ARK: Survival Evolved

ARK: Survival Evolved

Dynamic Fence System
 This topic has been pinned, so it's probably important
wuzzy  [developer] 26 Jun, 2017 @ 3:27am
Configuration Settings - GameUserSettings.ini
Ini file overrides

in GameUserSettings.ini in a section named:

DynamicFenceSystem

the following settings can be used (shown with default values):

FenceBaseDamage=100 FenceStunDamage=1 FenceDamageInterval=10 FenceDamageIntmpulse=100000.0 PreventTeamDamage=True LampIntensity=40000 DamageHealthMultiplier=0.1 DamageAsPercentOfHealth=True DisableGateAutoLevel=False StunOptionDisabled=False

If DamageAsPercentOfHealth is set true (default) then damage is calculated by multiplying the max health of the target by DamageHealthMultiplier (must be in range 0 > x < 1 1 will instant kill any target 0.1 will take 10% of it's health. This means the damage done scales with the dino health.

if DamageAsPercentOfHealth is set false then the FenceBaseDamage is used as a constant damage to apply to all targets. so large dinos will take proportionally less damage than small ones.

FenceStunDamage is the amount of damage to deliver in stun mode. 1 is equivalent to a base electric prod and yields 266 torpor.

FenceDamageInterval is used to set the delay between shocks in seconds.

FenceDamageIntmpulse sets the push back impulse when the damage is applied. The default value kicks back a human a meter or so.

PreventTeamDamage if set true (default) will prevent the fence damaging team members or dinos.

LampIntensity can be used to vary the light put out by the post lamps.

DisableGateAutoLevel if set true will remove the gate auto-leveling feature.

StunOptionDisabled if set true will prevent the switching of fences to stun mode.