Darkest Dungeon®

Darkest Dungeon®

Trinket Rebalance
Runix  [developer] 24 Jun, 2017 @ 6:42pm
Changes Notes V2
Trinket Rebalance Change Notes


Version 2.0:

* Note that all changes are from the base Crimson Court patch release; changes with the Crimson Court have been brought forward unless overwritten.

* Changes to (Very) Common Trinkets

Accuracy Stone
- removed -1 SPD

Bleed Charm
- removed -2 DODGE

Bleed Stone
- removed -1 SPD

Blight Charm
- removed -2 DODGE

Blight Stone
- removed -1 SPD

Critical Stone
- removed -1 SPD

Debuff Charm
- removed -2 DODGE

Debuff Stone
- removed -1 SPD

Disease Charm
- removed -2 DODGE

Dodge Stone
- removed -1 SPD

Health Stone
- removed -1 SPD

Move Charm
- removed -1 SPD

Move Stone
- removed -1 SPD

Protection Stone
- removed -1 SPD

Stun Charm
- removed -2 DODGE

Stun Stone
- removed -2 DODGE


* Changes to Common Trinkets

Agility Talon
- (no changes)

Agility Whistle
- removed -20% Debuff Resist

Archer's Ring
- removed -1 SPD
- added +1% CRT

Bag of Marbles
- (no changes)

Bleeding Pendant
- increased to +20% chance to Bleed Skill

Blood Charm
- added +10% MAX HP
- added -20% Healing Received

Bloodied Fetish
- removed -20% Disease Resist
- added +20% Disease Resist
- added -6% Death Blow Resist

Bloodthirst Ring
- removed +10% MAX HP
- added +1 SPD

Bloody Dice
- added +1 SPD

Book of Intuition
- (no changes)

Caution Cloak
- increased to +20% Scouting Chance

Cleansing Eyepatch
- increased to -4 DODGE
- added +20% Healing Received

Damage Stone
- removed -4 DODGE
- added -1 SPD

Dazzling Charm
- increased to +20% chance to Stun Skills
- added -1 SPD

Defender's Seal
- (no changes)

Deteriorating Bracer
- (no changes)

Diseased Herb
- reduced to +30% Disease Resist
- added +20% Blight Resist
- added +33% Healing Skills
- added -6% Death Blow Resist

Drifter's Buckle
- removed -5% Stress Heal
- added +10% Scouting Chance

Eldritch Killing Incense
- added +10% Stress DMG vs Eldritch
- added -5% Virtue Chance

Evasion Incense
- (no changes)

Flashfire Gunpowder
- added +4 DODGE

Healing Armlet
- (no changes)

Knight's Crest
- increased to +15% MAX HP

Lock of Patience
- added -10% Stress

Lucky Dice
- (no changes)

Quickening Satchel
- added -20% Stun Resist

Reckless Charm
- increased to +8 ACC
- increased to -4 DODGE

Redemption Armlet
- (no changes)

Rotgut Censer
- removed -5% MAX HP

Scouting Whistle
- (no changes)

Selfish Pendant
- added +20% Debuff Resist
- added -5% Virtue Chance

Slippery Boots
- increased to +8 DODGE
- added -20% Stun Resist

Sly Eyepatch
- removed -10% Stun Resist
- added +5% PROT

Snake Oil
- (no changes)

Speed Stone
- (no changes)

Stalwart Buckle
- removed +5% Stress
- removed -3% Virtue Chance
- added +10 ACC Melee skills
- added -1 SPD

Stunning Satchel
- (no changes)

Sturdy Greaves / Sturdy Boots
- removed -1 SPD
- added +4% ACC
- added -4 DODGE

Survival Guide
- (no changes)

Swordsman's Crest
- (no changes)

Unmovable Helmet
- increased to +30% Move Skill Chance
- added +10 ACC to Ranged Skills
- added -4 DODGE

Vengeful Greaves / Vengeful Boots
- added +5% DMG

Virtuous Chalice
- removed -5% MAX HP
- added +8% Death Blow Resist

Warrior's Bracer
- (no changes)

