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Please go into the editor, in the initialization box (attributes) of the unit, put: SAN_Headlamp_DebugMode = 3;
Then launch the preview, try turning on the lamp (press the buttons). Follow that up by sending me your RPT via something like www.pastebin.com
Kind regards,
Sanchez
In editor ==> http://i.imgur.com/ryLBIFi.png
I try with your init var debugmode and try to active but ... not working
=> RPT
https://pastebin.com/WrTRENda
edit:
I try with mod from your googledrive but doesn't work too :(
EDIT 2:
Yup i think you need to adjust this because it doesn't work standalone but work with cba or something like that :)
It's fixed for me but only when i use it with all my other mod ^^
That first error message about the mod.paa file not being found makes no sense, oh well.
Last time I tested, the mod worked fine standalone - however I did make some changes here and there so I'll test again. Thanks for the report :)
Updated the mod, it should work all dandy now :)
I don't use it standalone :-) only for test ^^
You may add some information for player wanna use in MP scenario with CfgRemoteExec.hpp need to add something like:
F(SAN_fnc_ToggleHeadlamp,ANYONE)
F(SAN_fnc_sendJIPinfo,ANYONE)
class CfgRemoteExec
{
class Functions
{
mode = 1;
jip = 0;
class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; };
class SAN_fnc_ToggleHeadlamp { allowedTargets=0; };
class SAN_fnc_sendJIPinfo { allowedTargets=0; };
};
class Commands
{
mode = 0;
jip = 0;
};