ARK: Survival Evolved

ARK: Survival Evolved

Dynamic Fence System
RagingSaint 19 Jul, 2017 @ 3:56pm
fence height feedback & suggestions
first things first, awesome mod, i absolutely love it.
no more building walls with a cruel snapsystem (though s+ helps with that) and after you managed to build them they look incredibly ugly, thank you for that :)

regarding height
while testing i noticed that the following dinos had some trouble with the fence
  • titan: is able to simply walk over it (might actually be intentional or a plausible feature since that thing is like 100 times larger)
  • bronto: is able to walk over the fence most of the time (especially if you ride them)
  • giga: has magical ninja skills to climb over the fence, seems to be related to minor height differences between posts, when the giga walks from higher to lower posts (since its only happened on that one location i assume the fence is )

regarding depth
while moving the posts closer together is mostly sufficent to close gaps i noticed that its difficult in case of auto-leveled gates to get them away. only tested that with myself crawling beneath it, no idea if creatures can get below it while its set to stun/kill.

suggestion: snapable upgrades
a possible solution and great addition could be upgrades that snap to the fenceposts/gates, though that are just suggestions, feel free to come up with other solutions.. or more upgrades ;)
  • concrete upgrade: adds a small concrete wall below the fence to close those gaps where those filthy pegos sneak in to steal your stuff (could also change the auto-level gravel ramps to concrete ones) - take a look at the rex perimeter fence from jurassic park[vignette2.wikia.nocookie.net], that should make it clear what i mean
  • height upgrade: can be built on top of the fence and extends its capability to keep larger creatures in or out (maybe reduce the fence post in size so it is not able to protect from larger carnivore)
  • lamp upgrade: changing the hide/show to an actual upgrade, maybe add the option to change color/intensity ingame (like the s+ lamp)
  • high voltage upgrade: increased damage but higher powercost, disables stun (if that actually is a thing, no idea how that whole power system in ark works.. or if it would even be possible to manipulate those values by something snaped to it)

durability
what damage tier (thatch, wood, stone, metal, tek) do the objects actually have?
could not find it out myself since my singleplayer testworld had a hick up while testing, with the result that structures did not take damage when they should.. even vanilla structures became immortal somehow (seems to only be that world.. no idea why.. dont believe its tied to your mod though since vanilla and other mods did not work either and i did not have a similar issue on the dedicated server where the playing happens)..

plattform saddles
you can build a fence on plattform saddles, set up a controller, connect them (lights turn red/blue) but the fence does not deal damage, intentional for balancing reasons or bug?
correct me if im wrong but, if it is intentional the lamp should not turn red/blue like it does in water, or should it?


regards
saint
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Showing 1-12 of 12 comments
wuzzy  [developer] 19 Jul, 2017 @ 4:13pm 
Don't think we are going to stop a titan!

Giga, was your fence electrified? would like to know. Same question for the Bronto?

With the auto level gate, I normally snap one post to the gate then place another almost next to it on the ground to prevent the gap. They are relatively cheap place one at the bottom of any slope to follow the ground line. Again if electrified should not get anything underneath.

Like your upgrade ideas.
wuzzy  [developer] 19 Jul, 2017 @ 4:19pm 
Should be destroy by explosive only.

Electrification should fail in water, no light (the games decision, not mine, about what in water means, seems to vary from wet sand to actual feet wet)

build on saddles is one I had not thought of! and not one I have looked into. Don't know offhand what the rules are. But game does wierd stuff with moving and collisions. Stuff passing through walls on rafts etc. May be falling foul of this. Its an overlap volume that triggers the attacks.
wuzzy  [developer] 19 Jul, 2017 @ 4:22pm 
Unfortunately there is no concept of 'power' in the electrical system, electricity is there or not, would be nice to need more capacity to do more damage/run more fence, but not with the current system.
wuzzy  [developer] 19 Jul, 2017 @ 4:30pm 
Back to the saddle, does it do damage while you are stationary? in the same way raft walls are solid when the raft stops, but quantum tunnels develop when the raft moves.
RagingSaint 19 Jul, 2017 @ 5:02pm 
fences are all the time electrified and set to kill (saddles tested on both modes), did my tests with default settings.


saddles:
hiting trikes, brontos and paras in different bodyparts did not do damage when the platform-creature(quetz or paracer) was moving, standing, mounted or dismounted.

did not test the boats since they are waterbased (thought they would not be able to be electrified), im going to test that later and let you know whats up with the boats.


i wonder if spikes actually work (should be buildable on platforms when i change a setting).. if they work maybe they could provide some help to get the fence working on the saddles/boats. will test that too and get back to you later.
wuzzy  [developer] 20 Jul, 2017 @ 2:02am 
Thanks, useful stuff!

May be height related, need to look at the collision volumes of the dinos, if they don't intersect the trigger volume of the fence it wont fire. Maybe paracer saddle is above the dino collision? Don't know.

I'd expect the surface of the raft to be classified 'out of water' as it's a dry surface, but don't know.
RagingSaint 20 Jul, 2017 @ 4:16am 
additional testing shows that spikes do not work on saddles after you allow them to be built on platforms. (testet on v263 and damage enabled for wild dinos)

a fence on a boat is able to be electrified as long as it is above water surface (as expected) but does not deal damage, just like on saddles.

fence collision does work.. same funky way walls do work.


to keep it balanced with vanilla ark i would like to suggest that fences are tied to "OverrideStructurePlatformPrevention" in the serversettings
false=not buildable or (if possible) unable to be electrified
true=buildable or (if possible) able to be electrified
wuzzy  [developer] 20 Jul, 2017 @ 4:23am 
I'll take a look, Just testing a new version, Posts are 2m higher, belly level on a giga. Holds a Giga without electrification in a test pen on the ADK. I'll build and release later today. I am not changing the gates yet, want to get the post height right before I go through the hassle of modifying the gate model :-)
wuzzy  [developer] 20 Jul, 2017 @ 5:17am 
Posting new video of the 7 bar fence test, relatively flat gorund, so probably need your wonky ground test again! but seems to work. Couple more tests and i'll release a version.
RagingSaint 20 Jul, 2017 @ 4:58pm 
just tested the new height on my "wonky grounds", works well.
no more gigas ninjaing over the fence and brontos respect the fence too :)

titans still walk over it, as expected, the right height for them seems to be 5 walls in height, ~2 more wires could be enough to cover them.. however i could not manage to block a titan with a levitating fence in the height a wall would reach.. (might just be that collisions act funny when building that way)
if you want to cover titans with the fence too (now or in the future) that should be a good start to find the right height to keep them out.
wuzzy  [developer] 21 Jul, 2017 @ 2:00am 
Many thanks, I need to change the gate height to match next, take me a little while to do that.
DovahkiIT™ 21 Jul, 2017 @ 10:03am 
@ Wuzzy, about your question on main page....i think all ideas is a good think, but mostly important is keeping low the mod size, like it's in this moment 50mb. More items mean more mb, so more waiting for server and game loading, and as you know usually the dedicated server have right much mods to load. I also think this mod don't need more items like electrified floors or Others, rather some additional feature like a bubble that show the max range of fences covered by controller, or the electrified doors.
Last edited by DovahkiIT™; 21 Jul, 2017 @ 10:18am
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