Darkest Dungeon®

Darkest Dungeon®

Trinket Rebalance
Runix  [developer] 22 May, 2017 @ 9:34pm
Change Notes V1
For a full list of changes, see below. Let me know if anything in game doesn't match up with what's listed below.

Trinket Rebalance Change Notes


Version 0.1:


* Changes to (Very) Common Trinkets

Accuracy Stone
- removed -1 SPD

Bleed Charm
- removed -2 DODGE

Bleed Stone
- removed -1 SPD

Blight Charm
- removed -2 DODGE

Blight Stone
- removed -1 SPD

Critical Stone
- removed -1 SPD

Debuff Charm
- removed -2 DODGE

Debuff Stone
- removed -1 SPD

Disease Charm
- removed -2 DODGE

Dodge Stone
- removed -1 SPD

Health Stone
- removed -1 SPD

Move Charm
- removed -1 SPD

Move Stone
- removed -1 SPD

Protection Stone
- removed -1 SPD

Stun Charm
- removed -2 DODGE

Stun Stone
- decreased to +10% chance to Stun Skill
- removed -2 DODGE


* Changes to Common Trinkets

Agility Whistle
- removed -20% Debuff Resist

Archer's Ring
- removed -1 SPD
- added +1% CRT

Beast Slayer's Ring
- removed -2 Dodge
- added -10% Disease Resist vs. Beast
- added -1 SPD

Blood Charm
- added +10% MAX HP
- added -10% Healing Received

Bloodied Fetish
- removed -20% Disease Resist
- added +20% Disease Resist
- added -6% Death Blow Resist

Bloodthirst Ring
- removed +10% MAX HP
- removed -4 DODGE
- added +1 SPD
- added -10% MAX HP

Bloody Dice
- removed -10% Bleed Resist
- added +1 SPD
- added -4 DODGE

Caution Cloak
- increased to +20% Scouting Chance

Cleansing Eyepatch
- increased to -4 DODGE
- added +20% Healing Received

Damage Stone
- removed -4 DODGE
- added -1 SPD

Dazzling Charm
- added -1 SPD

Diseased Herb
- added +20% Blight Resist
- added +33% Healing Skills
- added -3% Death Blow Resist

Drifter's Buckle
- removed -5% Stress Heal
- added +10% Scouting Chance

Eldritch Killing Incense
- added +10% Stress DMG vs Eldritch
- added -5% Virtue Chance

Eldritch Slayer's Ring
- removed -2 DODGE
- added +10% Stress DMG vs Eldritch
- added -1 SPD

Flashfire Gunpowder
- added +4 DODGE

Lock of Patience
- added -10% Stress

Man Slayer's Ring
- removed -2 DODGE
- added -10% Bleed Resist vs Human
- added -1 SPD

Quickening Satchel
- added -10% Stun Resist

Reckless Charm
- increased to +8 ACC
- increased to -4 DODGE

Rotgut Censer
- removed -5% MAX HP

Selfish Pendant
- added +20% Debuff Resist
- added -5% Virtue Chance

Slippery Boots
- increased to +8 DODGE
- added -10% Stun Resist

Sly Eyepatch
- removed -10% Stun Resist
- added +5% PROT

Stalwart Buckle
- removed +5% Stress
- removed -3% Virtue Chance
- added +10 ACC Melee skills
- added -1 SPD

Sturdy Greaves / Sturdy Boots
- removed -1 SPD
- added +4% ACC
- added -2 DODGE

Unholy Slayer's Ring
- removed -2 Dodge
- added -5 ACC vs Unholy
- added -1 SPD

Unmovable Helmet
- added +10% DMG to Ranged Skills
- added -4 DODGE

Vengeful Greaves / Vengeful Boots
- added +5% DMG

Virtuous Chalice
- removed -5% MAX HP
- added +8% Death Blow Resist

Warrior's Bracer
- removed -4 DODGE
- added -1 SPD

Warrior's Cap
- added +1% CRT

Witch's Vial
- added -5% DMG


* Changes to Uncommon Trinkets

Bleed Amulet
- added +1 SPD

Blight Amulet
- removed -10% Bleed Resist
- added +4 ACC
- added +10% Stress

Blighting Satchel
- added +20% Blight Resist

Bloody Herb
- added -1 SPD

Book of Constitution
- removed -2 SPD
- added +10% MAX HP
- added -4 DODGE

Book of Relaxation
- removed -4 DODGE
- increased to -15% Stress
- increased to +8 ACC
- added -1 SPD

Calming Crystal
- added -10% Stun Resist

Camper's Helmet
- added +20% Healing Received
- added -4 DODGE

Critical Dice
- added +1 SPD

Cursed Incense
- added +8 ACC
- increased to -10% MAX HP

Dark Bracer
- removed -10% DMG if Torch above 51
- added -10% Chance Party Surprised
- added +10% Stress

