RimWorld

RimWorld

Recon And Discovery
SeveralPuffins  [developer] 30 May, 2017 @ 11:30am
General mod chat
I'm starting up this discussion thread on request, and would be delighted to hear any stories or experiences from the mod here!
< >
Showing 1-15 of 55 comments
BLamb 31 May, 2017 @ 6:21pm 
Im sure this is unintended, so im mentioning it. Seraphites may come up in bulk goods merchant ships.
If other OP super tech items showed up it would ruin the fun of the difficulty and rarity of these event items.
Spoodle 2 Jun, 2017 @ 10:55am 
While this may be a short story, I'm still going to tell it.
So I recently started a game with this mod installed, when get a notification about a crashed ship landing about a day and a half away from my colony. So I sent out one of my guys, Steven, to explore it, and I find it full of tables, chairs, and a little silver. The things that really caught my eye were two multi-analysers and a ship engine. So I have Steven deconstruct it, and just as I'm about to leave, a tribal raid comes. Since there's a lot of wealth on the map, due to the ship engine's components, there's about 5 tribals vs. my one colonist. I think I'm screwed, when I see a notification saying thay're taking what they can and leaving. Re-joice! They're taking the ship engine's parts! I make Steven take the money and left over ship components, then get the hell out of dodge. On the way back, I have Steven trade at "Cowboy's Valley", then return home.
With this mod, my game is already twice as exciting :p
elwoodB 2 Jun, 2017 @ 3:01pm 
Does this mod work with prexisting saves. I'm guessing no???
gabgab01 2 Jun, 2017 @ 3:45pm 
some ideas for events:

friendly trader in need:
a friendly trader contacts you: his caravan is in some trouble. what exactly it is, we don't know. maybe just one muffalo is hurt? maybe the caravan leader is sick? maybe they're being held hostage by raiders? but one thing is for sure: they'll reward you for your help, and hate you if you ignore them.

campfire in the distance:
some of your colonists spotted some smoke coming up form nearby. seems like someone has set up a short camp there. is this the sign of an incoming raid? or jsut a tiny forest fire? or a meteor impact which would grant us some ressources...

Animal Exodus:
some animals have gathered into a giant herd and decided to rest for a few days. it could be our chance to hunt or tame them. or jeremy could train his shooting skill by throwing molotovs at them.
(many of one kind of animal in a tile, for example, 200 chinchillas)

if you need more ideas, i'm sure i could come up with some brainstorming ideas^^
Last edited by gabgab01; 5 Jun, 2017 @ 9:58am
MorganOrgan 4 Jun, 2017 @ 7:47am 
Can you spoil Peace talks event for me?
I just got it, send my colonists and when I arrived at the designated location I just found bunch of neutral NPCs walking mindlessly around a castle.
SeveralPuffins  [developer] 4 Jun, 2017 @ 4:17pm 
@Ja222: If you go to the faction leader, you can negotiate with them. I'm trying to stick a trade tag on them, but have had no luck so far!
MorganOrgan 5 Jun, 2017 @ 9:37am 
Ahh, got it. Thank you!
Admiralthrawnbar 5 Jun, 2017 @ 11:17am 
Originally posted by cashd13:
Does this mod work with prexisting saves. I'm guessing no???

It actually does
Admiralthrawnbar 5 Jun, 2017 @ 11:22am 
Originally posted by SeveralPuffins:
@Ja222: If you go to the faction leader, you can negotiate with them. I'm trying to stick a trade tag on them, but have had no luck so far!

Did that, all it had was a thing saying my negotiatior stared at a wall and gave me a negative 1 opinion modifier, anything else supposed to happen?
gabgab01 5 Jun, 2017 @ 11:29am 
sounds like apparently the dude you sent to negotiate had very low social skill and failed the negotiation. next time, try to not send an antisocial slave :D
Admiralthrawnbar 5 Jun, 2017 @ 1:51pm 
Originally posted by gabgab01:
sounds like apparently the dude you sent to negotiate had very low social skill and failed the negotiation. next time, try to not send an antisocial slave :D
She had social 12.
Brominator 5 Jun, 2017 @ 2:10pm 
Is there a way to save all the people on a downed starship without most of them joining your colony?
Admiralthrawnbar 5 Jun, 2017 @ 2:48pm 
Originally posted by Brominator:
Is there a way to save all the people on a downed starship without most of them joining your colony?

There are people? The only one I had trigger was deserted. The only thing worth taking was the plasteel and components from the engine, batteries, and doors.
Brominator 5 Jun, 2017 @ 3:56pm 
There's at least half a dozen people for me and most of the ones I rescue join my colony
Admiralthrawnbar 5 Jun, 2017 @ 4:44pm 
Originally posted by Brominator:
There's at least half a dozen people for me and most of the ones I rescue join my colony

Odd...
< >
Showing 1-15 of 55 comments
Per page: 1530 50