Cities: Skylines

Cities: Skylines

Improved Public Transport 2
airplane09 20 Dec, 2018 @ 12:26am
Improvement Suggestions
Hello! First of all I want to say that this mod is vital to my cities and thank you so much for taking over and updating it BloodyPenguin!

I just want to suggest some improvements that imo will make the mod a bit more realistic

1) Allow the player the option to choose an "end of the line stop" where vehicles can do extreme unbunching - staying at that particular stop as long as necessary to create the required space between the vehicle stopping and the one in front of it. This can "recreate" the pauses that buses/trams/trolleys/metros/etc have at the end of the line, and adds more realism, besides regulating the frequency better. However, the player must ensure that the queuing vehicles do not block the roads.

2) Allow passengers to board the vehicle while it is in the unbch process. At the moment, vehicles make a single "call" for passengers, as soon as they arrive at the stop. Late passengers will not be able to board the vehicle, even though it just sits at the stop and waits to unbch. What about adding a second "call" as soon as the vehicle starts unbch? The vehicle makes more money, has more passengers and (some) people will wait less at stops, thus improving the traffic and company profits

3) Make vehicles return to the depot only after they reach the "end of the line" stop that is nearest to the depot. Right now vehicles return to the depots as soon as the time is right most often with passengers still in them, which is not realistic. The suggested improvement will also make the line "close" gradually for the night (as one by one the vehicles reach the end of the line and go to the depot), instead of having all vehicles evacuate their routes.

4) Allow the player to turn lines on/off for weekends, allowing for more micromanagement and more efficient routes. In reality, a lot of lines only work during weekends, or have less frequent service on weekends, or even work on saturday and not on sunday or vice versa. Implementing this can make the mod a lot more realistic.

Thank you for reading my messange and I hope that you can look into these suggestions to make the mod even better!
Last edited by airplane09; 20 Dec, 2018 @ 12:31am
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Showing 1-6 of 6 comments
Aeternitas 9 Dec, 2019 @ 4:41am 
+1
1 round 10 Apr, 2020 @ 2:19pm 
It's a pity that this mod was abandoned.
Strych 10 Apr, 2020 @ 6:33pm 
@airplane09 - agree with this, particularly the idea of setting where buses will determine when they're no longer required. I'd like to see this check done at the end of their route, something along the lines of (apologies for the pseudocode):
IF vehicle(stop) = 0 AND line(vehicle).count > line(vehicle).max THEN vehicle.remove

In other words, when a vehicle gets to stop 0, check to see if there are more vehicles on the line than are specified, and if so, remove that vehicle. Repeat until no. of vehicles on line is equal to the number required.

I also like the idea of a second call for passengers rather than have them sit there while the vehicle is unbunching. What about changing 'unbunching' time into 'loading' time? That way, when a vehicle is unbunching, it will sit there and accept new passengers until it's ready to leave? Not sure if this is feasible, I suspect the game mechanics probably sees loading and unbunching as discrete activities (just judging by the way the vehicle status displays it's current activity).

@𝔀𝓱𝓸 𝓪𝓶 𝓘 - wait, what?! When was that announced. BP picked this up as a continuation of the original IPT mod, but I don't recall seeing anywhere that BP is hanging up his keyboard (gee, I certainly hope not!)
Last edited by Strych; 10 Apr, 2020 @ 6:33pm
1 round 11 Apr, 2020 @ 4:39am 
Originally posted by Strych:
@airplane09 - agree with this, particularly the idea of setting where buses will determine when they're no longer required. I'd like to see this check done at the end of their route, something along the lines of (apologies for the pseudocode):
IF vehicle(stop) = 0 AND line(vehicle).count > line(vehicle).max THEN vehicle.remove

In other words, when a vehicle gets to stop 0, check to see if there are more vehicles on the line than are specified, and if so, remove that vehicle. Repeat until no. of vehicles on line is equal to the number required.