Dark Crown
- added -10% Chance Party Surprised
- added -4 DODGE

Debuff Amulet
- removed -2 DODGE
- added +4 ACC
- added +5% Stress

Double-Edged Pendant
- added +20% Move Resist

Gambler's Charm
- added +20% Healing Received

Haste Chalice
- removed -25% Stun Skill Chance
- added -10% DMG

Heavy Boots
- removed -2 SPD
- added -4 DODGE

Longevity Eyepatch
- removed -1 SPD
- added +20% Bleed Resist
- added -4 DODGE

Move Amulet
- removed -10% Debuff Resist
- added +5% DMG
- added -4 DODGE

Padlock of Transference
- removed +30% Stun Skill Chance
- added +8 ACC
- added +1 SPD
- added +10% Stress

Paralyzer's Crest
- removed -2 DODGE
- added -5% DMG

Protective Padlock
- added +30% Stun Skill Chance

Solar Bracer
- removed -2% CRT if Torch below 50
- removed -6 DODGE if Torch below 51
- added +1 SPD
- added +5% Stress

Solar Crown
- increased to -20% Stress if Torch above 75
- added +1 SPD
- added -4 DODGE

Steady Bracer
- increased to -4 DODGE
- added +1% CRT

Stun Amulet
- removed -4 DODGE
- added -5% DMG
- added -1 SPD

Tenacity Ring
- removed -1% CRT
- added +20% Stun Resist
- added +5% Stress

Worrystone
- removed -2 SPD
- added -6% Death Blow Resist

Youth Chalice
- removed -10% DMG
- added +20% Healing Received
- added -10% Stress
- added -6% Virtue Chance


* Changes to Rare Trinkets

Book of Holiness
- added +20% Debuff Resist

Bright Tambourine
- added -4 DODGE

Commander's Orders
- removed -10% Blight Resist
- added +10% Stress

Fasting Seal
- removed -100% DMG when starving
- added +2% CRT
- added -20% Disease Resist

Heaven's Hairpin
- added -4 DODGE

Immunity Mask
- removed -10% MAX HP
- added -10% Healing Received

Life Crystal
- removed -1 SPD
- added +20% Healing Received
- added -4 DODGE

Moon Cloak
- added -10% Chance Party Surprised

Moon Ring
- removed +20% DMG if Torch below 26
- added +4% CRT if Torch Below 25
- added -10% Chance Party Surprised

Poisoned Herb
- removed -5% MAX HP
- added +20% Blight Resist
- added +15 ACC to Ranged Skills
- added +10% Stress

Protective Collar
- added +20% Stun Resist

Rampart Shield
- added -1 SPD

Recovery Charm
- added +20% Blight Resist
- added -4 DODGE

Sacrificial Cauldron
- removed +15% DMG
- added +20% Healing Skills
- added -20% Bleed Skill Chance

Sharpening Sheath
- removed -1 SPD
- added +1 SPD
- added -4 DODGE

Sniper's Ring
- decreased to -1 SPD
- added +10% DMG

Sun Cloak
- added +1 SPD

Sun Ring
- removed +15% DMG if Torch above 75
- added +3% CRT if Torch above 75
- added +1 SPD

Tome of Holy Healing
- removed -10% MAX HP
- added +20% Stun Resist
- added +10% Stress


* Changes to Very Rare Trinkets

Berserk Mask
- added +30% Move Resist

Blasphemous Vial
- removed +15 ACC Ranged Skills
- removed +20% Blight Skill Chance
- added +20% Stun Resist
- added +2 SPD

Book of Sanity
- added +20% Debuff Resist

Cleansing Crystal
- removed -25% Bleed Skill Chance
- removed -25% Blight Skill Chance
- removed -25% Debuff Skill Chance
- added +20% Healing Received
- added -4 DODGE

Dark Tambourine
- added +15% DMG if Torch below 26
- added -4 DODGE

Demon's Cauldron
- removed +40% chance to Debuff Skill
- added +15% DMG for Melee Skills
- added -4 DODGE

Ethereal Cross
- removed -10% Max HP
- added -10% Stress
- added -8 DODGE

Focus Ring
- increased to +2% CRT
- added +2 SPD

Fortifying Garlic
- increased to +30% Bleed Resist
- increased to +30% Blight Resist
- increased to +30% Disease Resist
- added +10% MAX HP
- added -8% chance to surprise monsters

Guardian's Shield
- added +20% Move Resist

Hell's Hairpin
- removed +15 ACC if Torch Below 25
- removed -10% Debuff Resist
- removed -10% Bleed Resist
- added +20% DMG if Torch below 26
- added -20% Stun Skill Chance
- added -4 DODGE

Hero's Ring
- added +12% Death Blow Resist
- added +20% Stun Resist
- added +10% Stress

Holy Orders
- removed -10% Blight Resist
- removed -10% Bleed Resist
- added +10% PROT
- added -8 DODGE

Legendary Bracer
- reduced to -2 SPD

Martyr's Seal
- increased to -4 DODGE
- added +30% Bleed Resist

Restraining Padlock
- added +10% DMG
- added +30% chance to Move Skill
- added -4 DODGE

