Project Zomboid

Project Zomboid

Medieval Zomboid - Map by Woldren
Woldren  [developer] 9 May, 2017 @ 9:43am
Contact me here if you find any bug :D
Any help would be appreciated ^_^
Last edited by Woldren; 9 May, 2017 @ 10:02am
< >
Showing 1-15 of 15 comments
Yeah i found a bug basically if you head inside from the main entrance and walk 2 houses up and go into the house to the left there seems to be a side window below the stairs that when you enter it brings you upstairs for some reason. a lot of zombies who pursuit you even though ur inside the house would just exit the window and fall off and break their legs. not that big of a problem.
Actually you can break ur legs from it i tested. it can also cause deep wounds and bleeding.
Woldren  [developer] 10 May, 2017 @ 8:25am 
Thank you. I will fix it soon :)
SolarFlare1234 16 May, 2017 @ 8:40am 
I found a bug, Zombies decompose in a matter of months, and they apparently have been fine for several centuries.
Woldren  [developer] 16 May, 2017 @ 8:44am 
they are new dead people turned in zombies :D the wall has been attacked by an enemy army, and the dead of the battle turned in zombies :P
SolarFlare1234 16 May, 2017 @ 9:02am 
Originally posted by Woldren:
they are new dead people turned in zombies :D the wall has been attacked by an enemy army, and the dead of the battle turned in zombies :P
So when you die, you become a zombie but you won't as long as you live? What?
4dcat 16 May, 2017 @ 12:31pm 
bug : all containers are either "warehouse shelving" containers (spawning loot like nails , seeds watering cans and whatnot) or "office" containers (spawning loot like magazines, tote bags and pens) best guess is you need to correct them to the type of containers and what they should spawn (ie food for kitchens , clothes for marketplaces and guns in the pd armoury
Woldren  [developer] 16 May, 2017 @ 12:32pm 
yes thank you :D i was already doing it, it will be all ok in the next update
Woldren  [developer] 16 May, 2017 @ 4:53pm 
loot spawn fixed
Gx1|Dolobarsch 14 Aug, 2017 @ 3:03pm 
I have found this error:

C:Users/User/Zomboid\Sandbox Presets\Medival.cfg
MOD: tiledef= file number must be from 100 to 1000.

In the .exe that load´s as secundary.
LeoCean 2 Jun, 2020 @ 8:10pm 
The buildings are glitchy(bleeding into bottom layers when you go by them), there's only a few buildings that are fine(which makes it make less sense). That and the food market only sells nails. Good nail loot but... That's not why you go into it ;p.

At least the houses have food and the armory and book storage in the castle works great. More than great really. Pretty much no zombies in the entire area on spawn though. Idk if they'd fill in later on, I saw like 10 just running around the entire town, then disabled all my mods besides this one to see if the other mods were causing issues with a fresh start and still had the issues. Warehouse on the right also had some of the glitches but had plenty of supplies. It's not game breaking but it's a pain to see some of the house entrances ect because some of the roof rafters get in the way.

Also running Fort knox and probably another of your map packs so it's just this pack I've noticed the top floor bleeding into the bottom floor/through the world.

Version 41.37 IWBMS.
Last edited by LeoCean; 3 Jun, 2020 @ 10:57am
Hecate 8 Jan, 2022 @ 1:04pm 
any news on a possible update to the latest version please? i got a medevil armor and weapons mod that this map would be great with.
jon12231223 15 Mar, 2022 @ 3:04pm 
medieval project zomboid map crashes when you enter an area
Hecate 8 Apr, 2022 @ 7:13am 
still hoping this map gets updated and fixed
Butterscotch 27 Sep, 2024 @ 11:17am 
Build 41 update? No other maps like this exist, its one of a kind
< >
Showing 1-15 of 15 comments
Per page: 1530 50