Call of Duty: Black Ops III

Call of Duty: Black Ops III

The Cavern
K_Adrix 16 May, 2017 @ 1:13pm
Bugs and improvement suggestions
Hey there!

I had a lot of fun with your map and it seems like you made sure to implement quite a few unique ideas into it (I find the verticality aspect especially compelling), but in its current state it has a whole array of bugs that you might want to take a look at.

Here are some things I noticed:

  • A bunch of shadows and small objects keep a- and disappearing constantly, because their presence seems to be determined by the distance between them and the player
  • You can partially walk inside the first debris
  • Vulture Aid has severe graphical bugs (giant big squares instead of green smoke)
  • You always get blocked by landings a little bit when you climb the stairs. You should, therefore, extand the openings and also make the stairs wider, so that ...
  • Zombies don't pile up there the entire time
  • Zombies stop moving spontaneously on several occasions
  • You might want to get rid of the genitive in "X Zombie's left" and "X Dog's left"

I know you said that you are currently not planning on working on this map anymore, but even so, these could be things to consider for your next map as well.
Last edited by K_Adrix; 16 May, 2017 @ 1:16pm
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MoTivE  [developer] 16 May, 2017 @ 1:32pm 
Thank you for the feedback K_Adrix i will definatly keep these comments in mind for my next map (once i get started on it) i am learning new things all the time in Radiant so hopefullybe less buggy on my next attempt as my workflow improves. :-) Hope you enjoyed playing it anyway! :steamhappy:
Ave Trinity 29 Jun, 2017 @ 3:24am 
the map have 10 000 bugs !! she is not finish !
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