I also like the idea of a second call for passengers rather than have them sit there while the vehicle is unbunching. What about changing 'unbunching' time into 'loading' time? That way, when a vehicle is unbunching, it will sit there and accept new passengers until it's ready to leave? Not sure if this is feasible, I suspect the game mechanics probably sees loading and unbunching as discrete activities (just judging by the way the vehicle status displays it's current activity).

@𝔀𝓱𝓸 𝓪𝓶 𝓘 - wait, what?! When was that announced. BP picked this up as a continuation of the original IPT mod, but I don't recall seeing anywhere that BP is hanging up his keyboard (gee, I certainly hope not!)

This is not accurate information, but I assume it is. There are no global updates to this mod, and no new features are added. This is very sad. Looks like I'll have to leave for Transport Line Manager mod.
airplane09 12 Apr, 2020 @ 4:52am 
@Strych , whether it's loading or unbunching, it's the same for the player. The only difference is that at the beginning of the loading there is a "call" for passengers and that's it, the loading time is just wait time. The unbunching time is technically just some more loading time but with no call for passengers. I don't know how this can be improved, but I see that, unfortunately, the mod itself is not being improved, but just optimised for the game updates (which is still very much appreciated!!)

It's sad because this mod has so much potential and there is a lot of room for improvement to make it very realistic...
nhatanh0475 19 Jul, 2020 @ 11:16pm 
Originally posted by airplane09:
Hello! First of all I want to say that this mod is vital to my cities and thank you so much for taking over and updating it BloodyPenguin!

I just want to suggest some improvements that imo will make the mod a bit more realistic

1) Allow the player the option to choose an "end of the line stop" where vehicles can do extreme unbunching - staying at that particular stop as long as necessary to create the required space between the vehicle stopping and the one in front of it. This can "recreate" the pauses that buses/trams/trolleys/metros/etc have at the end of the line, and adds more realism, besides regulating the frequency better. However, the player must ensure that the queuing vehicles do not block the roads.
1. That would be neat but the game may not know where is "the last stop" to do that and this mods doesn't change how unbunching work. You have to reach to Paradox to ask then to change. The creator of this mods already said it but people don't know how to read. Why player don't make sure when bus stop, it won't cause traffic Jam in the first place right?
Originally posted by airplane09:

2) Allow passengers to board the vehicle while it is in the unbch process. At the moment, vehicles make a single "call" for passengers, as soon as they arrive at the stop. Late passengers will not be able to board the vehicle, even though it just sits at the stop and waits to unbch. What about adding a second "call" as soon as the vehicle starts unbch? The vehicle makes more money, has more passengers and (some) people will wait less at stops, thus improving the traffic and company profits
Only on the side of playing. In coding, that would ask the game to check every stops, every single times and that increase CPU usage, slowing the game down when it already is. Also the game will unbunching vehicle a lot so if you want them just to check for passenger every times vehicle unbunching then it would be imposible.
Originally posted by airplane09:

3) Make vehicles return to the depot only after they reach the "end of the line" stop that is nearest to the depot. Right now vehicles return to the depots as soon as the time is right most often with passengers still in them, which is not realistic. The suggested improvement will also make the line "close" gradually for the night (as one by one the vehicles reach the end of the line and go to the depot), instead of having all vehicles evacuate their routes.
"Vehicle return to the depot with passenger onboard, which is not realistic"???
Destroying building which people still in their is what then?
That why they ask you to build multy depot so bus don't have to go a long way to their route and back to the depot. Also if they made it, the CPU usage will dramastically increase.
Originally posted by airplane09:

4) Allow the player to turn lines on/off for weekends, allowing for more micromanagement and more efficient routes. In reality, a lot of lines only work during weekends, or have less frequent service on weekends, or even work on saturday and not on sunday or vice versa. Implementing this can make the mod a lot more realistic.
Do you know how the game work? Weekend only last for 10 second and if they also made it. There will be no car left on the router. since they only have to go back and fort to route and depot(s)
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