Team Fortress 2

Team Fortress 2

Engineer's assistant
Stats
any ideas are welcome
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Showing 1-15 of 16 comments
Tinuku 5 Dec, 2014 @ 5:40am 
1 hit use all metal and -95% procent health or damage and no random crit
BeccaBunni 5 Dec, 2014 @ 8:41am 
Originally posted by Tinuku:
1 hit use all metal and -95% procent health or damage and no random crit
instant level 3 sentries? no
Tinuku 5 Dec, 2014 @ 10:08am 
not instant

lvl by lvl
Tinuku 5 Dec, 2014 @ 10:09am 
but its-95% health or dmg

Originally posted by Tinuku:
but its-95% health or dmg
that means you can't protect yourself as well as you could without it, meaning it would be the worst weapon in the game, and just cause you can build it instantly doesn't make it any less worse, how about lowering the health or damage by 20% or 25%, this would allow the engineer to not die instantly in case his sentry gets destroyed
BEARLY 5 Dec, 2014 @ 4:59pm 
I would say destroys sappers 1 hit and all of your weapons do 40% damage to enemy machines with 30% more explosive damage taken and -15 health
tater 5 Dec, 2014 @ 5:11pm 
Pros:
25% faster swing speed

Cons option 1:
-10% metal per swing
+10% PDA Cost on wearer
-50% build boost speed

Cons Option 2:
-30% Metal per swing


Basically my idea is this:
Building up structure should be more dificult, but keeping the building alive should be easier. Because you're swining faster, you're able to make repears faster thus keeping the sentry at full for longer. While on the other hand, because you're using less metal it takes more hits to level up the sentry to begin with.
OSNK 5 Dec, 2014 @ 9:43pm 
+666420666360% extra sentry damage
all damage done to you are crits
any sniper that hits you is a headshot and looks like a 360, then gets an invitation to FaZe
any spy they hits you gets a backstab and an inviation to become on with the Stabby Stabby gods
No random crits
-99% damage
Ronin 6 Dec, 2014 @ 5:43am 
Just make it a reskin of the wrench the necro smasher was a reskin
Conagher 6 Dec, 2014 @ 7:51am 
Coming from an engineer main, Id say:

Pros:
Removes Red Tape Recorders in one hit
+30% Damage to Enemy Buildings
Mini-crits People being Healed
+25% Swing Speed

Cons:
Cannot Minicrit while Wrangled
-25% damage
Crits deal minicrit damage.

Basicaly, Engineers wrench can no longer do the Op crit mechanic of Random Non Crits, but it adds more punch to his Sentry aswell as a faster repair rate. In this sense, its a defensive mallet, with an anti minisentry mechanic.
Last edited by Conagher; 6 Dec, 2014 @ 7:51am
I use Engineer as most of my play time, and there would be a good idea to have a wrench that affects metal use.
Pros:
+40% metal per swing (i.e. 35)
Cons:
-20% construction speed
Dr. Spoonman 6 Dec, 2014 @ 3:31pm 
+10% Sapper Damage
+25% Swing Speed
+15% Metal Cost
-40% Damage
Destroys Red-Tape Recorders instantly
No random crits

Here's how I look at it - you can swing much faster than a wrench and destroy sappers quickly. The trade-off for this is that it requires more metal, and you cannot run around killing enemies faster than you would with a wrench. Hence the damage penalty and no random crits.
Fentanyl 14 Apr, 2017 @ 5:52pm 
Originally posted by lVFl OS-NK:
+666420666360% extra sentry damage
all damage done to you are crits
any sniper that hits you is a headshot and looks like a 360, then gets an invitation to FaZe
any spy they hits you gets a backstab and an inviation to become on with the Stabby Stabby gods
No random crits
-99% damage
Wtf XD
-10% build/upgrade speed
on alt fire wearer emits an aura that repaires all friendly building to 100%
Jeff 2? 22 Jun, 2023 @ 12:15pm 
Pros:
+50% health replenished when repairing teammates' buildings
-25% metal cost when repairing teammates' buildings


Cons:
+25% building speed
-20% building health
Hitting buildings will not speed up building progress
-10% explosion resistance when held
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