RimWorld

RimWorld

Recon And Discovery
SeveralPuffins  [developer] 13 Jun, 2017 @ 3:49pm
FAQ
Q:Do I need a new save?
A: No! You can install this on an old save.

Q: Does this mod require anything else to work?
A: You have to instlal HugsLib higher up in the load order.

Q: I get a load of errors when trying to add this to my mods list. What's going wrong?
A: My best guess is that you need HugsLib, installed higher up on the mod list.

Q: It installs fine, but I sometimes get errors when playing. What's up?
A: I get a few errors too! Most don't seem to stop anything working.

Q: How do I put corpses in caskets / Holoemitters?
A: You can do so from the dropdown menu on the corpse. Select the person you want to do the work, then use the dropdown menu and select "Store" to take to a casket, or "scan at emitter" in order to load holographically. You can only revive someone whose corpse is fresh.

Q: How do I revive someone?
A: Holograms revive automatically once scanned at the emitter, so long as there is power. The Osiris casket requires power only when resurrecting (it will function as a cryptosleep casket without), and also requires 25 luciferium as fuel to do its job. If it is powered, you can begin complete healing or resurrection with the dropdown option "resurrect contained". If the power runs out before the job is done, it fails.

Q: How do I trigger events?
A: Each has its own trigger. Examples follow:

- Crashed ships require either a person watching the sky, or a comms console.
- The abandoned lab is suggested to you by a visitor, if you have a seraphite addict.
- The Osiris casket in an abandoned castle sends out a psychic message, which can only be received by a psychically sensitive colonist.
- The weather control device is basically the same as the casket, but you have to be on a powerless map.
- The muffalo herd triggers from your home map if you're powerless, or triggers from a caravan (as the caravan passes it by).
- The abandoned colony is something you occasionally find as your caravan passes by.
- The nuclear waste quest triggers randomly with low probability.
- The tremors quest triggers with higher probability.
- The peace talks quest triggers with high probability if you have an enemy that can ever be an ally.
- The trade fair quest triggers occasionally if you have a friend with at least one other friend.
- The old military base quest triggers as a suggestion from a visitor, if they notice that you have a psychic colonist.

You can find additional things by allowing a researcher to work at the Stargate. Forbid the stargate or choose a research project to keep them occupied if you wish to stop them.
Last edited by SeveralPuffins; 13 Jun, 2017 @ 3:58pm
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Showing 1-14 of 14 comments
Dfid 15 Jun, 2017 @ 2:07am 
How do peace talks work?
ManOfGod413 15 Jun, 2017 @ 7:43pm 
@Dfid
For peace talks you will be invited to meet a faction at a specified location (usually a castle structure). Once there, you will need to find the faction representitive. Generally, they are in the center of the castle, which requires you to destroy walls sometimes. The representitive is indicated by a wreath icon (green branches). Select your desired ambassador, right click the representitive, and commence the diplomacy role. Results can help or hinder future relations.
Dfid 16 Jun, 2017 @ 7:00am 
Thanks for explaining it to me :D!
ignis 22 Jun, 2017 @ 7:00am 
> The Osiris casket in an abandoned castle sends out a psychic message, which can only be received by a psychically sensitive colonist.

Does this actually require Psychically Sensitive trait? Or it requires some Psychic sensitivity threshold? Does Psychically Hypersensitive icrease a chance over Psychically Sensitive?
ODevil 2 Jul, 2017 @ 3:30pm 
How high is the holo-emitters range for the hologram colonists to work? It seems pretty small tbh
Solzucht 15 Jul, 2017 @ 1:19am 
any chance of an explanation of osiris Casket? I got one, but i cant drop bodies there as storage, so how to drop them there? :) i also use sacrophagus for some-is that the failure?
atlas42 17 Jul, 2017 @ 10:18pm 
osiris caskets take 75? luciferium and a ♥♥♥♥ load of power, you should be able to manually flag someone to haul whomever is dead into the casket (store in casket option i think), then right click the casket with a pawn selected and you should have a resurrection option.
mraadx 29 Jul, 2017 @ 6:51am 
How do you find or trigger the stargates?
and I have physicaly sensitive colonist, but it doesn't trigger the osiris event. it's over 200 days currently.
pauloh42 8 Aug, 2017 @ 3:45pm 
Note about the Osiris caskets:

They will only revive fresh bodies. If the body is rotten, it will NOT be revivable. That's understandable as even luciferium would have trouble restoring neural pathways in a rotten brain.
Say someone in your colony died before you get a casket. How will you heal them?

Answer: do NOT bury them in a grave, sarcophagus or anything else. Dump them in a freezer. DO NOT put a grave or a sarcophagus inside said freezer, they ignore ambient temperature and the body inside rots ANYWAY. Leave the bodies in the freezer, unburied, for as long as it takes to get the osiris casket running. If you have cryptosleep caskets, they might work as an unpowered alternative to freezers, but I didn''t dare to test that theory.

And they ONLY heal people from your faction, which is quite odd and immersion-breaking, IMHO. Perhaps some limitation in the Rinworld code? :)

As for the traits required, I made a scenario where psychically hypersensitive is a forced trait. Worked like a charm. :) Got hospitality and medieval times installed too and set the colony near a road for lots of visitors, so everytime a visitor showed up I took my revived colonists (addicted to luci) out of their cryptosleep caskets (where I kept them to not let them die AGAIN due to lack of luci) and paraded them in front of the guests, traded using them, etc... I got the seraphite quest twice :). (though it got bugged for me, so I had to manually spawn the seraphites :( ). I may have rejiggered the Balanced Duplication mod so it would work on seraphites as well :lol:

Stargates are randomly found on abandoned colonies. You have got to have a caravan on the map to trigger those. Suggestion: Get a miner and a plant cutter (and an armed escort and pack muffalos), running a spiral around your base and exploting the natural resources in camp sites (or new colony sites) along the way... this will make the event more likely to happen.
ignis 8 Aug, 2017 @ 3:49pm 
> If you have cryptosleep caskets, they might work as an unpowered alternative to freezers

They do. I had a corpse stored in an ancient casket for 5 years before reviving it. If you use freeezer, make sure your animals can't access it, since they can eat a corpse.
Last edited by ignis; 8 Aug, 2017 @ 3:50pm
pauloh42 8 Aug, 2017 @ 6:04pm 
I used the locking doors feature in the clutter mod to make sure no one could access the freezer, indeed. :)
Malikyte 20 Aug, 2017 @ 1:33pm 
Osiris Casket FAQ text needs to be corrected - there is no "drop down" option, e.g. the way you do bills. You have to select a colonist and right-click the casket with that colonist selected in order to get the option to revive someone.
DickJohansonson 3 Oct, 2017 @ 5:50am 
I didn't find an answer for this:
Can i remove this mod safely without corrupting my safegame? (I have seraphites and a colonist is 'addicted' / permabuffed by seraphites)
godhaj 3 Oct, 2017 @ 6:46am 
hey, i do have question about stargates: how do you reassemble one? i currently have exotic matter from deconstructing one but no idea how to build full stargate again
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