Warrior's Cap
- added +1% CRT

Witch's Vial
- (no changes)


* Changes to Uncommon Trinkets

Bleed Amulet
- increased to +30% chance to Bleed Skill
- removed -4 DODGE
- added +1 SPD
- added -10% MAX HP

Blight Amulet
- removed -20% Bleed Resist
- added +4 ACC
- added +10% Stress

Blighting Satchel
- increased to +30% Blight Skill Chance
- added +20% Blight Resist

Bloodcourse Medallion
- (no changes)

Bloody Herb
- added -1 SPD

Book of Constitution
- reduced to -1 SPD
- added +10% MAX HP

Book of Rage
- (no changes)

Book of Relaxation
- (no changes)

Calming Crystal
- removed -1 SPD
- restored +4 DODGE
- added -20% Stun Resist

Camper's Helmet
- added +20% Healing Received
- added -4 DODGE

Carapace Idol
- (no changes)

Chirurgeons Charm
- (no changes)

Critical Dice
- (no changes)

Cudgel Weight
- increased to +30% Stun Skill Chance

Cursed Incense
- added +4 ACC

Dark Bracer
- removed -10% DMG if Torch above 51
- added -10% Chance Party Surprised
- added +10% Stress

Dark Crown
- added -10% Chance Party Surprised
- added -4 DODGE

Debuff Amulet
- added +4 ACC

Dodgy Sheath
- (no changes)

Double-Edged Pendant
- added +20% Move Resist

Fortunate Armlet
- (no changes)

Gambler's Charm
- added +20% Healing Received

Haste Chalice
- removed -25% Stun Skill Chance
- added +20% chance to Stun Skills
- added -10% DMG

Heavy Boots
- removed -2 SPD
- added -4 DODGE

Longevity Eyepatch
- removed -2 SPD
- added +20% Bleed Resist
- added -4 DODGE

Medic's Greaves / Medic's Boots
- (no changes)

Move Amulet
- increased to +30% chance to Move Skill
- removed -10% Debuff Resist
- added +5% DMG
- added -4 DODGE

Padlock of Transference
- increased to +30% Blight Skill Chance
- removed +20% Stun Skill Chance
- added +10 ACC to Ranged Skills
- added +1 SPD
- added +10% Stress

Paralyzer's Crest
- removed -2 DODGE
- added -5% DMG

Protective Padlock
- added +20% Stun Skill Chance

Seer Stone
- (no changes)

Shimmering Cloak
- (no changes)

Solar Bracer
- removed -2% CRT if Torch below 50
- removed -6 DODGE if Torch below 51
- added +1 SPD
- added +5% Stress

Solar Crown
- added +1 SPD
- added -4 DODGE

Steady Bracer
- increased to -4 DODGE
- added +1% CRT

Stone of Patience
- (no changes)

Stun Amulet
- increased to +30% chance to Stun Skill
- removed -4 DODGE
- added -2 SPD

Surgical Gloves
- (no changes)

Swift Cloak
- (no changes)

Tenacity Ring
- removed -1% CRT
- added +20% Stun Resist
- added +10% Stress

Worrystone
- removed -2 SPD
- added -6% Death Blow Resist

Youth Chalice
- removed -10% DMG
- added +20% Healing Received
- added -10% Stress
- added -6% Virtue Chance


* Changes to Rare Trinkets

Berserk Charm
- (no changes)

Beast Slayer's Ring
- removed -8 Dodge
- added -10% Disease Resist vs. Beast
- added -1 SPD

Book of Holiness
- added +20% Debuff Resist

Brawler's Gloves
- (no changes)

Bright Tambourine
- added -4 DODGE

Bull's Eye Bandana / Bull's Eye Hat
- (no changes)

Camouflage Cloak
- (no changes)

Commander's Orders
- removed -10% Blight Resist
- added +10% Stress

Eldritch Slayer's Ring
- removed -8 DODGE
- added +10% Stress DMG vs Eldritch
- added -1 SPD

Fasting Seal
- removed -100% DMG when starving
- removed No stress damage from hunger
- removed No stress damage from hunger while camping
- added +2% CRT
- added -20% Disease Resist

