mar, 2019 @ 9:52am 
Thanks a lot, really, i mean it. his is the best piece of information i've read so far about this game's current state, and i can't thank you enough for it.
(I'm a modder myself for Beamng.drive, and i abandoned a project because it was way too time consuming, so i absolutely understand why there isn't much progress on this mod.)
Last edited by Staz; 7 Mar, 2019 @ 9:53am
dimdumdum 9 Mar, 2019 @ 9:25am 
Originally posted by Staz Charlie Blood:
Thanks a lot, really, i mean it. his is the best piece of information i've read so far about this game's current state, and i can't thank you enough for it.
(I'm a modder myself for Beamng.drive, and i abandoned a project because it was way too time consuming, so i absolutely understand why there isn't much progress on this mod.)
Thanks for your comment; I'm glad that you share from your experience. Let's not take hard work for granted!
Why_Not? 9 Mar, 2019 @ 5:13pm 
♥♥♥♥ dead
The stance would be reasonable, if you had any actual proof and not just speculation. You expect us to take all this on faith. No.

The fact of the matter is that we have not heard anything from the mod's authors in over a year. If the authors would at least say something, then it would be a different matter. The lack of communication indicates that the authors do not care. They do not have an investment in the project.

And again, I will bring up the example that other mods were taken down when this one went up. It is because Warlords is a known name in community. Nobody wants their mod to have to compete with it. Not in terms of resources, and not in terms of name power. It has become a sacred cow. And this is a problem if the mod is never completed.

So let me ask you. In the absence of any input or announcement from the mod's creators, what are we supposed to assume after a year has passed with no updates, not even for compatibility with Homeworld's latest version?
dimdumdum 12 Mar, 2019 @ 2:18pm 
Originally posted by Tiresias the Blind:
The stance would be reasonable, if you had any actual proof and not just speculation. You expect us to take all this on faith. No.

The fact of the matter is that we have not heard anything from the mod's authors in over a year. If the authors would at least say something, then it would be a different matter. The lack of communication indicates that the authors do not care. They do not have an investment in the project.

And again, I will bring up the example that other mods were taken down when this one went up. It is because Warlords is a known name in community. Nobody wants their mod to have to compete with it. Not in terms of resources, and not in terms of name power. It has become a sacred cow. And this is a problem if the mod is never completed.

So let me ask you. In the absence of any input or announcement from the mod's creators, what are we supposed to assume after a year has passed with no updates, not even for compatibility with Homeworld's latest version?

You misunderstand completely. I advise you to think these several points over before commenting so irrationally.

1) The title of this post is: "A take on the mod's progress". I mean not to assert or confirm anything as I am not affiliated per the disclaimer. Even if it is speculation, I fail to see why it should lack reason by that virtue.

2) YOU have not heard from the authors in over a year. This applies to the many others in the 1100+ comments. Unless you somehow expect the developers to contact you personally, I doubt that they wish to be lost in the rabble that is the Warlords discussion and comment forum. That is why the dedicated fan-base have set up discord servers - like the one I clearly posted below - for almost all major mods in the Homeworld community for personal discussions and improvements. If the developers really "don't care" about us, then they certainly won't give you a finished mod once they see that ridiculous statement of yours.

3) I need not repeat all the proof above - the entire paragraph about Zero, Coreyloses, etc. - when you can simply read it yourself; or, as I have spoon-fed to you, join the discord. The authors are in almost constant communication with us.

4) I don't understand how you mean by asserting this mod's dominance over others. I agree with you that it is one of the better HWRM mods out there even at its current state and certainly has potential to be the best. Yes, development is slow (and is NOT as well-resourced as you claim, supra) but how does it translate that its unfinished state will prevent other modders from uploading their own? You are claiming that other developers are too scared to release mods that have similar or even better potential for completion just because Warlords exists. Unless you have confirmation that mods other than the initial Star Wars Remastered have been taken down due to this mod's influence, I refuse to accept such an absurd argument.

I also believe you should read the "obligations" paragraph (along with the entire article because evidently you haven't) carefully. EvilleJedi has no obligation to us and certainly has no greater obligation to produce this mod just because others have been taken down. That is the other developers' decision, not his. We are not operating purely 'by faith', either. Read the developments above.

Your dangerous assumptions spur on the antagonistic community that authors so wish to avoid. If you decide to have a change of heart and actually support these people with the rest of us, click on the link.
Last edited by dimdumdum; 13 Mar, 2019 @ 4:28pm
Tiresias the Blind 16 Mar, 2019 @ 12:34am 
1) If the community's resources are being directed at other mods, which have been ongoing for years already as it stands, they won't be directed toward this mod. And even if they give some assets to EvilleJedi to work with, that won't help him fix the crashes and lack of functionality that are currently an issue with many of the game modes. I appreciate that it is a very complex problem with no easy solution, especially since the updates have complicated things further. What you should take away from that, is that it is likely more than can reasonably handled by a single modder.

2 and 3) There was no announcement made to the community here. I don't care to be in contact with the developer on a one to one basis (and doubt he'd notice my existence), and I would be out of place in a discord server about star wars mods as I am not a modder and would have nothing to contribute. I'm fairly certain neither EvilleJedi nor the Discord would care to hear me bugging them about this mod. Your assertion is to keep hope because "the community" exists. I find that to be unrealistic.

