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-50% damage after explosion
-20% slower firing speed
*Explosion is like the Ullapool Caber, dealing 150 damage
While Active:
( + ) On Hit: 35% of Damage Done is converted into Primary Ammo
( + ) On Critical Kill vs Burning Players: Victim explodes, inflicting a 8-Second Afterburn on all enemies near victim within 30 inches of killed victim
( - ) 25% Slower Swing Speed
( - ) 35% Damage Penalty
+10% crit chance
33% chance to set target on fire
alt-fire sprays propane which gives any enemy (even other pyros) longer afterburn
you recieve afterburn as well
with the description being "I do it for a living"
Enemies in the ring also get knocked back
After first hit: 40% damage penalty
-50% damage
-50% burn time
-10% slower holster time
+20 ammo on hit
+After first hit +10% swing speed
-20% damage
-Before first hit: -20% swing speed
Inflicts 50% damage of total health on explosion.
-Taking fire or explosive damage while deployed will cause the explosion to damage you.
- -75% damage after explosion (It's literally a stick at that point)
+has a 15% blast radius
+players set on fire from the explosion take 15% more damage from afterburn
-25% self damage
-80% damage penalty after use
!Recharges after 30 seconds