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After making and saving your changes, set the file as Read-Only.
For Windows users, it's easy; right-click the .xml and open up Properties. Click on the white box that is next to "Read-Only" and click on OK. The file will then no longer accept changes that a program tries to make, including Steam Workshop's File Integrity checks. If you want to make changes to the file after that, just repeat the same process and it will allow changes again.
I do not know how to set files as Read-Only in Mac, Linux, or SteamOS, but I have a feeling that it isn't that different than how you would do it in Windows.
(The above method has been found to not stop the Steam Workshop from changing the files. A post by SubudaiTNG farther down this comment chain has a different method that should work.)
ALSO, the files that you are looking for may not always be in folder "255710" (Sometimes there is No "255710" Folder). Instead when you are in the "content" folder, Type "Bee" (without quotes) into the search bar. It will then search through all the folders within the "content" folder and it should be able to find the files you looking for.
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Thanks for updating this info.
I swear it wasn't there before, thankfully everything appears to be intact.
What I ended up doing was to copy the whole folder for your mod, I then unsubscribed from the mod on Steam and copied the folder into 'Drive Name:\Users\USERNAME\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods'
Now I can delete the ones I do not want, copy the ones I do and rename them as you suggested in method 1. This seems to work, I will update this post if something changes.
Thanks for making this mod though, I can't stand the vanilla sirens.
You should really look into improving your mod, I think a lot of people dislike the vanilla sirens and it is a bit hard to find a good substitute.
Perhaps make it so you can easily select if you want track 1,2 or 3 or even a mix with track 1 and 3 or all of them. That would at least satisfy my needs.
Another thing that would be nice is if you made it so users can easily change out your sound files with one of their own without having to name them anything specific. Not sure how much of this is possible.
Have a great day!
Thanks for the info. I'll update my comment to remove the incorrect information and point to your comment.
My mod contains virtually no code. All the controlling code is in the AST (Ambient Sounds Tuner 2.0) mod. Therefore, I have no control over the areas you suggested. To do that, I would need to download the AST source code and rewrite it to implement the changes you requested and I don't have time for that big a project right now.
As for the file names, they are somewhat hardcoded into the xlm file that AST uses to find the files to load, so again I would have to change the AST mod.
The only other option to implement your suggestions would be to create a standalone program that works outside of Steam that moves the sounds files in/out and edits the xlm file entries. Again, not something I really have time to get into right now. But thanks for the suggestions, if I get time in the future I suppose I could create a standalone tool, but not sure where I would post it (since it wouldn't be a Steam Mod).