Feather Crystal
- (no changes)

Fleet Florin
- (no changes)

Heaven's Hairpin
- added -4 DODGE

Hunter's Talon
- (no changes)

Immunity Mask
- removed -10% MAX HP
- added -10% Healing Received

Life Crystal
- removed -1 SPD
- added +20% Healing Received
- added -4 DODGE

Lock of Fury
- (no changes)

Lucky Talisman
- (no changes)

Man Slayer's Ring
- removed -8 DODGE
- added -10% Bleed Resist vs Human
- added -1 SPD

Moon Cloak
- added -10% Chance Party Surprised

Moon Ring
- removed +20% DMG if Torch below 26
- added +4% CRT if Torch Below 25
- added -10% Chance Party Surprised

Poisoned Herb
- removed -15% MAX HP
- added +20% Blight Resist
- added +15 ACC to Ranged Skills
- added +10% Stress

Profane Scroll
- (no changes)

Protective Collar
- reduced to -10% DMG
- added +20% Stun Resist

Quick Draw Charm
- (no changes)

Rampart Shield
- reduced to -10% DMG

Recovery Charm
- added +20% Blight Resist
- added -4 DODGE

Sacrificial Cauldron
- removed +15% DMG
- removed +10% Stress
- added +20% Healing Skills
- added -20% Bleed Skill Chance
- added -10% Max HP

Sharpening Sheath
- removed -1 SPD
- added -4 DODGE

Sniper's Ring
- added +10% DMG

Stone of Endurance
- (no changes)

Sun Cloak
- added +1 SPD

Sun Ring
- removed +15% DMG if Torch above 75
- added +3% CRT if Torch above 75
- added +1 SPD

Tome of Holy Healing
- removed -10% MAX HP
- added +20% Stun Resist
- added +10% Stress

Unholy Slayer's Ring
- removed -8 Dodge
- added -5 ACC vs Unholy
- added -1 SPD

* Changes to Very Rare Trinkets

Berserk Mask
- (no changes)

Blasphemous Vial
- reduced to +15% Stress
- removed +15 ACC Ranged Skills
- removed +20% Blight Skill Chance
- added +20% Stun Resist
- added +2 SPD

Book of Sanity
- (no changes)

Candle of Life
- (no changes)

Cleansing Crystal
- removed -25% Bleed Skill Chance
- removed -25% Blight Skill Chance
- removed -25% Debuff Skill Chance
- added +20% Healing Received
- added -8 DODGE

Dark Tambourine
- removed +10% Virtue Chance if Torch Below 26
- added +15% DMG if Torch below 26
- added -4 DODGE

Demon's Cauldron
- removed +40% chance to Debuff Skill
- removed +15% Stress
- added +15% DMG
- added -4 DODGE

Ethereal Cross
- removed -20% Max HP
- added -8 DODGE

Focus Ring
- increased to +2% CRT
- added +2 SPD

Fortifying Garlic
- added +10% MAX HP
- added -8% chance to surprise monsters

Guardian's Shield
- added +20% Move Resist

Gunslinger's Buckle
- (no changes)

Hell's Hairpin
- removed +15 ACC if Torch Below 25
- removed -10% Debuff Resist
- removed -10% Bleed Resist
- added +15% DMG if Torch below 26
- added -20% Stun Skill Chance
- added -4 DODGE

Hero's Ring
- added +12% Death Blow Resist
- added +10% Stress

Holy Orders
- removed -10% Blight Resist
- removed -10% Bleed Resist
- added +10% PROT
- added -8 DODGE

Legendary Bracer
- reduced to -2 SPD

Martyr's Seal
- added -4 DODGE

Raider's Talisman
- (no changes)

Restraining Padlock [fixed]
- added +15% DMG
- added +30% chance to Move Skill
- added -1 SPD

Sacred Scroll
- removed -33% DMG

Spiked Collar
- (no changes)

Tough Ring
- removed -15% DMG
- added -4 DODGE

Wounding helmet
- (no changes)

Wrathful Bandana / Wrathful Hat
- (no changes)


