Cities: Skylines

Cities: Skylines

Plop the Growables
nhatanh0475 15 Apr, 2020 @ 3:20am
This mod prevent building from being auto bulldoze
I think because of this mod that make all zoned building to be persited against road missing and no desinated zone. Force me to bulldoze every single house manually. Is this an unwanted bugs that hasn't been fixed for years or a feature?
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Showing 1-9 of 9 comments
rakanro 16 Apr, 2020 @ 6:34am 
Same question here.
MoOnS 27 Apr, 2020 @ 8:53pm 
I think this is the solution... first, you put on the zoning color thingy then you plop the growable
nhatanh0475 27 Apr, 2020 @ 11:23pm 
Originally posted by MOONS 🌙🌙:
I think this is the solution... first, you put on the zoning color thingy then you plop the growable
I think you missed my point. The problem isn't the plop building, it's the Vanilla Growable building or I can say "all the building in the game" refuse to be buldoze on their own and player have to manually buldoze every single of them.
Last edited by nhatanh0475; 27 Apr, 2020 @ 11:24pm
Allystrya 4 May, 2020 @ 8:32am 
Is your auto bulldoze set to ignore historical buildings?
nhatanh0475 5 May, 2020 @ 5:00am 
Originally posted by Allystrya:
Is your auto bulldoze set to ignore historical buildings?
auto bulldoze don't have anything to do with it cause I DON'T USE AUTO BULLDOZE. Auto demolished is Vannila things when building aren't supposed to be there when their zone is gone or when there is no road in front of the building. But this mod prevent zoned building from being demolished for any reason. Historical or not, the building stay there (every zoned building)
Last edited by nhatanh0475; 5 May, 2020 @ 5:01am
Allystrya 5 May, 2020 @ 6:40am 
Sorry to have offended you but your title does say auto bulldoze not the auto-demolish. I am fully aware of the difference otherwise I would not have asked the question I did.

What are your settings in the Plop growable options menu?
Einsteinium 24 Aug, 2020 @ 7:56am 
same here, vanilla buildings that have no road connection or are outside of zoning wont despawn.
Yung SCUD 4 Sep, 2020 @ 8:59am 
Guys, it's in the first sentence of the mod...

Originally posted by TPB:
In essence this mod removes the "Demolish me" signal growables normally send to the game when they are not in a zoned area or not in the correct district for their specialization.

When you dezone an area, buildings don't check to see if they are outsize of their correct zoning, and thus don't demolish. You'll need to do it manually.

You can select + delete multiple buildings using the Move It! mod
nhatanh0475 4 Sep, 2020 @ 11:22pm 
Originally posted by Yung Lenin:
Guys, it's in the first sentence of the mod...

Originally posted by TPB:
In essence this mod removes the "Demolish me" signal growables normally send to the game when they are not in a zoned area or not in the correct district for their specialization.

When you dezone an area, buildings don't check to see if they are outsize of their correct zoning, and thus don't demolish. You'll need to do it manually.

You can select + delete multiple buildings using the Move It! mod
Hope they would add an option to toggle that on/off. Else I can't use their mods.
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