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Giga, was your fence electrified? would like to know. Same question for the Bronto?
With the auto level gate, I normally snap one post to the gate then place another almost next to it on the ground to prevent the gap. They are relatively cheap place one at the bottom of any slope to follow the ground line. Again if electrified should not get anything underneath.
Like your upgrade ideas.
Electrification should fail in water, no light (the games decision, not mine, about what in water means, seems to vary from wet sand to actual feet wet)
build on saddles is one I had not thought of! and not one I have looked into. Don't know offhand what the rules are. But game does wierd stuff with moving and collisions. Stuff passing through walls on rafts etc. May be falling foul of this. Its an overlap volume that triggers the attacks.
saddles:
hiting trikes, brontos and paras in different bodyparts did not do damage when the platform-creature(quetz or paracer) was moving, standing, mounted or dismounted.
did not test the boats since they are waterbased (thought they would not be able to be electrified), im going to test that later and let you know whats up with the boats.
i wonder if spikes actually work (should be buildable on platforms when i change a setting).. if they work maybe they could provide some help to get the fence working on the saddles/boats. will test that too and get back to you later.
May be height related, need to look at the collision volumes of the dinos, if they don't intersect the trigger volume of the fence it wont fire. Maybe paracer saddle is above the dino collision? Don't know.
I'd expect the surface of the raft to be classified 'out of water' as it's a dry surface, but don't know.
a fence on a boat is able to be electrified as long as it is above water surface (as expected) but does not deal damage, just like on saddles.
fence collision does work.. same funky way walls do work.
to keep it balanced with vanilla ark i would like to suggest that fences are tied to "OverrideStructurePlatformPrevention" in the serversettings
false=not buildable or (if possible) unable to be electrified
true=buildable or (if possible) able to be electrified
no more gigas ninjaing over the fence and brontos respect the fence too :)
titans still walk over it, as expected, the right height for them seems to be 5 walls in height, ~2 more wires could be enough to cover them.. however i could not manage to block a titan with a levitating fence in the height a wall would reach.. (might just be that collisions act funny when building that way)
if you want to cover titans with the fence too (now or in the future) that should be a good start to find the right height to keep them out.