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The story telling style, and world structure, for the sequel will be (in theory) pretty unlike anything out at the moment, and I hope to get greater depth to the universe as a whole this way. It won't affect the gameplay itself, but should instead frame it in a more interesting way.
I was absolutely overwhelmed by the amount of positive reception I got, and for that I only have you lot to thank. I've never actually carried a project from concept to release before, and it's given me the confidence to build something a little more ambitious. It may be a while before I can begin to work on this project, but I thought I'd begin to get some input now. Thanks in advance!
I really enjoyed the clock.exe search, especially the python script - very much out of the box! More of that sort of thing in the future. Overall lack of handholding is a great thing - everything you need is there, no need to specifically say "oh remember to scan/memdump/eos you dummy!". Also, no tracekill increases tension, I liked that.
Overall - riddles are awesome! I love when instead of simply putting the IP/password out there you give us clues what it might be.
Anyway - well done and good luck with the next one - hope it will be even better!
I'm definitely looking to do more puzzles based around code analysis and other more unusual challenges (or at least unusual by hacknet standards), so I'm glad that worked.
Unfortunately because of how it works, you can't package the icon with the extension, and have to install it manually. Just putting this out.
But otherwise, great extension. One of my favourites (and I've played about 10 extensions, so far).