Sky Rogue

Sky Rogue

Ace Mission Collection
SilentPartner  [developer] 21 May, 2017 @ 12:36pm
Developer's Thoughts
One late night, I decided to check out the latest Sky Rogue build. The following is a hazy recalling of thoughts and events that night, "Hey look I'm not on Day 50. A Final Day? Ok. WOW a boss! Cool weapons.[Dies to Boss boosting through building] Alright game over but what else is new? Achievements? Look one of them is for completing a custom mission. Lets see what's in the Workshop...."

After that I found some information on making levels in a guide made by Forkbeard. Armed with my new found knowledge I set out to make some custom missions for all of us.

When Ace Mission 03 was completed I started on a few other ideas. One of them was a tutorial mission before I remembered Mission 0. If you have no save data when you start playing you will play the tutorial. When I replayed mission 0 I saw the game elements needed to extend the current limits of the custom missions.

Unlike the other standard missions, mission 0 has a textbox message, spawning enemies and event triggers! See all that gives me hope that we can build better missions. For example Ace Mission 02. I would love to have personal, allied and enemy radio chatter. Once the player clears the first wave of enemies a 2nd wave comes in.

I'll make some more missions in time but that will take time. I need to try ideas, test and fix gameplay before I'm happy releasing a mission.


Thank you Fractal Phase for Sky Rouge.
Thank you Sky Rouge community for the the support.

PS: I'm loving the mission briefs your posting in the comments

PPS:I still have no clue what moistMap and tempMap do!
Last edited by SilentPartner; 21 May, 2017 @ 12:37pm