Hearts of Iron IV

Hearts of Iron IV

Small Arms & Uniforms
Wendish 5 Jun, 2017 @ 11:48am
How to fix the TFV problem
Put this in a file named tfv_technology

spriteTypes = {

## Small Arms ##

SpriteType = { name = "GFX_ENG_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_0.dds" }
SpriteType = { name = "GFX_ENG_infantry_weapons1_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_1.dds" }
SpriteType = { name = "GFX_ENG_improved_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_2.dds" }
SpriteType = { name = "GFX_ENG_advanced_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_3.dds" }
SpriteType = { name = "GFX_ENG_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_ENG_improved_infantry_weapons_2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_ENG_advanced_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_ENG_support_weapons_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_ENG_support_weapons2_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_ENG_support_weapons3_medium" texturefile = "gfx/interface/technologies/arms_HVY3_ENG.dds" }
SpriteType = { name = "GFX_ENG_support_weapons4_medium" texturefile = "gfx/interface/technologies/arms_HVY4_ENG.dds" }
SpriteType = { name = "GFX_ENG_infantry_at_medium" texturefile = "gfx/interface/technologies/arms_AT1_ENG.dds" }
SpriteType = { name = "GFX_ENG_infantry_at2_medium" texturefile = "gfx/interface/technologies/arms_AT2_ENG.dds" }

SpriteType = { name = "GFX_AST_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_0.dds" }
SpriteType = { name = "GFX_AST_infantry_weapons1_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_1.dds" }
SpriteType = { name = "GFX_AST_improved_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_2.dds" }
SpriteType = { name = "GFX_AST_advanced_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_3.dds" }
SpriteType = { name = "GFX_AST_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_AST_improved_infantry_weapons_2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_AST_advanced_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_AST_support_weapons_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_AST_support_weapons2_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_AST_support_weapons3_medium" texturefile = "gfx/interface/technologies/arms_HVY3_ENG.dds" }
SpriteType = { name = "GFX_AST_support_weapons4_medium" texturefile = "gfx/interface/technologies/arms_HVY4_ENG.dds" }
SpriteType = { name = "GFX_AST_infantry_at_medium" texturefile = "gfx/interface/technologies/arms_AT1_ENG.dds" }
SpriteType = { name = "GFX_AST_infantry_at2_medium" texturefile = "gfx/interface/technologies/arms_AT2_ENG.dds" }

SpriteType = { name = "GFX_CAN_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_0.dds" }
SpriteType = { name = "GFX_CAN_infantry_weapons1_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_1.dds" }
SpriteType = { name = "GFX_CAN_improved_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_2.dds" }
SpriteType = { name = "GFX_CAN_advanced_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_3.dds" }
SpriteType = { name = "GFX_CAN_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_CAN_improved_infantry_weapons_2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_CAN_advanced_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_CAN_support_weapons_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_CAN_support_weapons2_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_CAN_support_weapons3_medium" texturefile = "gfx/interface/technologies/arms_HVY3_ENG.dds" }
SpriteType = { name = "GFX_CAN_support_weapons4_medium" texturefile = "gfx/interface/technologies/arms_HVY4_ENG.dds" }
SpriteType = { name = "GFX_CAN_infantry_at_medium" texturefile = "gfx/interface/technologies/arms_AT1_ENG.dds" }
SpriteType = { name = "GFX_CAN_infantry_at2_medium" texturefile = "gfx/interface/technologies/arms_AT2_ENG.dds" }

SpriteType = { name = "GFX_IND_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_0.dds" }
SpriteType = { name = "GFX_IND_infantry_weapons1_medium" texturefile = "gfx/interface/technologies/arms_IND_infantry_equipment_1.dds" }
SpriteType = { name = "GFX_IND_improved_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_IND_infantry_equipment_2.dds" }
SpriteType = { name = "GFX_IND_advanced_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_IND_infantry_equipment_3.dds" }
SpriteType = { name = "GFX_IND_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_IND_improved_infantry_weapons_2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_IND_advanced_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_IND_support_weapons_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_IND_support_weapons2_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_IND_support_weapons3_medium" texturefile = "gfx/interface/technologies/arms_HVY3_ENG.dds" }
SpriteType = { name = "GFX_IND_support_weapons4_medium" texturefile = "gfx/interface/technologies/arms_HVY4_ENG.dds" }
SpriteType = { name = "GFX_IND_infantry_at_medium" texturefile = "gfx/interface/technologies/arms_AT1_ENG.dds" }
SpriteType = { name = "GFX_IND_infantry_at2_medium" texturefile = "gfx/interface/technologies/arms_AT2_ENG.dds" }

