Team Fortress 2

Team Fortress 2

Ye Olde Harveste v4 (Medieval Harvest)
Some feedback on the screenshots.
I don't see a screenshot of the spawn, but seeing how this is medieval, it either has very standing out spawndoors, or none at all. If the option none at all is taken, you probably have a big problem of spawncamp, beacause one sniper at either side of the spawnbuilding can completely shut down a team. Could you lift the spawnroom up, and have the doorways in the air, so that you can't shoot through them. This way you also can't get back into spawn, so for this, a rather unique solution is at hand: a drawbridge. On the right hand side of your spawn, after spawning, you're covered by a metal plating, so you can't be shot immediatly. Instead of this plating, which is useless seeing how the doors are now 6 feet higher, a balcony can be placed. This way you'll be standing on a balcony with fireopits when leaving spawn on the right, and immediatly fall down on the left entrance. This balcony has the drawbridge attached to it, and it's located along the frontside of the building. This drawbridge will be lifted above the floor when passive, but then standing underneath it, or in the area around it, it will be drawn, so that you may go back into spawn. This is however only for the team taht spawns there, so that only they may go back in, and no enemy snipers.
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Showing 1-3 of 3 comments
Mudkip3003 25 May, 2017 @ 1:12pm 
He brings up a good point! My suggestion would be to open up more space behind the usual spawn point, spawn there, and have a few routes to exit including the original ones without the metal doors, sort of like how you're protected by several walls and hallways in DeGroot Keep.
maxgb2000 28 May, 2017 @ 9:44pm 
there are screenshots it seems to have sliding glass doors
or simply just make an invisible spawndoor.
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Showing 1-3 of 3 comments
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