Cities: Skylines

Cities: Skylines

Bee's North America Sound Pack
imabusybee  [developer] 27 Jun, 2017 @ 10:30am
Changing sounds in this soundpack
Moved here to prevent clutter.

Q. Fiskarn cs.money: Can you make a version with only the newer sounds? Or make so the user can set the percentegase as he/she wants? I prefer the newer Fire department siren and i get quite annoyed when i hear the old ones. Other than that the soundpack is awesome!!!!

A. @Fiskarn There are only 2 ways I can think of you doing it. I have no idea how Steam Workshop checks for mod updates, so if the game checks each time it's loaded for any changed files, then updates, neither method will work.

Regardless of each method, follow these steps first:
- Go to your SteamLibrary\steamapps\workshop\content\255710 folder
- In Windows Explorer Search, type in "Bee" (minus the quotes) to locate this mod's downloaded content

Method 1:
- Backup the files in this folder in case you mess up.
- Open the AmbientSoundsTuner.SoundPacks.xml file into notepad or your favorite plain text editor (right click the file and select Edit)
- Locate the entries for the fire trucks <Vehicle type="Fire Truck Siren" name="Bees Fire Truck Siren">
- Change the 15 after <Probability> to 0 (zero) - It's just above BeeFireTruckSiren2.ogg)
- Change the 50 after the next <Probability> entry (above BeeFireTruckSiren3.ogg) to 100 (so that it plays 100% of the time)
- Save and close the xml file
- Load the game

Method 2:
- Go to the sound folder (you'll see a bunch of .ogg sound files)
- Backup those files (in case you mess up)
- Delete BeeFireTruckSiren1.ogg and BeeFireTruckSiren2.ogg
- Copy BeeFireTruckSiren3.ogg and paste it twice (should end up with BeeFireTruckSiren3 Copy.ogg and copy 2)
- Rename one of the copies to BeeFireTruckSiren1.ogg and the other to BeeFireTruckSiren2.ogg

Now when the sound gets loaded, only Fire Truck #3 will get loaded.

As I said, I don't know how the Steam Workshop update system works. So I have no idea if those files will simply get overwritten by Steam the next time you load the game. Let me know if either of those worked.
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Showing 1-8 of 8 comments
A Psyduck 2 Jul, 2017 @ 2:33pm 
If you are worried about files being overwritten by the Steam Workshop's File Integrity checks, try this:

After making and saving your changes, set the file as Read-Only.
For Windows users, it's easy; right-click the .xml and open up Properties. Click on the white box that is next to "Read-Only" and click on OK. The file will then no longer accept changes that a program tries to make, including Steam Workshop's File Integrity checks. If you want to make changes to the file after that, just repeat the same process and it will allow changes again.

I do not know how to set files as Read-Only in Mac, Linux, or SteamOS, but I have a feeling that it isn't that different than how you would do it in Windows.

(The above method has been found to not stop the Steam Workshop from changing the files. A post by SubudaiTNG farther down this comment chain has a different method that should work.)

ALSO, the files that you are looking for may not always be in folder "255710" (Sometimes there is No "255710" Folder). Instead when you are in the "content" folder, Type "Bee" (without quotes) into the search bar. It will then search through all the folders within the "content" folder and it should be able to find the files you looking for.
Last edited by A Psyduck; 9 Nov, 2017 @ 9:56am
imabusybee  [developer] 2 Jul, 2017 @ 7:24pm 
"the files that you are looking for may not always be in folder "255710" (Sometimes there is No "255710" Folder)"

?

Thanks for updating this info.
Last edited by imabusybee; 2 Jul, 2017 @ 7:25pm
A Psyduck 2 Jul, 2017 @ 11:27pm 
Ok, suddenly the mod is NOW in folder "255710".
I swear it wasn't there before, thankfully everything appears to be intact.
Subudai 9 Nov, 2017 @ 7:11am 
I wanted to remove some of the sirens from your pack but it did not work when I set the files to 'Read-Only'. Steam Workshop updated the files either way, as you suspected yourself.

What I ended up doing was to copy the whole folder for your mod, I then unsubscribed from the mod on Steam and copied the folder into 'Drive Name:\Users\USERNAME\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods'

Now I can delete the ones I do not want, copy the ones I do and rename them as you suggested in method 1. This seems to work, I will update this post if something changes.

Thanks for making this mod though, I can't stand the vanilla sirens.
You should really look into improving your mod, I think a lot of people dislike the vanilla sirens and it is a bit hard to find a good substitute.

Perhaps make it so you can easily select if you want track 1,2 or 3 or even a mix with track 1 and 3 or all of them. That would at least satisfy my needs.

Another thing that would be nice is if you made it so users can easily change out your sound files with one of their own without having to name them anything specific. Not sure how much of this is possible.

Have a great day!
A Psyduck 9 Nov, 2017 @ 9:51am 
Originally posted by SubudaiTNG:
I wanted to remove some of the sirens from your pack but it did not work when I set the files to 'Read-Only'. Steam Workshop updated the files either way, as you suspected yourself.

Thanks for the info. I'll update my comment to remove the incorrect information and point to your comment.
imabusybee  [developer] 6 Jan, 2018 @ 11:58am 
@SubudaiTNG
My mod contains virtually no code. All the controlling code is in the AST (Ambient Sounds Tuner 2.0) mod. Therefore, I have no control over the areas you suggested. To do that, I would need to download the AST source code and rewrite it to implement the changes you requested and I don't have time for that big a project right now.

As for the file names, they are somewhat hardcoded into the xlm file that AST uses to find the files to load, so again I would have to change the AST mod.

The only other option to implement your suggestions would be to create a standalone program that works outside of Steam that moves the sounds files in/out and edits the xlm file entries. Again, not something I really have time to get into right now. But thanks for the suggestions, if I get time in the future I suppose I could create a standalone tool, but not sure where I would post it (since it wouldn't be a Steam Mod).
dela 13 Jun, 2018 @ 11:11pm 
i accidently deleted some of the files :steamfacepalm: How do i replace them? unsubbing dosent work
Last edited by dela; 13 Jun, 2018 @ 11:11pm
EggTBD 8 Apr, 2021 @ 1:08am 
The steps above still work. I had to suppress the police pack 1 as for me it was the most annoying among them all lol but the rest is super!!!
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