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1. signs by the fences north of the observatory
2. planters in the laboratory (leaves floating bushes behind)
3. The glass doors (and interior white walls?) in the Vossevangen hospital (leaves floating doorhandles behind)
4. The glass separators in the main Voss Airport building. They also stick down through the floor and into the hallway underneath.
5. The logs in the sawmill, that run through the waterwheels and the saw blades. Also, the support beams holding the sawmill platform up.
Other bugs/issues:
1. The lights by the laboratory helipad are on, but the facility has no other lighting xD
2. z-fighting (overlapping, flickering textures) in the dark part of the laboratory, near the glowing green zombies/boss zombie (the upper of these two areas, first level down from the top). It's in the hallway, near the elevator shaft.
3. Many of the houses in minor towns (Hellesoy, Byrknes, Kolltveit) are completely empty, with loot sitting on the floor.
4. Zombies spawn at some of the platforms in the lab elevator shaft, making it impossible to dismount from the ladder without being eaten. Cant be 100% sure somebody didn't lure them there, but figured I'd post it here just in case.
5. The black asphalt texture on the ground in some of th e major cities sounds like snow when you walk on it
6. Really bad z-fighting wherever two railroad tracks merge together. Most noticeable at Entakt
7. The barracks buildings near the boss zombie in Voss Airport are empty, loot on floor
8. Odd z-fighting on the exterior surfaces of... seemingly all the white buildings in Voss Airport (hangers and main airport facility). This one might be some kind of issue on my end, but it's possible you accidentally duplicated all the airport buildings?
9. All of the zombies in the Sukker-Furu roundabout wear matching plaid shirts. I happen to like this one, but I'm still not sure if it's a bug regardless, so just fyi :P
10. The railings in the ship repair building are not solid, you can walk through them
11. The opening windows in the orphanage are a little bit too wide, and clip through the window frames
Great map! Hope this helps :3
1. I don't mind the salvagable walls, i might avoid it in the future but for now it's not a priority.
1. haha yeah i wanted to spice it up a bit but i guess i fell short, i will probably remove it.
3. I didn't give much attention to interiors this time around, as i wanted to focus on the environment and such, but i will get around to adding more furnishings.
9. Those zombies are all part of the "camp" zombie group, so that's why. Haha yeah i kinda like it.
10. I believe that is just the way the object is. I noticed that myself and didn't quite know how to fix it, but i'll take a look at fixing it anyway.
11. I'll remove those.
Everything else I'll make sure to go in a fix as soon as i get a good chance, thank you so much!