Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Simple UI Adjustments
infixo 2020 年 6 月 24 日 上午 5:24
[obsolete] How to make it work with CQUI
Here are the instructions for anyone interested in making some of the Suk's UI features working together with CQUI:

https://github.com/civfanatics/CQUI_Community-Edition/issues/33#issuecomment-648777601

Working: religion tooltip, production tooltip, city yields tooltips, city range button (probably, I didn't test it thou)
Disabled: screenshot mode - you may re-enable it thou and test yourself
Removed: mouse over banner (conflicts with CQUI), others
最后由 infixo 编辑于; 2020 年 6 月 26 日 上午 6:17
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sukritact  [开发者] 2020 年 6 月 26 日 上午 4:46 
I’ve implemented some of these suggestions. So the mod should now be compatible with CQUI without needing to follow these steps.
Oaf 2020 年 7 月 2 日 下午 1:13 
引用自 sukritact
I’ve implemented some of these suggestions. So the mod should now be compatible with CQUI without needing to follow these steps.
Devinately update the last line of the description:
"This mod is not compatible with Concise UI, NQUI, and other UI Overhaul mods."
My finger was halfway to disabling it!
BlackSmokeDMax 2020 年 10 月 5 日 上午 8:05 
Saw this in the discussion links just after I posted out in the regular comments area. Figured I'd copy/paste in here as well, as it at least somewhat on topic:

So, I ran this with just CQUI and Enhanced Mod Manager over the weekend, and everything seemed to work well. The thing is, I haven't used CQUI in quite a LONG while, so I'm not sure if everything is working correctly or not. Just wondering if there are any others who do run these two mods in combo, and which, if any, features are you losing from either mod by doing so. Just trying to see if there is a reason to either make a choice between the two, or to just run them both.

Thanks for any help.
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