Arma 3
Brothers in Arms: Foucarville Blockade Remake
Brothers in Arms: Foucarville Blockade Remake feedback
Because Steam don't support over 1000 marks including messages had to make my feedback as new discussion.

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Finally had a fitting moment to play this mission.

First of all, I think remaking whole Brothers in Arms-franchise in this form to ArmA-franchise is very welcome with maybe few changes:

- Wounding system
In this mission (and in many others) I finded my self many times dying to just one bullet. Yes, this is ArmA and not Call of duty, BUT like in PHANTOM's missions "getting wounded first and if not revived will cause the death" works well.
It gives player 'second chance' to eliminate one who shot SL with other charters in your squad and is much more interesting than 'Dammit! Load game. Dammit! Load game. ♥♥♥♥♥♥♥♥♥♥! Load game.'

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- More alive feeling AI.
In this mission while clearing the village I noticed many AI soldiers standing in their place even tough I engaged enemy fire-team 50 meters south of their location. This is of course BI's fault as ArmA AI dosen't realise "we are under attack!" unless bullets are fired to specifically towards that AI unit OR AI unit dosen't see/ detect enemy soldier.

Prehaps using example. a1 (doKnow b1, 2) would be good one as it makes a1-unit b1 is somewhere.

(doKnow values 1-4, at 2 unit knows he's somewhere of this map and at 4 he knows excatly where the unit is that moment trigger is activated).

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- Description of which throwables are granades and smokes.
I know, I know, it's not your fault, it's the mod-makers who expect that "everyone knows what's difference between M24 and M39, duh."

Prehaps adding in the description "granade-types" section with pictures telling which throwables are granades and what smokes.

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With these additions I think I'd be very happy to see Brothers in Arms-franchise in ArmA.

PS. As your Steam-profile is private I wasn't able to see do you have created any other missions? Would like to play them too if you have done any.

- Unluckymonster
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Showing 1-2 of 2 comments
Rak1445  [developer] 14 Mar, 2019 @ 12:27pm 
@Unluckymonster Wow, just noticed this thread now. No heads-up from Steam whatsoever. Well, better late than never! Thanks for your feedback, it's very well informed. I must agree with pretty much all the points. I won't be revisiting BiA but for future projects I'll keep those suggestions in mind for future projects! Thanks for taking the time to write all this 2 years back... ;)
Last edited by Rak1445; 14 Mar, 2019 @ 12:27pm
Unluckymonster 15 Mar, 2019 @ 6:51am 
Lol took me a while to even remember this :P
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Showing 1-2 of 2 comments
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