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In other words, when a vehicle gets to stop 0, check to see if there are more vehicles on the line than are specified, and if so, remove that vehicle. Repeat until no. of vehicles on line is equal to the number required.
I also like the idea of a second call for passengers rather than have them sit there while the vehicle is unbunching. What about changing 'unbunching' time into 'loading' time? That way, when a vehicle is unbunching, it will sit there and accept new passengers until it's ready to leave? Not sure if this is feasible, I suspect the game mechanics probably sees loading and unbunching as discrete activities (just judging by the way the vehicle status displays it's current activity).
@𝔀𝓱𝓸 𝓪𝓶 𝓘 - wait, what?! When was that announced. BP picked this up as a continuation of the original IPT mod, but I don't recall seeing anywhere that BP is hanging up his keyboard (gee, I certainly hope not!)
This is not accurate information, but I assume it is. There are no global updates to this mod, and no new features are added. This is very sad. Looks like I'll have to leave for Transport Line Manager mod.
It's sad because this mod has so much potential and there is a lot of room for improvement to make it very realistic...
Only on the side of playing. In coding, that would ask the game to check every stops, every single times and that increase CPU usage, slowing the game down when it already is. Also the game will unbunching vehicle a lot so if you want them just to check for passenger every times vehicle unbunching then it would be imposible.
"Vehicle return to the depot with passenger onboard, which is not realistic"???
Destroying building which people still in their is what then?
That why they ask you to build multy depot so bus don't have to go a long way to their route and back to the depot. Also if they made it, the CPU usage will dramastically increase.
Do you know how the game work? Weekend only last for 10 second and if they also made it. There will be no car left on the router. since they only have to go back and fort to route and depot(s)