Torchlight II

Torchlight II

Skills Expansion
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doudley  [developer] 12 May, 2017 @ 3:06am
List of Changes
  • All shared skill tree tab now have a green look (because GP is now yellow-orange)
  • All shared skill tree tabs will show a tooltip "Shared Skills"
  • All passive skills will retain the blue background theme even the Tiered Passives
  • General Passives' skills will now have an appropriate level requirement graphs same with the vanilla ones
  • General Passives is now "General Skills" in-game, skill icons have been changed too
  • Revamp on General Skills, it is now a skill tree of various masteries
    • Health Mastery - health regen if surrounded by enemies
    • Mana Mastery - bonus to mana points per rank
    • Luck Mastery - bonus to experience gain per rank
    • Offensive Mastery - bonus to damage points per rank
    • Defensive Mastery - bonus to armor points per rank
    • Minion Mastery - bonus to Pet / Minion Damage per rank
    • Physical Mastery - bonus to physical damage per rank
    • Magical Mastery - bonus to magical damage per rank
    • Strength Mastery - bonus to strength stat points per rank
    • Dexterity Mastery - bonus to dexterity stat points per rank
    • Focus Mastery - bonus to focus stat points per rank
    • Vitality Mastery - bonus to vitality stat points per rank
  • Most native skills have been changed to be able to accommodate other weapon types
    • Akimbo can be used by any dual wielding weapon
    • Arc Beam can be used by any weapon (looks weird on pistol, bow, or cannon)
    • Blast Cannon can be used by a cannon or shotgonne
    • Chaos Burst can now be used by any ranged weapon type
    • Cold Steel Mastery changed to Cold Storm Mastery with ice and electric damage bonuses that requires any weapon to use
    • Emberquake can now be used by any melee weapon type (looks weird on fist)
    • Flame Hammer can now be used by any melee weapon type (looks weird on fist)
    • Fusillade can now be used by a Cannon or Shotgonne
    • Heavy Lifting can be used by any short ranged two handed weapon
    • Rapid Fire can now be used by any ranged weapon type (looks weird on cannon or wand)
    • Shadow Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order)
    • Shadowbind can be used by any weapon to trigger
    • Shadowling Ammo changed to Shadowling Oil that requires any weapon to use
    • Shotgonne Mastery changed to Blind Mastery that requires any short ranged two handed weapon to use
    • Shred Armor can affect any weapon attacks
    • Staff Mastery changed to Loss Mastery that requires any weapon to use
    • Stormclaw can be used by any weapon (including ranged weapons)
    • Super Charge can be used by any weapon (including ranged weapons)
    • Sword and Board changed to Ward of Board that only requires a shield
    • Tangling Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order)
    • Venomous Hall can now be used by any ranged weapon type (looks weird on cannon or wand)
    • Wand Chaos changed to Weapon Chaos that requires any weapon to use
  • Some Skills have been re-balanced for a more broadened yet effective playthrough
    • Cold Storm Mastery - adjusted to +3-45% and only boost 3 class related elements including Physical Damage
    • Elemental Cunning - adjusted to +3-45% and only boost 3 class related elements including Physical Damage
    • Fire Force Spark - adjusted to +3-45% and only boost 3 class related elements including Physical Damage
    • Loss Mastery - effect time and numbers has been nerfed by 50% (Poison Embers are useful again)
Last edited by doudley; 10 Dec, 2017 @ 2:05am
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doudley  [developer] 10 Dec, 2017 @ 2:08am 
Details have been added in the original post
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