Duck Game

Duck Game

Cornfield [MOD]
minichibis 10 Aug, 2017 @ 1:27pm
Crash On Startup
When I sart the mod, I get to the loading screen then crash. It opens up the crash manager and gives me this log:

Crash Source: Cornfield_compiled
Mod "Cornfield_compiled" has crashed. Mod was disabled. Try running the game again.

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: 'Void DuckGame.StateBinding..ctor(System.String, Int32, Boolean, Boolean)'.
at MyMod.src.Cornfield..ctor(Single xpos, Single ypos)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at DuckGame.Editor.<>c__DisplayClass1e.<InitializeConstructorLists>b__16() in DuckGame\src\MonoTime\LevelEditor\Editor.cs:line 1171
at DuckGame.Editor.CreateObject(Type t) in DuckGame\src\MonoTime\LevelEditor\Editor.cs:line 1080
at DuckGame.Editor.GetOrCreateTypeInstance(Type t) in DuckGame\src\MonoTime\LevelEditor\Editor.cs:line 1059
at DuckGame.EditorGroup.AddType(Type t, String group) in DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:line 69
at DuckGame.EditorGroup.AddType(Type t, String group) in DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:line 107
at DuckGame.EditorGroup.AddType(Type t, String group) in DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:line 107
at DuckGame.EditorGroup.Initialize(Type filter) in DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:line 148
at DuckGame.EditorGroup..ctor(Type filter) in DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:line 38
at DuckGame.Editor.InitializePlaceableGroup() in DuckGame\src\MonoTime\LevelEditor\Editor.cs:line 1190
at DuckGame.MonoMain.InitializeSystems() in DuckGame\src\MonoTime\MonoMain.cs:line 564
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Date: 08/10/2017
Version: 1.0.6372.17603
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:00:06
Special Code: creating MyMod.src.Cornfield, Cornfield_compiled, Version=131.0.0.0, Culture=neutral, PublicKeyToken=null
Code: 0
Adapter Resolution: 1920x1080
Game Resolution: 1920x1080
Fullscreen: False
Device: False
Level: null
Mods: 1

It would be nice if you could fix this issue, I'm looking forward to making maps with this