Steel Division: Normandy 44

Steel Division: Normandy 44

Storm in the West'44
Minnus  [developer] 30 Jun, 2017 @ 12:39pm
Report bug section
If you encounter any bug, report here !
thx
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Showing 1-15 of 102 comments
valdhans 1 Jul, 2017 @ 9:54am 
This MOD has problems with his hands in the tank crews, the problems were resolved in Vanila. (Beo. Pz. IV H, Königstiger H)
Cryptic 22 Jul, 2017 @ 9:44am 
DELETED ALL MY BATTLEGROUPS. CANT GET THEM BACK
Gurn 23 Jul, 2017 @ 1:34am 
In 21 panzer deck, Im pretty sure its Reihenwerfer and/or R-vielfachwerfer sound when launching causes loss of all sound in game for host and other players, then game doesnt shut down properly. Has happened more than once so have removed from decks for now. Other than that keep up the great work, very good mod.
MrCrisps  [developer] 23 Jul, 2017 @ 4:22pm 
Interesting thing you've found Gurn. I'll try to see what's could be causing that. Thanks for the report.
Stormleecher 26 Jul, 2017 @ 8:44am 
@Gurn

Oh boy ! That's the only bug that upsets me so much !
Sometimes everything is fine until the end of match, sometimes, yeah, the audio just stop working but the game continues - for a moment - and then freezes.

I'll look for this 21. Panzer Deck and report if I find something.
Thanks for pointing this.
inakicoaz 2 Aug, 2017 @ 12:32am 
The firefly harris in the guards armored has different point values in the card and in it's specification.
200 in the card and 210 in the specification
It happens also the same with the Tiger E Wittman in the SS Pazer
215 in the card and 235 in the specification.
𝕲𝖑𝖆𝖘 3 Aug, 2017 @ 1:31pm 
Not shure if bug or feature, but 2-man flamer units dont fire the flamethrower unless ordered to fire on postition. Not shure if this is the same case with larger flamer squads or just 2-man size. P.S. not shure if this is the same case wih allied units i've only tride with axis.
MrCrisps  [developer] 3 Aug, 2017 @ 10:02pm 
Ok Oliver, thanks for the report. I'll try to find what's going on with those units.
DJ_RODR1GU3Z 13 Aug, 2017 @ 6:17am 
Just wanted to check if this was intentional or not.
The Tank Aces don't Have the new HVAP/Sabot Rounds added, this includes Barkman and Wittman for tanks that have the new Ammunition (Tiger 1 and Panther).
And i also wated to check if thew Fireflies would be recieving some Sabot (for both normal and Harris).
Cheers.
Keep-up the good work mate!
MrCrisps  [developer] 13 Aug, 2017 @ 8:23am 
I have some weird issues with the Aces units actually, I don't know what's causing them for the moment.
As for the Fireflies and Achilles, I don't know yet, as I don't have sufficient data to add the APDS rounds for them.
Blub0r2k 13 Aug, 2017 @ 1:37pm 
1. you can't save a deck for the Haudegen division, the game will crash for me every time.
2. all off-map howitzers lack of power compared to the normal artillery pieces, the 390mm naval Artillery has less damage than a 150mm SPG.
3.the HE Data for the Avre is, lets call it suboptimal. i know it should be a special vehicle but the spigot mortar didn't had this much power actually. the "Flying dustbin" demolition bomb had a warhead of 28pounds (~12,4Kg), as reference, the 150mm RP3 Rockets mounted on various british planes had a warhead of around 15Kg. So yes, it had a biger warhead than most of the artillery pieces, but not that much as ingame value shows.
3. Range off support vehicles is pretty odd. maybe you should sort them by muzzle speed/range. as it isn't obvious why the 1055mm StuH42 has les range than an ordinary sig33. infantry gun as the first had more max range than the other. even tho, why does the centaur has 10mm more range than the 105mm sherman and the stuh42 ?

i really like the mod, theese are the only things i found odd.

greetings, from one mod dev. to the other ;)

inakicoaz 16 Aug, 2017 @ 10:14am 
The french (BG) M10A1 has lost the machinegun if we compare it with the american (BG).
In the french one the HVAP is in the same place of the 12.5 machinegun, and that isn't happening in the american TD.
MrCrisps  [developer] 16 Aug, 2017 @ 10:20am 
Thanks inaki, i'll see that.

@Blub0r2k : 1) The 716th Infantry works for me, maybe one unit which is missing some reference. If you would send me a screen of ur BG composition, it would help greatly.
2) yeah, I haven't modfified them yet. I'll do it soon.
3) I agree, but the issue is that it has so many weak points already that having a boosted destruction power for its shell is not too much I think.
4) I tried to adjust the ranges for the howitzers in the last update. Tell me if you see anything weird.
Last edited by MrCrisps; 16 Aug, 2017 @ 10:27am
T3485 24 Aug, 2017 @ 6:16pm 
causes crashes here and there
i hadnt used this mod in a little while but as soon as i clicked to start the game out of deployment mode it crashed
MrCrisps  [developer] 29 Aug, 2017 @ 9:36am 
Was it in Campaign Castigator? If so, it's to be expected. The mod isn't really compatible with the vanilla campaign.
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