Left 4 Dead 2

Left 4 Dead 2

Custom Weapon Base
Can't load Custom Weapon
Tested and running fine on local host, but when I put it in the dedicated server (which I'm also hosting) it won't work...Help!
Custom Weapon Base loading... AN ERROR HAS OCCURED [the index 'Initialize' does not exist] CALLSTACK *FUNCTION [main()] d:/games/server/l4d2 #2/left4dead2/scripts/vscripts/scriptedmode_addon.nut line [35] LOCALS [vargv] ARRAY [this] TABLE SCRIPT PERF WARNING --- "main" ran long at 2.767393ms Initializing Scripts by Rectus
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Showing 1-4 of 4 comments
Rectus  [developer] 20 Dec, 2021 @ 5:12am 
Seems like there might be an older version of the custom_weapon_controller.nut script that's running instead of the right one. Check if you have any other mods that might interfere. The campaigns Daybreak and Wild Ride use the weapons, and may have conflicting scripts.
Supreme Leader 20 Dec, 2021 @ 5:32am 
Originally posted by Rectus:
Seems like there might be an older version of the custom_weapon_controller.nut script that's running instead of the right one. Check if you have any other mods that might interfere. The campaigns Daybreak and Wild Ride use the weapons, and may have conflicting scripts.
You're right, I have Daybreak campaign installed on my sv, and indeed it using the 2016 version of your vscript. Is there any way to replace it with this newer one or have it running along?
Rectus  [developer] 20 Dec, 2021 @ 5:46am 
I don't really have any readily available solution. Using the new script would require some rewrites of the script calling it, and that would alter the campaign vpk making it conflict with the one clients use.
Supreme Leader 20 Dec, 2021 @ 6:11am 
Damn, I thought a simple replacement of the script and recompile it to vpk would do the job. Guess I'll remove the map for now. Hoping the author of Daybreak will someday update the map.

Anyway, the weapons was really fun to play with, big thank to you for making the game more enjoyable. Cheers!
Last edited by Supreme Leader; 20 Dec, 2021 @ 6:12am
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Showing 1-4 of 4 comments
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