Team Fortress 2

Team Fortress 2

Cremator's Cookout
Dr. Useless 14 May, 2017 @ 11:09am
Opinion
Why isn't there a
"HOLY FRICKIN ♥♥♥♥ YES"
Option?
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Showing 1-15 of 19 comments
Leo J 14 May, 2017 @ 11:47am 
Make it Looping Taunt.
1708 14 May, 2017 @ 11:54am 
yea , looping will be cool
Make it loop like the Pyro picks up the patty and just keeps grilling
corncobweb 14 May, 2017 @ 12:02pm 
the loop could be standing there a bit, then flips it, waits a second, and presses the spatula on top of the patty. When spacebar cancels the taunt, he flips it onto the ground.
Bemosbrub 14 May, 2017 @ 12:07pm 
Looping would be great
c at  [developer] 14 May, 2017 @ 12:07pm 
I decided against making it a looping taunt because it'd always horrendously snap when it ends, since the idle would be so active. The burgers would fly everywhere and stuff
BigMike 14 May, 2017 @ 12:36pm 
I personally like it the way it is. Besides, we're getting quite a few looping taunts as it is. Nothing wrong about them, but it would be nice to be able to make one again that can give the animator more freedom, y'know? He wants the Pyro to pick it up, or throw it, etc. With a looping taunt, that would either be awkward to fix, or just not be what the creator had in mind. -- I like the taunt. Great work! :8bitheart:
sabery 14 May, 2017 @ 12:39pm 
Looping for it would be perfect.
Rafael 14 May, 2017 @ 1:29pm 
Originally posted by Paysus:
I decided against making it a looping taunt because it'd always horrendously snap when it ends, since the idle would be so active. The burgers would fly everywhere and stuff


The general consensus seems to be that people want this to be similar to the Heavy's Table Tantrum taunt in that it loops until you end the taunt. I would say a good compromise would be for the Pyro to drop the burger when you end the taunt much like how the Heavy flips the table and eats the steak when you end the Table Tantrum taunt.
BigMike 14 May, 2017 @ 1:57pm 
Originally posted by Rafael:
Originally posted by Paysus:
I decided against making it a looping taunt because it'd always horrendously snap when it ends, since the idle would be so active. The burgers would fly everywhere and stuff


The general consensus seems to be that people want this to be similar to the Heavy's Table Tantrum taunt in that it loops until you end the taunt. I would say a good compromise would be for the Pyro to drop the burger when you end the taunt much like how the Heavy flips the table and eats the steak when you end the Table Tantrum taunt.
I believe the developer understands what you and others have in mind, but it's entirely up to the creator as to what they'd like to create.
BigMike 14 May, 2017 @ 2:58pm 
Originally posted by Miesh-Miesh:
We have too many looping taunts, no need
^
fancy oink 14 May, 2017 @ 10:11pm 
This.
Is.
Perfect.
Inspector approved.
Mike 15 May, 2017 @ 4:19pm 
OH FOR ♥♥♥♥♥ SAKE NOW ON THE WORKSHOP? PAYSUS STOP DOING ♥♥♥♥ AND DO THE ANIMATIONS 1!!111!!!!!
BlazingDragon710 15 May, 2017 @ 4:51pm 
WEE NEED THISSSSS. but i would like this to be a taunt kill, like pyro flips the barbecue at the end doing fire damage
PoetryinMotion2 15 May, 2017 @ 8:42pm 
Make a sniper version! This time, sniper is aiming and drops his sniper on accident. THen he picks it up and shrugs. That'd be funny.
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