* Changes to Ancestral Trinkets

Ancestor's Bottle
- removed +50% Food consumed
- added +30% Healing Received

Ancestor's Candle
- added -4 ACC

Ancestor's Coat
- added +50% debuff resistance

Ancestor's Handkerchief
- added +50% blight resistance

Ancestor's Lantern
- added +20% Stun Resist
- added +20% Move Resist

Ancestor's Map
- added -1 SPD

Ancestor's Moustache Cream
- removed +50% debuff resistance
- removed +50% blight resistance
- added +25% Virtue Chance
- added +50% Healing Received while Camping
- added +30% Stress Healing Received while Camping

Ancestor's Musket Ball
- added -1 SPD

Ancestor's Pen
- added -1 SPD

Ancestor's Pistol
- (no changes)

Ancestor's Portrait
- (no changes)

Ancestor's Scroll
- (no changes)

Ancestor's Signet Ring
- (no changes)

Ancestor's Tentacle Idol
- removed +25% Virtue Chance
- added +25% DMG vs. Eldritch
- added -20% Stress vs Eldritch
- added +10% Chance Monsters Surprised vs Eldritch
- added +10% Stress


* Changes to Collector Trinkets

Barristan's Head
- added +20% Healing Received
- added -20% Disease Resist

Dismas's Head
- removed -10% Max HP
- added -20% Disease Resist

Junia's Head
- added -20% Disease Resist


* Changes to Courtier Trinket

Tempting Goblet
- (no changes)


* Changes to Madman Trinkets

Aria Box
- added +20% Healing Received

Crescendo Box
- (no changes)

Overture Box
- removed -2 ACC
- added -1 SPD


* Changes to Shrieker Trinkets

Distended Crowseye
- (no changes)

Callous Talon
- (no changes)

Molted Wingfeather
- (no changes)

Molted Tailfeather
- (no changes)


* Changes to Trophies

Crew's Bell
- removed +20% Healing Received
- added +30% chance to Stun Skill
- added +30% Stun Resist

Flesh's Heart
- added +20% Healing Received

Fuseman's Matchstick
- removed +10% DMG to ranged skills
- removed +2.5% CRT to ranged skills
- added +35% DMG vs. Humans
- added +3% CRT

Hag's Ladle
- added +8 SPD on First Round

Necromancer's Collar
- added +10% PROT

Prophet's Eye
- (no changes)

Siren's Conch
- added +40% Debuff Skill Chance

Wilbur's Flag
- added +35% DMG vs. Beast

Vvulf's Tassle
- (no changes)


* Changes to Crimson Court Trinkets

(None - yet!)
Last edited by Runix; 10 Feb, 2018 @ 3:53pm
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Showing 1-6 of 6 comments
Runix  [developer] 29 Jun, 2017 @ 9:23pm 
Version 2.1:

* Some further rebalancing of Ancestral trinkets.

Ancestor's Candle
- removed -4 ACC
- added -8% chance to surprise monsters

(Note: Candle is still very good, probably too good. But this should provide a more thematic event, and create more incentive to consider other options.)

Ancestor's Coat
- removed +50% debuff resistance

(Note: Coat was feeling just a touch powerful, as Dodge is very good, particularly stacked. Moustache Cream was feeling a little weak, so moving the Buff Resist back over to it made sense.)

Ancestor's Moustache Cream
- restored +50% debuff resistance

(Note: Definitely a crazy item. But maybe playable?)
Runix  [developer] 29 Jun, 2017 @ 11:02pm 
Version 2.2:

* Some minor adjustments, including some love for Jesters in this difficult time for them.

Lucky Dice
- (no changes) [corrected]

(There was an incorrect change to this item that I've removed.)

Critical Dice
- added +25% DMG if in position 1

(This should help make Finale somewhat more viable, as well as front-line Dirk Stab. I'm not worried about it being too powerful, since the front line is a dangerous place for a Jester.)

Focus Ring
- increased to +3% CRT
- removed +2 SPD

(This item was starting to crowd out others, so I've slowed it down, but gave it a touch more crit to compensate.)
Runix  [developer] 9 Sep, 2017 @ 6:53pm 
Version 2.3:

* Some bug fixes.

