Space Engineers

Space Engineers

Whip's Automatic Drop Pod Script
 This topic has been pinned, so it's probably important
Whiplash141  [developer] 22 May, 2017 @ 4:51pm
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Please leave your bug reports here. Try and provide with as much info about your setup as possible so we can solve the problems that you are having promptly!

Always run the code with the argument "setup" BEFORE you attach the drop pod to your ship! This will often tell you what is wrong/missing with your drop pod!
Last edited by Whiplash141; 11 Oct, 2017 @ 11:23pm
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Showing 1-15 of 36 comments
IfYouWantMe 26 May, 2017 @ 8:37am 
ok i know
Mr B. (Banned) 27 May, 2017 @ 7:57am 
Doesn't work, simply says I'm missing a thruster.
Whiplash141  [developer] 27 May, 2017 @ 8:10am 
That means you have no upwards breaking thrust on your drop pod
Mr B. (Banned) 27 May, 2017 @ 8:39am 
But I do, there's most definately an atmo thruster there. I even added the (up) in the name, as it wasn't there before.
Last edited by Mr B.; 27 May, 2017 @ 8:39am
Whiplash141  [developer] 27 May, 2017 @ 12:36pm 
Originally posted by Mr B.:
But I do, there's most definately an atmo thruster there. I even added the (up) in the name, as it wasn't there before.
Is is up relative to the drop pod controller? Also, check ownership.
Mr B. (Banned) 28 May, 2017 @ 7:02am 
Originally posted by Whiplash141:
Originally posted by Mr B.:
But I do, there's most definately an atmo thruster there. I even added the (up) in the name, as it wasn't there before.
Is is up relative to the drop pod controller? Also, check ownership.

Do you mean cockpit/remote? If so, yes. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=934721547

That's my drop pod, just a supply case really.
Whiplash141  [developer] 28 May, 2017 @ 2:09pm 
Originally posted by Mr B.:
Originally posted by Whiplash141:
Is is up relative to the drop pod controller? Also, check ownership.

Do you mean cockpit/remote? If so, yes. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=934721547

That's my drop pod, just a supply case really.
Your remote is oriented improperly. It should face like THIS. The glowey part denotes forward, not up :)
Ruinstoke 28 May, 2017 @ 2:47pm 
Does not work with azimuth modded thrusters :(
Mr B. (Banned) 28 May, 2017 @ 3:17pm 
Originally posted by Whiplash141:
Originally posted by Mr B.:

Do you mean cockpit/remote? If so, yes. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=934721547

That's my drop pod, just a supply case really.
Your remote is oriented improperly. It should face like THIS. The glowey part denotes forward, not up :)

Duh. I've never looked at the remotes much since the model updates. Thanks very much, now I have the mini supply pods dumped out at high orbit :)
Whiplash141  [developer] 28 May, 2017 @ 4:12pm 
Originally posted by AO|FPnoobanot:
Does not work with azimuth modded thrusters :(
That's unfortunate. Does the code not detect the thrusters?
Ruinstoke 29 May, 2017 @ 1:22am 
Originally posted by Whiplash141:
Originally posted by AO|FPnoobanot:
Does not work with azimuth modded thrusters :(
That's unfortunate. Does the code not detect the thrusters?

Nope they just smash into the ground but when replaces with atmo thrusters they work
Last edited by Ruinstoke; 29 May, 2017 @ 1:22am
Whiplash141  [developer] 29 May, 2017 @ 2:36am 
Originally posted by AO|FPnoobanot:
Originally posted by Whiplash141:
That's unfortunate. Does the code not detect the thrusters?

Nope they just smash into the ground but when replaces with atmo thrusters they work
The most likely reason for this is that the Azimuth Thrusters have funky default orientations. This code is based off of vanilla WorldMatrix orientations.

Not much I can do to fix that since I don't mess with mods.
Last edited by Whiplash141; 29 May, 2017 @ 2:36am
Ruinstoke 29 May, 2017 @ 3:31am 
Originally posted by Whiplash141:
Originally posted by AO|FPnoobanot:

Nope they just smash into the ground but when replaces with atmo thrusters they work
The most likely reason for this is that the Azimuth Thrusters have funky default orientations. This code is based off of vanilla WorldMatrix orientations.

Not much I can do to fix that since I don't mess with mods.

Ok thanks. I have noticed it turns them on and thrusts with them but does not thrust enough for the ship not to crash although it has enough thrust to lift itself.
Spesago 30 May, 2017 @ 1:46pm 
Could you get around mods and orientation by using a code tag or group name for all thrusters poining the right way?

Then people could set the tag/group on the relevant thrusters to make them compatible with odd thruster setups right?
Prof. hulk 31 May, 2017 @ 1:49am 
dont know if your aware but me and a friend have been using this script but time and again we both keep running into the same problem and that is HILLS!?! when we land we are slowing down enough but the code doesnt seem to account for the hill/hills not even 4 or more meters away
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