Cities: Skylines

Cities: Skylines

Improved Public Transport 2
Cpt.Roberto 19 Jun, 2019 @ 5:28pm
[Debunked]Campus update: [Array Index Out of Range] (no detail) upon loading a savegame
[Edit]
After I continued testing today without the mod installed, the error appeared again after a while, which leads me to believe that it wasn't the cause of the error as I thought. I read upon it, and beside traffic mods, simple RAM usage probelm can cause this exception too. Sorry to bother you with my false report, I hope I was wrong and the mod isn't broken after all

[Original message]
Hello @BloodyPenguin. I'm very sorry to say that both this mod and the Service Vehicle Selector 2 appears to be broken. The moment I subscribe to them I get an Array Index out of range exception upon on loading up my savegame, and it makes it unplayable. (the map gets jittered, canals will up, can't terraform, place/delete roads properly etc.) I think it only happens in cities with bus lines, tho I don't understand why the SVS2 is getting affected by those, I thought only IPT2 handles buses. Regardles, thought I let you know, and hope you can find out what's causing it. I think it has something to do with the new ingame vanilla option to change a bus' model, but I can't be sure.
Last edited by Cpt.Roberto; 20 Jun, 2019 @ 5:48am
< >
Showing 1-2 of 2 comments
insevin 7 Oct, 2019 @ 9:26pm 
Did you solve this? Do you have Network Extensions of any kind? Set all network ext mods to default, enable ALL road types. This is what caused the same error for me in the past.
Cpt.Roberto 8 Oct, 2019 @ 2:24am 
Originally posted by insevin:
Did you solve this? Do you have Network Extensions of any kind? Set all network ext mods to default, enable ALL road types. This is what caused the same error for me in the past.

Hello insevin! Yeah, I solved it but the problem was something else for me. It was related to two mods "Hide It!" and "Surface Painter" not working together nicely.

Props have ruining, so most people use "Hide It!" remove prop ruining option to clear them up. Now what happened to me was, that props that were placed on a surface that was painted over with asphalt, would freak out one of the two programs. Log said it's surface painter that is unhappy with something messing with the surface that it painted. I've tried communicating with both creators, but no solution was found, so I just stopped using Hide It!s prop ruining removal option, and the error messages stopped
< >
Showing 1-2 of 2 comments
Per page: 1530 50