Padlock of Transference
- increased to +30% Blight Skill Chance (fixed)
Runix  [developer] 9 Sep, 2017 @ 6:53pm 
Version 2.4:

Defender's Seal
- increased to +10% PROT

(This trinket was otherwise a worse Protection Stone; it should now be worth using.)

Crimson Court Changes:

Heartburst Hood
- (no changes)

(I like having a common trinket for each class that has no downside and can be slotted without penalty; this is a reasonably useful trinket as-is, so I'm keeping it.)

Resurrection's Collar
- (no changes)

(This trinket may look a bit underwhelming, but healing is very strong, and this represents an interesting healing-for-damage tradeoff that encourages the player to choose a focus for the character.)

Punishment's Hood
- increased to +30% Bleed Skill Chance
- added +10% DMG

(This trinket looked like a good idea, but just wasn't strong enough to see any use, so I've bumped up its damage over time and its direct damage.)

Suffering's Collar
- removed +20% Bleed resist if HP below 40%
- removed +20% Blight resist if HP below 40%
- added +20% Stress Heal
- added -10% Stress
- added -20% Bleed Resist

(This trinket was so weak I didn't know how to fix it. But stress healing is a thing and Flagellant does that thing, so this got changed into a niche item built around that. Minus Bleed Resist is a mixed bag, it can be a negative or a positive depending on the situation.)

Eternity's Collar
- added +20% Bleed resist if HP below 40%
- added +20% Blight resist if HP below 40%
- added +20% Stun Resist
- added -4 DODGE

(This trinket was much weaker than other death survival trinkets, so I moved survival stats from Suffering's Collar, and added some Stun Resist on top. The Dodge "penalty", like the Bleed Resist debuff on the other trinket, can be a negative or a positive, depending.)

Baron's Lash
- removed -10% Stun resist if has Crimson Curse
- added +25% DMG vs Bloodsuckers

(Trophies should be very solid rewards for the difficulty required to get them. These weren't. I've refashioned this one as a bloodsucker killer suited for characters with the Curse.)

Viscount's Spices
- removed +100% food consumed if has Crimson Curse
- added +12 ACC

(As with the other Trophys, I've removed the penalty stat since I don't think Trophys should have them. This is now a trinket focused on more consistent damage dealing. And eating food, because why not.)

Countess' Fan
- removed -25% Bleed Resist if has Crimson Curse
- added +15 DODGE
- added +30% Move Resist

(This should have been one of the best trinkets in the game, but it was one of the worst. It's now a very defensively oriented trinket, and even though defensive stats tend to be weak, Dodge is very good, and this should now be worth looking at.)

Ancestor's Vintage
- removed Delayed Curse craving
- added +50% disease resistance
- added +20% Bleed Resist
- added -4 DODGE

(This has been redesigned - it's now the trinket you carry when you really don't want the Crimson Curse - but don't yet have the Ancestor's Handkerchief! Delayed Curse Craving has been moved to the Mantra of Fasting - see below.)

Coven Signet
- (no changes)

(I think this is useful as is - it's one of the strongest stress protection trinkets available, but only for Cursed characters.)

Dazzling Mirror
- added +10 ACC if Torch above 75
- added -4 DODGE

(I thought this was reasonably strong versus bloodsuckers, but dead weight otherwise. I've added a little bit more power in high light, which applies to the Courtyard, as well as a slight penalty stat so it isn't just a free accuracy trinket.)

Mantra of Fasting
- added Delayed Curse craving

(This seemed - not useful. I moved over the Delayed Curse Craving from the Vintage, so this item now has a purpose - it's what you use when you're really bad at managing blood supplies.)

Mercurial Salve
- added +20% Disease Resist
- added -1 SPD

(This actually was a very good trinket, probably a bit too powerful for a non-Trophy, so I added a slight Speed penalty as with the other "Slayer" items. I also added some Disease protection to add some utility for non-Cursed characters.)