SpriteType = { name = "GFX_NZL_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_0.dds" }
SpriteType = { name = "GFX_NZL_infantry_weapons1_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_1.dds" }
SpriteType = { name = "GFX_NZL_improved_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_2.dds" }
SpriteType = { name = "GFX_NZL_advanced_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_3.dds" }
SpriteType = { name = "GFX_NZL_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_NZL_improved_infantry_weapons_2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_NZL_advanced_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_NZL_support_weapons_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_NZL_support_weapons2_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_NZL_support_weapons3_medium" texturefile = "gfx/interface/technologies/arms_HVY3_ENG.dds" }
SpriteType = { name = "GFX_NZL_support_weapons4_medium" texturefile = "gfx/interface/technologies/arms_HVY4_ENG.dds" }
SpriteType = { name = "GFX_NZL_infantry_at_medium" texturefile = "gfx/interface/technologies/arms_AT1_ENG.dds" }
SpriteType = { name = "GFX_NZL_infantry_at2_medium" texturefile = "gfx/interface/technologies/arms_AT2_ENG.dds" }

SpriteType = { name = "GFX_SAF_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_0.dds" }
SpriteType = { name = "GFX_SAF_infantry_weapons1_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_1.dds" }
SpriteType = { name = "GFX_SAF_improved_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_2.dds" }
SpriteType = { name = "GFX_SAF_advanced_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_3.dds" }
SpriteType = { name = "GFX_SAF_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_SAF_improved_infantry_weapons_2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_SAF_advanced_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_SAF_support_weapons_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_SAF_support_weapons2_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_SAF_support_weapons3_medium" texturefile = "gfx/interface/technologies/arms_HVY3_ENG.dds" }
SpriteType = { name = "GFX_SAF_support_weapons4_medium" texturefile = "gfx/interface/technologies/arms_HVY4_ENG.dds" }
SpriteType = { name = "GFX_SAF_infantry_at_medium" texturefile = "gfx/interface/technologies/arms_AT1_ENG.dds" }
SpriteType = { name = "GFX_SAF_infantry_at2_medium" texturefile = "gfx/interface/technologies/arms_AT2_ENG.dds" }

SpriteType = { name = "GFX_RAJ_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_ENG_infantry_equipment_0.dds" }
SpriteType = { name = "GFX_RAJ_infantry_weapons1_medium" texturefile = "gfx/interface/technologies/arms_IND_infantry_equipment_1.dds" }
SpriteType = { name = "GFX_RAJ_improved_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_IND_infantry_equipment_2.dds" }
SpriteType = { name = "GFX_RAJ_advanced_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_IND_infantry_equipment_3.dds" }
SpriteType = { name = "GFX_RAJ_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_RAJ_improved_infantry_weapons_2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_RAJ_advanced_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_RAJ_support_weapons_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_RAJ_support_weapons2_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_RAJ_support_weapons3_medium" texturefile = "gfx/interface/technologies/arms_HVY3_ENG.dds" }
SpriteType = { name = "GFX_RAJ_support_weapons4_medium" texturefile = "gfx/interface/technologies/arms_HVY4_ENG.dds" }
SpriteType = { name = "GFX_RAJ_infantry_at_medium" texturefile = "gfx/interface/technologies/arms_AT1_ENG.dds" }
SpriteType = { name = "GFX_RAJ_infantry_at2_medium" texturefile = "gfx/interface/technologies/arms_AT2_ENG.dds" }

