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A headshot with a locked-on projectile would be OP.
And also I freakin' love this
+ Can lock on to targets.
- Projectile speed decreased by 25%.
- Afterburn time decreased by 2 seconds.
+ 50% faster projectile speed
+ Crits airborn targets
+ Small explosion on impact
Cons
- No burn at all
- Clip sieze 1
- 50% slower reloadtime
If m1 is held then the bar starts to fill up (like the huntsmen, takes maybe two seconds more then the huntsmen to load) once bar is full it has no arc,+15% splash sieze,+15% damage.
Yeah. Sounds quite good, actually.
But VALVe doesn't know how to add weapons to the game anymore so what's the point of even making more for them to look at?
It's one of the reasons why I quit TF2 until the next huge update just to see how disappointing it will be.
-/+ Projectiles fly straight, without an arc
Pros
+60% faster projektile speed
Cons
- onley 3 seconds afterburn
- no random critical hits
I think that many suggestions are over powered. but sins its so far called "spit fire" and the projektile is a rocket I think the projektile really should be improved.
I also think that it´s important that the weapons stats make sens to the weapons style and that its fun and not OP.
Isn't it too much like the Reserve shooter? Remember this is supposed to be a long range weapon that is not like any other flare gun, which can be hard...
I like the thing about not setting them on fire, although they may not implement that since it actually is a flare gun.
Spitfire makes me think about an airplane homing in and dropping a set of Napalm bombs, maybe it could have a heavier projectile or it would split into three shots in the air or something..
>Or how about shooting a bomb with left-click and when right-clicking, it deploys in the air and drops to the ground and makes a small fiery explosion, it would be like Scorch Shot but from above
Yeah I like that idea, that is something to evolve!
Pros:
+2 ammo capacity
Can create a napalm pool that causes afterburn and lasts for 6 seconds on the ground
Cons:
-15% damage
-20% firing speed
Idea for stats
-30% damage
-10% afterburn time
+50% projectile speed
If you keep a target in the crosshairs for 1.5 seconds projectile gains a homing quality and follows target. Can still be reflected but follows target.
how about if the projectile is air blasted it homes in to the pyro that fired it, and it gains speed and damage, like a pyro tennis weapon
-Fires straight instead of arc
-Nocksback enemies
-Crits on airborn enemies
-explodes on impact
- -30% damage
- +20% damage to self
That's...rather clever.