Pagan Talisman
- added +20% chance to Bleed Skill
- added +20% Blight Skill Chance
- added -1 SPD

(This was too niche to be useful, and direct damage isn't fantastic against such a high PROT enemy. I added some DoT support to help burn down the Fanatic, and a slight speed penalty as with the other "Slayer" items. It's probably still too weak, but I'm not inclined to try to fix such an inherently weak item.)

Rat Carcass
- (no changes)

(This is a bad trinket, but it's your punishment for doing an exceptionally bad job of managing your blood supplies.)

Sanguine Snuff
- +20% Stun Resist
- -1 SPD

(This is a decent trinket on a Cursed character. The extra stats are mostly for flavor - they actually offset the Curse effects to some degree, and make the trinket not entirely useless when not in Bloodlust.)

Sculptor's Tools
- added +15% DMG

(Another that seems too niche to be useful. Extra damage is good, though, and makes this useful outside of its one focus combat. That speed penalty should keep it from being a free damage buff trinket.)
Runix  [developer] 24 Nov, 2017 @ 10:33pm 
Version 2.5:

* Finally getting around to balancing the Crimson Court Sets - see discussion under the Design Philosophy thread. Also, some ongoing balance changes.

Balance Changes:

Critical Dice
- reduced to +15% DMG if in position 1

(Finale had some power added back in, and the set has a stronger bonus for position 1 damage, so this wasn't as necessary.)

Legendary Bracer
- (fixed) reduced to +10% Stress

(This was a minor bug, I had intended it to be only +10%.)

Martyr's Seal
- increased to -8 DODGE

(This still felt just a little too powerful - and lower dodge will help your character get closer to those Death's Door buffs.)

Sacrificial Cauldron
- reduced to -10% Bleed Skill Chance

(The set has stronger bleed protection, and I didn't want as much overlap between trinkets.)

Sun Ring
- removed +3% CRT if Torch above 75

(I don't want this trinket to become completely useless, but even after the first round of changes, it felt overly strong. I will revisit if it feels too weak now.)

Youth Chalice
- removed -10% Stress

(This was probably a little overtuned, since it was protecting both health and stress. For stress reduction, Vestal still has Sacred Scroll.)


Shieldbreaker Changes:

Venomous Vial
- removed -10% Blight Resist

(I like having one of the common trinkets be "free" of penalties so that players can use it right off.)

Shimmering Scale
- added +30% Move Resist

(This trinket needed a little more power to be useful, so I moved the Move Resist over from the Footwraps. It's arguably not a great stat for her, but should make this a little more worthwhile.)

Dancer's Footwraps
- removed +40% Move Resist
- added +30% Move Skill Chance
- added -20% Stun Resist

(This is still primarily a speed boost trinket, but now helps Puncture take effect to line an enemy up for additional damage potential.)

Fanged Spear Tip
- removed +25% DMG vs Marked
- added +15% DMG if in position 1
- added +3% CRT if in position 1
- added -1 SPD

(Completely reworked. The Spear is now built around direct damage from the first position - e.g., Impale. See the Set trinkets for vs. Marked.)

Cuirboilli
- removed -1 SPD
- added +30% Bleed Resist
- added -8 DODGE

(I added some help for annoying bleeds that ignore Aegis. The Dodge penalty is significant, but shouldn't limit her as much as the Speed penalty, and, well, she still has Aegis for defense.)


Crimson Court Set Changes:

Abomination Set Bonus
- removed +20% DMG if in rank 1
- added +20% DMG Melee Skills
- +3% CRT Melee Skills

Shameful Shroud
- (no changes)

Osmond Chains
- reduced to -1 SPD

(Generalizing the set bonuses so that they're available at other ranks should help make this more relevant; also reducing the stat penalty a bit.)

Antiquarian Set Bonus
- (no changes)

The Master's Essence
- (no changes)

Two of Three
- (no changes)

(This set was already just about everything the Antiquarian could need.)

Arbalest Set Bonus
- removed +25% PROT
- added +30% Move Resistance
- added +30% Stun Resist

Childhood Treasure
- (no changes)

Bedtime Story
- (no changes)

(Being able to stay put and cranking out damage is more important than protection against direct damage for the Arbalest. Other stats are solid.)