SpriteType = { name = "GFX_IRE_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_IRE_infantry_equipment_0.dds" }
SpriteType = { name = "GFX_IRE_infantry_weapons1_medium" texturefile = "gfx/interface/technologies/arms_IRE_infantry_equipment_1.dds" }
SpriteType = { name = "GFX_IRE_improved_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_IRE_infantry_equipment_2.dds" }
SpriteType = { name = "GFX_IRE_advanced_infantry_weapons_medium" texturefile = "gfx/interface/technologies/arms_IRE_infantry_equipment_3.dds" }
SpriteType = { name = "GFX_IRE_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_IRE_improved_infantry_weapons_2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_IRE_advanced_infantry_weapons2_medium" texturefile = "gfx/interface/technologies/arms_Ammo1_ENG.dds" }
SpriteType = { name = "GFX_IRE_support_weapons_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_IRE_support_weapons2_medium" texturefile = "gfx/interface/technologies/arms_HVY1_ENG.dds" }
SpriteType = { name = "GFX_IRE_support_weapons3_medium" texturefile = "gfx/interface/technologies/arms_HVY3_ENG.dds" }
SpriteType = { name = "GFX_IRE_support_weapons4_medium" texturefile = "gfx/interface/technologies/arms_HVY4_ENG.dds" }
SpriteType = { name = "GFX_IRE_infantry_at_medium" texturefile = "gfx/interface/technologies/arms_AT1_ENG.dds" }
SpriteType = { name = "GFX_IRE_infantry_at2_medium" texturefile = "gfx/interface/technologies/arms_AT2_ENG.dds" }

SpriteType = {
name = "GFX_NZL_gwtank_medium"
texturefile = "gfx/interface/technologies/tfv_shared_gwtank.dds"
}

SpriteType = {
name = "GFX_AST_gwtank_medium"
texturefile = "gfx/interface/technologies/tfv_shared_gwtank.dds"
}

SpriteType = {
name = "GFX_RAJ_gwtank_medium"
texturefile = "gfx/interface/technologies/tfv_shared_gwtank.dds"
}

SpriteType = {
name = "GFX_ENG_gwtank_medium"
texturefile = "gfx/interface/technologies/tfv_shared_gwtank.dds"
}

SpriteType = {
name = "GFX_SAF_gwtank_medium"
texturefile = "gfx/interface/technologies/tfv_shared_gwtank.dds"
}

SpriteType = {
name = "GFX_CAN_gwtank_medium"
texturefile = "gfx/interface/technologies/tfv_shared_gwtank.dds"
}
SpriteType = {
name = "GFX_RAJ_fighter1_medium"
texturefile = "gfx/interface/technologies/RAJ_fighter1.dds"
}


SpriteType = {
name = "GFX_RAJ_basic_light_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_basic_light_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_improved_light_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_imp_light_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_advanced_light_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_adv_light_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_basic_medium_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_basic_main_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_improved_medium_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_imp_main_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_advanced_medium_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_adv_main_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_main_battle_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_main_battle_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_basic_heavy_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_basic_heavy_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_improved_heavy_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_imp_heavy_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_advanced_heavy_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_adv_heavy_tank.dds"
}

SpriteType = {
name = "GFX_RAJ_super_heavy_tank_medium"
texturefile = "gfx/interface/technologies/RAJ_superheavy_tank.dds"
}

### SAF tanks ###

SpriteType = {
name = "GFX_SAF_basic_light_tank_medium"
texturefile = "gfx/interface/technologies/SAF_basic_light_tank.dds"
}

SpriteType = {
name = "GFX_SAF_improved_light_tank_medium"
texturefile = "gfx/interface/technologies/SAF_imp_light_tank.dds"
}

SpriteType = {
name = "GFX_SAF_advanced_light_tank_medium"
texturefile = "gfx/interface/technologies/SAF_adv_light_tank.dds"
}

SpriteType = {
name = "GFX_SAF_basic_medium_tank_medium"
texturefile = "gfx/interface/technologies/SAF_basic_main_tank.dds"
}

SpriteType = {
name = "GFX_SAF_improved_medium_tank_medium"
texturefile = "gfx/interface/technologies/SAF_imp_main_tank.dds"
}

SpriteType = {
name = "GFX_SAF_advanced_medium_tank_medium"
texturefile = "gfx/interface/technologies/SAF_adv_main_tank.dds"
}

