Starbound

Starbound

Craftable Concoctions
 This topic has been pinned, so it's probably important
Audie  [developer] 29 May, 2017 @ 9:27pm
Potion balancing
I've done my best to make the potions suitable for all levels of play, from your first lush planet to your gritty adventures on magma planets; however I don't have enough time to test all of the items thoroughly. If you find yourself thinking potions need a slight damage buff or a nerf to the amount of potions you get per craft, leave your insights here!
Last edited by Audie; 29 May, 2017 @ 9:27pm
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Showing 1-5 of 5 comments
leeal 8 Dec, 2019 @ 9:47pm 
probably won't be read, but im kind of unhappy with the AoE of the potions; the clouds spawned spread out very quickly, and though it's a wide AoE, it feels stilted. instead of just 3 (that i observed), maybe it should be 5-6 clouds
Audie  [developer] 8 Dec, 2019 @ 10:25pm 
@lametastic

I'll look into it! Adjusting the amount of clouds isn't hard at all.
leeal 8 Dec, 2019 @ 10:54pm 
Originally posted by Audie:
@lametastic

I'll look into it! Adjusting the amount of clouds isn't hard at all.
oh, thank you for reading and taking it into consideration, i saw the thread was started in 2017
leeal 9 Dec, 2019 @ 1:51pm 
after a while of thinking i think i realized my issue; after a while the potions go from viable, to basically unviable because of the fact they just kinda sneeze on late game enemies.

instead of a flat out damage upgrade, maybe an upgrade system where you add extra things to existing potions could help late-game players use them effectively? kinda sucks having a mad scientist character with a bunch of Madness-related FU weapons, but basically no Concoction ones.
bidiguilo 13 Oct, 2023 @ 3:58pm 
Originally posted by leeal:
Originally posted by Audie:
@lametastic

I'll look into it! Adjusting the amount of clouds isn't hard at all.
oh, thank you for reading and taking it into consideration, i saw the thread was started in 2017

im still hopeful they will eventually do it someday
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