4) A) I don't know how I can provide explicit proof, since the mod I was referring to no longer exists. Because the author took it down when Warlords RM went up. He stated in the mod description that he would take the mod down if Warlords made it to remastered. I don't know how I could be more clear on that issue. It could simply be that the only accessible assets are more or less controlled by EvilleJedi's community and other modders won't use the assets to avoid stepping on his toes. So yes, if people would have to go through him to even attempt at making a mod, that is a real problem for the HWRM community.

B) I'm not saying he has an obligation to finish this mod. I am simply stating what others and myself have concluded. Especially based on the above point. I can also point to the state that Warlords for Homeworld 2 Classic is in. It was never finished. I honestly don't blame EvilleJedi for that, it sounds like the other members of his team were more enthralled by their Sins project and never looked back. I am simply stating the reality of the situation as I can reasonably be expected to see it.

C) This could easily have been avoided if EvilleJedi would have given us anything to go off over the course of more than a year now. It wasn't my intention to be antagonistic so much as find a workable compromise on the issue. I'd be happy to laud EvilleJedi with all the praise in the world if he wants to drop by and tell me I am wrong. I will be happy to accept that. I would love for the next update to be right around the corner.

All that said, I don't believe that one lone voice crying into the wind will scare him off, because he is clearly very passionate about his project. All I would really want is the chance for other star wars mods to be able to be made for this game. I don't see this as an unreasonable stance.
dimdumdum 16 Mar, 2019 @ 8:58am 
Originally posted by Tiresias the Blind:
1) If the community's resources are being directed at other mods, which have been ongoing for years already as it stands, they won't be directed toward this mod. And even if they give some assets to EvilleJedi to work with, that won't help him fix the crashes and lack of functionality that are currently an issue with many of the game modes. I appreciate that it is a very complex problem with no easy solution, especially since the updates have complicated things further. What you should take away from that, is that it is likely more than can reasonably handled by a single modder.

2 and 3) There was no announcement made to the community here. I don't care to be in contact with the developer on a one to one basis (and doubt he'd notice my existence), and I would be out of place in a discord server about star wars mods as I am not a modder and would have nothing to contribute. I'm fairly certain neither EvilleJedi nor the Discord would care to hear me bugging them about this mod. Your assertion is to keep hope because "the community" exists. I find that to be unrealistic.

4) A) I don't know how I can provide explicit proof, since the mod I was referring to no longer exists. Because the author took it down when Warlords RM went up. He stated in the mod description that he would take the mod down if Warlords made it to remastered. I don't know how I could be more clear on that issue. It could simply be that the only accessible assets are more or less controlled by EvilleJedi's community and other modders won't use the assets to avoid stepping on his toes. So yes, if people would have to go through him to even attempt at making a mod, that is a real problem for the HWRM community.

B) I'm not saying he has an obligation to finish this mod. I am simply stating what others and myself have concluded. Especially based on the above point. I can also point to the state that Warlords for Homeworld 2 Classic is in. It was never finished. I honestly don't blame EvilleJedi for that, it sounds like the other members of his team were more enthralled by their Sins project and never looked back. I am simply stating the reality of the situation as I can reasonably be expected to see it.

C) This could easily have been avoided if EvilleJedi would have given us anything to go off over the course of more than a year now. It wasn't my intention to be antagonistic so much as find a workable compromise on the issue. I'd be happy to laud EvilleJedi with all the praise in the world if he wants to drop by and tell me I am wrong. I will be happy to accept that. I would love for the next update to be right around the corner.

All that said, I don't believe that one lone voice crying into the wind will scare him off, because he is clearly very passionate about his project. All I would really want is the chance for other star wars mods to be able to be made for this game. I don't see this as an unreasonable stance.


Thanks for your clarification. I do admit that some points in my previous reply were made in the heat of the moment, but I suppose the difference between you and me is merely optimism.

With the majority of tangible efforts being directed to projects on platforms aside from HW, it will not be likely that an update for this mod be released anytime soon. This does not apply to just Warlords in particular but rather the entire popular HW mod community - Phoenix Interactive releases, Homefront - are all embarking on either a standalone game (former) or on Sins (latter).

The discord server I linked above is not limited to modders and, as such, is brimming with players. Most of the updates, general announcements, screenshots, feedback, and other discussions take place within the select consortium. There the developers are active (albeit EvilleJedi not so much) and have repeatedly expressed their interest to finishing progress on unfinished Homeworld mods after the completion of their current projects - of which many are wrapping up after years of development. Because EvilleJedi is one of these developers, I am certain he is at least compelled to fulfil this promise in the near future. Yes, we bug them quite a bit. And we have every reason to do so. It's what keeps them going, after all.

Then again, most of the developers know each other quite well. I doubt that EvilleJedi holds such a significant monopoly over the Star Wars modders community that others are completely restricted from developing their own assets and releasing finished products in lieu of this unfinished one. If other developers really had shared the same passion to make an alternative Star Wars mod then it should pass EvilleJedi with flying colours. They're probably finishing up on Sins.

The 'hope' paragraph was meant to combat the ludicrous statements made on the mod page. Optimistically, I believe that the developers will return to finish this in full force. If the community has died out by then, especially on false grounds that the developers have not contacted us, a large portion of that initial motivation to develop the mod would have faded away. Very few people know about the discord server and I wish to change that.
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