SpriteType = {
name = "GFX_SAF_main_battle_tank_medium"
texturefile = "gfx/interface/technologies/SAF_main_battle_tank.dds"
}

SpriteType = {
name = "GFX_SAF_basic_heavy_tank_medium"
texturefile = "gfx/interface/technologies/SAF_basic_heavy_tank.dds"
}

SpriteType = {
name = "GFX_SAF_improved_heavy_tank_medium"
texturefile = "gfx/interface/technologies/SAF_imp_heavy_tank.dds"
}

SpriteType = {
name = "GFX_SAF_advanced_heavy_tank_medium"
texturefile = "gfx/interface/technologies/SAF_adv_heavy_tank.dds"
}

SpriteType = {
name = "GFX_SAF_super_heavy_tank_medium"
texturefile = "gfx/interface/technologies/SAF_superheavy_tank.dds"
}


SpriteType = {
name = "GFX_NZL_basic_light_tank_medium"
texturefile = "gfx/interface/technologies/NZL_basic_light_tank.dds"
}

SpriteType = {
name = "GFX_NZL_improved_light_tank_medium"
texturefile = "gfx/interface/technologies/NZL_imp_light_tank.dds"
}

SpriteType = {
name = "GFX_NZL_advanced_light_tank_medium"
texturefile = "gfx/interface/technologies/NZL_adv_light_tank.dds"
}

SpriteType = {
name = "GFX_NZL_basic_medium_tank_medium"
texturefile = "gfx/interface/technologies/NZL_basic_main_tank.dds"
}

SpriteType = {
name = "GFX_NZL_improved_medium_tank_medium"
texturefile = "gfx/interface/technologies/NZL_imp_main_tank.dds"
}

SpriteType = {
name = "GFX_NZL_advanced_medium_tank_medium"
texturefile = "gfx/interface/technologies/NZL_adv_main_tank.dds"
}

SpriteType = {
name = "GFX_NZL_main_battle_tank_medium"
texturefile = "gfx/interface/technologies/NZL_main_battle_tank.dds"
}

SpriteType = {
name = "GFX_NZL_basic_heavy_tank_medium"
texturefile = "gfx/interface/technologies/NZL_basic_heavy_tank.dds"
}

SpriteType = {
name = "GFX_NZL_improved_heavy_tank_medium"
texturefile = "gfx/interface/technologies/NZL_imp_heavy_tank.dds"
}

SpriteType = {
name = "GFX_NZL_advanced_heavy_tank_medium"
texturefile = "gfx/interface/technologies/NZL_adv_heavy_tank.dds"
}

SpriteType = {
name = "GFX_NZL_super_heavy_tank_medium"
texturefile = "gfx/interface/technologies/NZL_superheavy_tank.dds"
}
SpriteType = {
name = "GFX_CAN_basic_light_tank_medium"
texturefile = "gfx/interface/technologies/CAN_basic_light_tank.dds"
}

SpriteType = {
name = "GFX_CAN_improved_light_tank_medium"
texturefile = "gfx/interface/technologies/CAN_imp_light_tank.dds"
}

SpriteType = {
name = "GFX_CAN_advanced_light_tank_medium"
texturefile = "gfx/interface/technologies/CAN_adv_light_tank.dds"
}

SpriteType = {
name = "GFX_CAN_basic_medium_tank_medium"
texturefile = "gfx/interface/technologies/CAN_basic_main_tank.dds"
}

SpriteType = {
name = "GFX_CAN_improved_medium_tank_medium"
texturefile = "gfx/interface/technologies/CAN_imp_main_tank.dds"
}

SpriteType = {
name = "GFX_CAN_advanced_medium_tank_medium"
texturefile = "gfx/interface/technologies/CAN_adv_main_tank.dds"
}

SpriteType = {
name = "GFX_CAN_main_battle_tank_medium"
texturefile = "gfx/interface/technologies/CAN_main_battle_tank.dds"
}

SpriteType = {
name = "GFX_CAN_basic_heavy_tank_medium"
texturefile = "gfx/interface/technologies/CAN_basic_heavy_tank.dds"
}

