Unturned

Unturned

Rochstolm
 This topic has been pinned, so it's probably important
Miglo  [developer] 27 May, 2017 @ 4:44pm
Map Bugs
Pls only use this discussion to report bugs in the map.
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Showing 1-15 of 31 comments
Anskee 2 Jun, 2017 @ 12:16pm 
why the heck can you salvage some of the walls
RivlWolf 2 Jun, 2017 @ 2:14pm 
thats technicaly a bug also miglo you should add some moded items liek some of the more popular moded guns and backpacks and stuff i would recomend doomsdays pack of guns
paulson 2 Jun, 2017 @ 6:46pm 
Dammit map dev there was a HUGE bug on the ground, I mean those things are scary :steamfacepalm:
Last edited by paulson; 2 Jun, 2017 @ 6:46pm
RivlWolf 2 Jun, 2017 @ 7:09pm 
XD
RivlWolf 2 Jun, 2017 @ 7:10pm 
but yeah miglo consider adding moded guns and ur map will get ten times more populare
chevy 3 Jun, 2017 @ 7:27pm 
Whenever I launch this my game crashes.
Kamitsuki1337 4 Jun, 2017 @ 12:03am 
Originally posted by Anskee:
why the heck can you salvage some of the walls
Because he placed them down in editor but they can be crafted also in-game so you can salvage everything that you placed in editor but can be crafted in-game.
there are random places where i always crash after a minute.
Last edited by gloves that dont fit; 4 Jun, 2017 @ 12:33am
Trazihn' 4 Jun, 2017 @ 1:40am 
so cool,u are german ?
CozyRogers 4 Jun, 2017 @ 7:13am 
Some of the slavageable objects I've found so far;

1. signs by the fences north of the observatory
2. planters in the laboratory (leaves floating bushes behind)
3. The glass doors (and interior white walls?) in the Vossevangen hospital (leaves floating doorhandles behind)
4. The glass separators in the main Voss Airport building. They also stick down through the floor and into the hallway underneath.
5. The logs in the sawmill, that run through the waterwheels and the saw blades. Also, the support beams holding the sawmill platform up.


Other bugs/issues:

1. The lights by the laboratory helipad are on, but the facility has no other lighting xD
2. z-fighting (overlapping, flickering textures) in the dark part of the laboratory, near the glowing green zombies/boss zombie (the upper of these two areas, first level down from the top). It's in the hallway, near the elevator shaft.
3. Many of the houses in minor towns (Hellesoy, Byrknes, Kolltveit) are completely empty, with loot sitting on the floor.
4. Zombies spawn at some of the platforms in the lab elevator shaft, making it impossible to dismount from the ladder without being eaten. Cant be 100% sure somebody didn't lure them there, but figured I'd post it here just in case.
5. The black asphalt texture on the ground in some of th e major cities sounds like snow when you walk on it
6. Really bad z-fighting wherever two railroad tracks merge together. Most noticeable at Entakt
7. The barracks buildings near the boss zombie in Voss Airport are empty, loot on floor
8. Odd z-fighting on the exterior surfaces of... seemingly all the white buildings in Voss Airport (hangers and main airport facility). This one might be some kind of issue on my end, but it's possible you accidentally duplicated all the airport buildings?
9. All of the zombies in the Sukker-Furu roundabout wear matching plaid shirts. I happen to like this one, but I'm still not sure if it's a bug regardless, so just fyi :P
10. The railings in the ship repair building are not solid, you can walk through them
11. The opening windows in the orphanage are a little bit too wide, and clip through the window frames

Great map! Hope this helps :3
Last edited by CozyRogers; 4 Jun, 2017 @ 7:20am
Miglo  [developer] 4 Jun, 2017 @ 6:57pm 
@youthfulinferno i would like to keep my maps as simple as possible by maintaining original vanilla loot spawns. This map has the vanilla loot tables used directly from Russia, as a result, modders are able to have their items spawn automatically on Russia, this map, and any map using the loot tables in which the mod creator has added their item.
Miglo  [developer] 4 Jun, 2017 @ 6:58pm 
@escept thank you for reporting, i'm going to try and work through the cause of the crashes, can you tell me specifically where you are crashing? I'll try and fix it, thank you.
Miglo  [developer] 4 Jun, 2017 @ 6:59pm 
@zekten pls use this only for bug reporting xd, and no haha I am not german! I am from the U.S.
Miglo  [developer] 4 Jun, 2017 @ 7:03pm 
@CozyRogers holy moly this helps a lot actually, thank you so much!
1. I don't mind the salvagable walls, i might avoid it in the future but for now it's not a priority.

1. haha yeah i wanted to spice it up a bit but i guess i fell short, i will probably remove it.
3. I didn't give much attention to interiors this time around, as i wanted to focus on the environment and such, but i will get around to adding more furnishings.
9. Those zombies are all part of the "camp" zombie group, so that's why. Haha yeah i kinda like it.
10. I believe that is just the way the object is. I noticed that myself and didn't quite know how to fix it, but i'll take a look at fixing it anyway.
11. I'll remove those.

Everything else I'll make sure to go in a fix as soon as i get a good chance, thank you so much!
Miglo  [developer] 4 Jun, 2017 @ 8:57pm 
To everyone who crashes upon launching the map, try turning down your graphics. This is a temporary fix, I will investigate it further.
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