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This is the console after I start to load the map
Attemped to precache unknown particle system "player_slide_dust"!
Error: Material "materials/cable/cable_rendermode_0" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_1" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_2" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_3" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_4" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_5" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_7" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_8" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_9" uses unknown shader "SplineRope"
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall077a_cheap
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/mimp1_d/rocks/concroad01blend_wvt_patch
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/mimp1_d/rocks/road01_wvt_patch
Error! Variable "$envmap" is multiply defined in material "models/player/juggernaut/gasmask_glass"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d(2)"!
material models/weapons/v_toolgun/toolgun has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
material models/weapons/v_toolgun/toolgun3 has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
material models/weapons/v_toolgun/toolgun2 has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
Error: Material "cable/cable" uses unknown shader "SplineRope"
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrbk)
2. The gondola, if I am right about what you are referencing, is there intentionally. Right now it can actually be brought to the platform if you hit the lever on the gondola. It is planned to have this go back and forth across the whole chasm.
3. Odd, I didn't notice this, could you please take a screenshot and send it?
4. Are you using the HDR version or the original? I am assuming the HDR version from your logs.
Thanks again for reporting this stuff.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=940972521
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=940972494
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=940972281
Here's examples of the white lines. The reflection error was fixed when I turned off uncompressed hdr textures in life mod
Thanks!
It has a scripted story, NPC battles and four great levels.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943068319
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943067860
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943067927
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943067989
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943068098
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943068171
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943068238
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943943039
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943949842
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943952039
There are also many non-solid map elements where they should (if they should, however, is left to your discretion) be solid.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943943377
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943945032
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943947577
You said you're removing clips, I found clips/nodraw here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943950168
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943944251