SpriteType = {
name = "GFX_CAN_improved_heavy_tank_medium"
texturefile = "gfx/interface/technologies/CAN_imp_heavy_tank.dds"
}

SpriteType = {
name = "GFX_CAN_advanced_heavy_tank_medium"
texturefile = "gfx/interface/technologies/CAN_adv_heavy_tank.dds"
}

SpriteType = {
name = "GFX_CAN_super_heavy_tank_medium"
texturefile = "gfx/interface/technologies/CAN_superheavy_tank.dds"
}

### AST planes ###

SpriteType = {
name = "GFX_AST_CAS2_medium"
texturefile = "gfx/interface/technologies/AST_CAS2.dds"
}

SpriteType = {
name = "GFX_AST_fighter3_medium"
texturefile = "gfx/interface/technologies/AST_fighter3.dds"
}

SpriteType = {
name = "GFX_AST_fighter1_medium"
texturefile = "gfx/interface/technologies/AST_fighter1.dds"
}

### AST tanks ###

SpriteType = {
name = "GFX_AST_basic_light_tank_medium"
texturefile = "gfx/interface/technologies/AST_basic_light_tank.dds"
}

SpriteType = {
name = "GFX_AST_improved_light_tank_medium"
texturefile = "gfx/interface/technologies/AST_imp_light_tank.dds"
}

SpriteType = {
name = "GFX_AST_advanced_light_tank_medium"
texturefile = "gfx/interface/technologies/AST_adv_light_tank.dds"
}

SpriteType = {
name = "GFX_AST_basic_medium_tank_medium"
texturefile = "gfx/interface/technologies/AST_basic_main_tank.dds"
}

SpriteType = {
name = "GFX_AST_improved_medium_tank_medium"
texturefile = "gfx/interface/technologies/AST_imp_main_tank.dds"
}

SpriteType = {
name = "GFX_AST_advanced_medium_tank_medium"
texturefile = "gfx/interface/technologies/AST_adv_main_tank.dds"
}

SpriteType = {
name = "GFX_AST_main_battle_tank_medium"
texturefile = "gfx/interface/technologies/AST_main_battle_tank.dds"
}

SpriteType = {
name = "GFX_AST_basic_heavy_tank_medium"
texturefile = "gfx/interface/technologies/AST_basic_heavy_tank.dds"
}

SpriteType = {
name = "GFX_AST_improved_heavy_tank_medium"
texturefile = "gfx/interface/technologies/AST_imp_heavy_tank.dds"
}

SpriteType = {
name = "GFX_AST_advanced_heavy_tank_medium"
texturefile = "gfx/interface/technologies/AST_adv_heavy_tank.dds"
}

SpriteType = {
name = "GFX_AST_super_heavy_tank_medium"
texturefile = "gfx/interface/technologies/AST_superheavy_tank.dds"
}

}
Last edited by Wendish; 5 Jun, 2017 @ 11:50am
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Showing 1-6 of 6 comments
Wendish 5 Jun, 2017 @ 11:51am 
This should work for any other up coming DLCs
MnCnNn  [developer] 14 Jun, 2017 @ 7:13pm 
Thanks! I took an alternate route by creating extra models that match the DLC's naming process. In this way it will be compatible with other mods that may modify these nation's aircraft and tanks (modifying the files would cause conflict and over-write, but the graphics will not). Thanks for the help!
Wendish 15 Jun, 2017 @ 5:13am 
Originally posted by McNaughton:
Thanks! I took an alternate route by creating extra models that match the DLC's naming process. In this way it will be compatible with other mods that may modify these nation's aircraft and tanks (modifying the files would cause conflict and over-write, but the graphics will not). Thanks for the help!
Glad that I could be of some help, keep up the good work!
Dane 15 Mar, 2018 @ 8:22am 
Where would you put this file or create it?
Wendish 15 Mar, 2018 @ 5:14pm 
Originally posted by Daneclaw^6SS:
Where would you put this file or create it?
As far as I've tested this no longer works. A new work around must be found
Dane 15 Mar, 2018 @ 5:15pm 
Ah, alright then.
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Showing 1-6 of 6 comments
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