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Very much intentional I assure you. It's more along the lines of classic COD zombie rules where you receive more score for doing tedious things that could risk your well being.
edit:
Great attention to detail though, glad we have someone willing to look into their play sessions
The original hordedown has an issue where players leaving the game won't decrease the number of enemies. I'm not aware of the implementation of this mod (rewrite or adaptation), just wondering if it's fixed?
The scaling is more or less based on the spawned player count as far as I remember. So if people left during a wave or right before as they've already spawned then it will keep the prior number that was set for the originally intended player count. It should refresh the enemy count/health based off the remaining players after each wave.
Most of this was on the original from what I could recall.