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+15% Afterburn
-40% Weapon Switch Speed
NO Airblast
-50% airblast cost
-20% weapenswitch speed
+15% dmg for all sources
No flames No afterburn
M1 to rapid fire a toxic airblast that does not push people or projectile
M2 to use normal airblast bust stil toxic
This flamethrower is more a gasthrower (in my head) and does the same dmg as a flamethrower +25% but no after burn meaning you need to stick to your target and use your cheap airblasts to trap them.
This weapen will make it that airblasters get a new way of playing and not give the m1+w pyro's and other weapen.
This seems like the best one here IMO.
BTW, I don't own this item.
Weapon fire Mustard Gas, not Flame
Afterburn effect changed - Charactor hit by gas will start Coughing and Make Choking sound, not yelling 'Fire!!!'. Their Skin will become pale.
Upside :
+30% afterburn
+25% weapon effect range
Enemy hit by gas will slow down for -20% while afterburn
Downside :
-10% damage
-50% Weapon Switch Speed
No Airblast
How'bout this?
It'll make this weapon wide-area covering support weapon, JUST LIKE REAL MUSTARD GAS.
+999% Afterburn damage.
+999% Afterburn time.
+999% Airblast force.
+999% Ammo capacity.
+999% Weapon range.
+999% Weapon switch speed.
+999% Movement speed.
Does no damage if the wearer is doing M1+w.
Works under water.
Can penetrate walls, ceilings, floors.
Provides mini-crit resistance when equipped.
------------------------------------------------------------------------------------------------------
Unique :
Weapon fire Mustard Gas, not Flame
Afterburn effect changed - Charactor hit by gas will start Coughing and Make Choking sound, not yelling 'Fire!!!'. Their Skin will become pale.
Upside :
+30% afterburn
+50% weapon effect range
Enemy hit by gas will slow down for -20% while afterburn
Downside :
-25% damage
-50% Weapon Switch Speed
No Airblast / No Random Crit
While Firing, Pyro will slow down for -30%
------------------------------------------------------------------------------------------------------
Now THIS is called Spray 'n Pray.
Spits out a green-ish gas that stays in the air for 5 seconds (seconds dosnt stack)
Enemy dosent catch on fire but will start to sufficate (bleeding effect) for 5 seconds (seconds dosent stack)
+ 50 % larger clip
+ 15 % longer range
Downsides: :(
No airblast
- 25 % slower weapon switch
- 30 % damage
I like this idea but i dont know if anyone else agrees :/
+10% afterburn dmg
+20% flame range
-20% damage