Spiked Collar
- increased to +20% DMG
- added -20% Stun Skill Chance

Tough Ring
- removed -15% DMG
- added -4 DODGE

Wounding helmet
- added -1 SPD


* Changes to Very Rare (Collector) Trinkets

Barristan's Head
- added +30% Healing Received
- added -20% Disease Resist

Dismas's Head
- removed -10% Max HP
- added -20% Disease Resist

Junia's Head
- added -20% Disease Resist


* Changes to Very Rare (Madman) Trinkets

Aria Box
- added +20% Healing Received

Overture Box
- removed -2 ACC
- added -1 SPD


* Changes to Ancestral Trinkets

Ancestor's Bottle
- added +40% Bleed Resist

Ancestor's Candle
- added -4 ACC

Ancestor's Coat
- added +1 SPD

Ancestor's Handkerchief
- removed +30% bleed resistance
- added +20% Healing Skills
- added +30% blight resistance

Ancestor's Lantern
- added +20% Stun Resist
- added +20% Move Resist

Ancestor's Map
- added -1 SPD

Ancestor's Moustache Cream
- removed +30% blight resistance
- added +25% Virtue Chance
- added +30% Stress Healing Received while Camping
- added +50% Healing Received while Camping

Ancestor's Musket Ball
- added -1 SPD

Ancestor's Pen
- added -1 SPD

Ancestor's Pistol
- added +3 SPD

Ancestor's Scroll
- added +12% Death Blow Resist

Ancestor's Tentacle Idol
- removed +25% Virtue Chance
- added +25% DMG vs. Eldritch
- added -20% Stress vs Eldritch
- added +10% Chance Monsters Surprised vs Eldritch
- added +10% Stress


* Changes to Shrieker Trinkets

(None - yet!)


* Changes to Trophies

Crew's Bell
- added +30% chance to Stun Skill

Flesh's Heart
- added +20% Healing Received

Hag's Ladle
- added +12 ACC
- added -10% stress

Necromancer's Collar
- added +20% Stun Resist
- added -10% stress

Prophet's Eye
- added +3% CRT

Siren's Conch
- added +12% Death Blow Resist

Wilbur's Flag
- added +20% debuff resistance


Version 0.2:


Unmovable Helmet
- removed +10% DMG to Ranged Skills
- added +15 ACC to Ranged Skills


Version 0.3:


Unmovable Helmet
- reduced to +10 ACC to Ranged Skills

Cursed Incense
- reduced to +4 ACC
- reverted to -5% MAX HP

Haste Chalice
- added +20% chance to Stun Skills

Commander's Orders
- reduced to +5% Stress

Sacrificial Cauldron
- increased to +25% Healing Skills

Ancestor's Coat
- increased to +2 SPD

Ancestor's Handkerchief
- increased to +33% Healing Skills

Ancestor's Musket Ball
- increased to +20% damage on ranged skills

Ancestor's Pen
- increased to +20% damage on melee skills

Fuseman's Matchstick
- increased to +15% DMG to ranged skills
- increased to +3% CRT to ranged skills


Version 1.0:


Demon's Cauldron
- changed from +15% DMG Melee Skills to +15% DMG
Last edited by Runix; 24 Jun, 2017 @ 6:41pm
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Runix  [developer] 3 Jun, 2017 @ 12:29pm 
Version 1.1:


Witch's Vial
- removed -5% DMG
- added +5% Stress

Sacrificial Cauldron
- removed +10% Stress
- added -10% Max HP

Demon's Cauldron
- (clarification) +15% DMG (for all skills, as intended)

Fuseman's Matchstick
- removed +15% DMG to ranged skills
- removed +3% CRT to ranged skills
- added +35% DMG vs. Humans
- added +3% CRT (for all skills)

Hag's Ladle
- removed +12 ACC
- added +8 SPD on First Round

Necromancer's Collar
- removed +20% Stun Resist
- added +10% PROT

Siren's Conch
- added +40% Debuff Skill Chance

Wilbur's Flag
- removed +20% debuff resistance
- added +35% DMG vs. Beast


General Comments:

The "Slayer" trinkets are so useful that they continue to get used until late in the game, even in the Darkest Dungeon expeditions. I had added some penalties so they wouldn't be automatic choices, but they don't have clear replacements. At the other end of the game, the Trophy trinkets were underwhelming and only some saw play, and I wasn't convinced that my changes were making them that much more compelling.

So I solved both problems by making the Trophy trinkets into obvious replacements for the "Slayer" trinkets, following the Necromancer's Collar which was already serving that function. There isn't a replacement for Eldritch Slayer's Ring, but that's fine since there already are two strong replacements (Ethereal Cross and the remade Ancestor's Tentacle Idol). I don't like the fact that the Fuseman's Matchstick is the least useful of the new Slayer-ish trinkets and also the hardest to get, but I wanted to keep Hag's Ladel as a strong choice for supporting Blight (and, indirectly, Stun) builds.

I also tweaked the offsets for Witch's Vial and Sacrificial Cauldron - damage for Plague Doctor isn't significant, but stress is, and while I typically don't like reducing HP since it's a hard penalty to assess, it works thematically for the Cauldron. I also generalized the damage for the Demon's Cauldron in case players want a very damage-oriented Occultist build (it already was this way even though I had intended it to be melee only, but I'm keeping it).
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