Bounty Hunter Set Bonus
- (no changes)

Crime Lords' Molars
- removed -10 DODGE
- added +10% DMG
- added -1 SPD

Vengeful Kill List
- (no changes)

(This set felt like it needed just a bit more damage to be relevant. With the extra offensive power, I changed the penalty to speed to balance it out a bit more.)

Crusader Set Bonus
- (no changes)

Glittering Spaulders
- removed -2 SPD (to Signed Conscription)

Signed Conscription
- added -1 SPD
- added +25% DMG Ranged Skills

(The stats here are solid, but distribution didn't feel right - I reduced the speed penalty and moved it to the stronger item. Also added ranged damage, so that one of the most meme-y abilities in the game would actually be borderline relevant.)

Flagellant Set Bonus
- removed +10 DODGE
- added +30% Stun Resist
- added +3% CRT vs Bleeding

Chipped Tooth
- added +20% Healing Received
- added -8 DODGE

Shard of Glass
- removed -20% Bleed Resist
- added +15% DMG if HP below 50%
- added +20% Debuff Skill Chance

(A very weak set to start with, so I added stats for both offensive and defensive power, and the dodge penalty will help create more low health situations, which could actually increase the Flagellant's power.)

Grave Robber Set Bonus
- added +8 DODGE (from Sharpened Letter Opener)

Absinthe
- removed -20% MAX HP
- added +1 SPD

Sharpened Letter Opener
- removed +5 DODGE
- added +10% Stress

(The intent of this set is to support consistent blight and melee damage output - the problem was that the bonuses weren't enough, and the penalties too significant. I've kept the design but adjusted secondary stats to help make it more playable.)

Hellion Set Bonus
- (no changes)

Lioness Warpaint
- added +15% DMG
- increased to +15% Stress

Mark of the Outcast
- (no changes)

(Solid set to begin with, just needed more consistent damage output. No support for her best ability, the double stun, is intentional - she should have to choose between damage and control.)

Highwayman Set Bonus
- removed +45% Virtue Chance (to Shameful Locket)
- added +10% DMG
- added +3% CRT (from Shameful Locket)

Bloodied Neckerchief
- (no changes)

Shameful Locket
- removed +3% CRT
- added +45% Virtue Chance
- reduced to +10% Stress

(Stats on the set were useful, but not quite enough, and distribution across the set was odd, so added in some additional power and moved stats around so both the individual trinkets and the set are worth using.)

Houndmaster Set Bonus
- (no changes)

Evidence of Corruption
- (no changes)

Battered Lawman's Badge
- (no changes)

(This set has solid stats all around, and seems to be strong enough to be worth using.)

Jester Set Bonus
- added +12% Deathblow Resist

Tyrant's Tasting Cup
- reduced to +10% Stress

Tyrant's Fingerbone
- removed -15% MAX HP
- added +25% DMG if in position 1
- added -10% Virtue Chance

(This set provides support for Solo/Finale and stress healing, and not much else - that's not a bad thing, it just needed stronger stat lines to be worthwhile.)

Leper Set Bonus
- added +30% Move Resistance

Last Will and Testament
- reduced to -6% Death Blow Resist
- added +20% Healing Received

Tin Flute
- (no changes)

(The idea is to help the Leper tank the front line, so added some Move Resist to help him stay put. Also adjusted the numbers a little to help keep him at high health, and to keep him out of the graveyard.)

Man-at-Arms Set Bonus
- (no changes)

Old Unit Standard
- (no changes)

Toy Soldier
- +4 SPD on First Round

(This is a very solid set all around, but Toy Soldier felt a bit underwhelming, so added a first-turn move bonus to help put up a buff/debuff or a guard.)

Occultist Set Bonus
- (no changes)

Blood Pact
- (no changes)

Vial of Sand
- added -10% Stress

(For a set focused on low light runs, this is more or less good enough - added a little stress reduction as the Vial of Sand felt a bit weak.)

