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Mind you, overriding the loot from a dino will cause it to only drop the loot you make it drop so it wont drop other loot anymore unless you specify it. So I reccomend picking a dino that drops irrelevant loot like arrows etc and not a alphha raptor or something.
I put the following line in the Game.ini file to override the mantis drops :
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_Mantis_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=5,NumItemsPower=1.0,SetWeight=0.10,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.00,ItemClassStrings=("PrimalItemConsumable_NamelessVenom_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=5.0,MinQuality=0.5,MaxQuality=0.5,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.00)))))
You can generate your very own override strings on this german (english translated) website. They have multiple tools to generate game.ini code in the browser.
http://www.nipiro.de/ark_crates_beta_318.php
Just follow the steps to select a dino and then specify which loot it can drop, you can choose multiple item sets that can drop aswell as specify the weight of that drop which simulates dropchances