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+1 clip size
+40% fire speed
cons;
-15% damage
-20% splash damage
+15% damage done to self
+75% damage to enemy
+80% damage to self
-25% speed when use
+85% damage to buildings (sentry gun for example)
I think thats all
Pros
+50% Damage vs, Buildings
+50% Damage vs. Robots (MvM or Robot Destruction)
Cons
-50% Damage vs. Players
-30% Reload speed
Pros
+30% Damage
+25% Reload speed
Cons
-40% Blast radius
On fire: -30% Movement speed for 1.5 seconds
Idea 1 would be for a wepon made for MvM because the Soldier is one of the biggest roles in MvM, and he might as well have some help with it.
Idea 2 would be a sentry-busting weapon. The increased damage would be usefull for shotting down nests, and the reload speed would help you against anyone that interferes with your assault.
How about you have...
+15% Knockback
+30% Firing Speed
-1 clip size (25%)
-10% damage
Get knocked back when firing
+1 clip and max ammo size
+5 damage bonus against robots.
+40% damage
+30% blast radius
- cannot reload if weapon is not empty
basicly you spam it for two shots
then you reaload.
pros:
+creates damage booster and when its full you can activate your rage and get rockets that have +15% damage bonus and rockets have +40% change to seek your enemy
cons:
-10% slower rockets
-15% accurate
+30% Explosion Radius
+100% Knockback
-25% Max ammo loaded
-15% Projectile Speed
-25% Reload Speed
How to use this Rocket Lawnchair:
Payload Clearing: Just shoot people at the payload. It has a large radius and damage and knockback. There won't be many people on the payload anymore. Keep in mind that your rockets move slow. Also, you have less rockets and reload slower.
Sentry Bases: Take out sentry bases easy. It can deal damage to surrounding buildings as well because of the increased explosion size, and any engineers trying to repair will be killed or knocked away. However, if you don't take it out in 3 rockets you aren't gonna take it out so long as the engineers keep repairing. You take a while to reload.
Capture Point or KOTH: If they are capping, shoot the point and watch them die. If you are capping, keep people away with the damage and knockback. If you run out of ammo though, it's over.
In General: This thing is great at taking out clusters or just anything in general, but it isn't exactly spammable because of the low rocket count and high reload time. Also, it is best used at short to medium range because the rockets move slower, allowing far away enemies time to move out of the way. Overall it is very offensive, but you need to be sure you use your rockets sparingly.
(+) knockback increases over distance (even towards yourself)
Knockback is not needed on a rocket launcher