Plague Doctor Set Bonus
- added +12 ACC

Subject #40 Notes
- (no changes)

Dissection Kit
- added -20% Healing Skills

(Overall stats were not quite strong enough, so I added accuracy, which will go a long way to making this set viable. Accuracy/damage/stun is a powerful enough combination that it needed an offset, so added a small healing debuff.)

Shieldbreaker Set Bonus
- (no changes)

Obsidian Dagger
- added +25% DMG vs Marked
- added -1 SPD

Severed Hand
- (no changes)

(Additional support for extra damage, with proper preparation. Speed penalty is significant, but will often help her go after a mark has been put down for maximum damage.)

Vestal Set Bonus
- added +12 ACC
- removed +35% Stun Skill Chance

Atonement Beads
- reduced to -10% Virtue chance

Salacious Diary
- reduced to -1 SPD

(Removed the anti-synergy of the stun bonus, and added in accuracy to help offset one of Vestal's more serious weaknesses. I think this still needs some additional power; will have to think about how to add power while still keeping the flavor.)
Runix  [developer] 25 Nov, 2017 @ 8:36pm 
Version 2.6:

* Some balance changes, but also a certain amount of recoding how certain trinkets work. The recoding allows for some fine-tuning of the more problematic trinkets like the Slayer and Light/Dark items.

Balance Changes:

Vvulf's Tassle
- added +15% DMG

(This is a reward for one of the most difficult fights in the game, and while it was good, it wasn't good enough. "Power creep" yes, because if you manage to beat Vvulf, you deserve power creep.)

Atonement Beads
- added +15% DMG
- reduced to +15% DMG Melee Skills
- added +30% DMG if Afflicted
- removed +3% CRT Melee Skills
- reverted to -15% Virtue chance

Salacious Diary
- added +50% Healing Skills if Afflicted

(The more I looked at this set, the weaker it looked. This isn't much extra power, but should help a bit, and stick with the theme of direct damage, heals, and afflictions.)


Slayer Ring Rework:

(All the slayer rings looked weaker with Bloodsuckers running rampant, which dilutes the number of enemies of a specific type you may meet. Also, now that they're Rare, more powerful is fine, so I am reversing the secondary "vs enemy" stat.)

Beast Slayer's Ring
- removed -10% Disease Resist vs. Beast
- added +10% Disease Resist vs. Beast

Eldritch Slayer's Ring
- removed +10% Stress DMG vs Eldritch
- added -10% Stress DMG vs Eldritch

Man Slayer's Ring
- removed -10% Bleed Resist vs Human
- added +10% Bleed Resist vs Human

Unholy Slayer's Ring
- removed -5 ACC vs Unholy
- added +5% PROT vs Unholy


Light/Dark Rework:

(Most of the changes here are to help these items be a bit more thematic. Adding in a bit more power to the Sun Ring, which I think was too hard hit in 2.5, particularly with the speed now being conditional.)

Dark Bracer
- changed -10% Chance Party Surprised to -10% Chance Party Surprised if Torch below 26

Dark Crown
- changed -10% Chance Party Surprised to -10% Chance Party Surprised if Torch below 26

Moon Cloak
- changed -10% Chance Party Surprised to -10% Chance Party Surprised if Torch below 26

Moon Ring
- changed -10% Chance Party Surprised to -10% Chance Party Surprised if Torch below 26

Solar Bracer
- changed +1 SPD to +1 SPD if Torch above 75

Solar Crown
- changed +1 SPD to +1 SPD if Torch above 75

Sun Cloak
- changed +1 SPD to +1 SPD if Torch above 75

Sun Ring
- added +2% CRT if Torch above 75
- changed +1 SPD to +1 SPD if Torch above 75


Recoding:

(I recoded how several trinkets work in order to get away from using backer trinket stats, which was kind of a hack - some numbers have been slightly adjusted at the same time.)

Ancestor's Candle
- increased to -10% chance to surprise monsters

Ancestor's Tentacle Idol
- (recoded, no changes)

Eldritch Killing Incense
- (recoded, no changes)

Fortifying Garlic
- increased to -10% chance to surprise monsters

Move Amulet
- (recoded, no changes)

Vengeful Greaves / Vengeful Boots
- (recoded, no changes)
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