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Another option is basically making them funtion like the Mangler and Bison.
Like, the Malester has the altfire that eats a whole clip, but, disables sentries and burns people.
Actually, a Scout being able to disable Sentries would be very strong.
I'm not really sure how Scout would be able to benefit from a Bison style weapon, but, it would still be interesting.
idea
have it not take ammo so when you "reload" the barrels go down like the soda popper/forcanature
and the scout presses 2 buttons that "reloads" the gun
it of course only has 2 shots and increased firing
there's a right click ability bar with it that increses with done damage when full fires both barrels emptying your clip that isa giant laser that pushes you slightly back and penetrates nemies and explodes out of your barrel and reloading slows down after special is shot and returns to normal reload after 1 reload after special
all projectiles cannot be defelcted
reload speed slowed by 25% after special is used returns normal after first reload
+100% Attack speed.
-30% Damage done.
Charged double jumps reach higher distances.
-50% Reload duration.
Charged double jumps charge time of 1 second, 1 use.
Recharged 1 use every 30 seconds.
Special Vaporization deaths
Projectiles that do 80 damage each
30% firing speed
Projectiles slow targets
Projectiles do no damage to sentries but they temporarily slow it's turning and firing speed
Infinite ammo
Saboteur
Does 10% less damage to sentries
Projectile does 50 damage each but only fires 2 times before reloading
Infinite ammo
Locks on to multiple people up to 4 and divides damage among them.
Also the vaporizing on kill.