Garry's Mod

Garry's Mod

Extended 'Prop' Damage
 This topic has been pinned, so it's probably important
Dingasm  [developer] 15 Jun, 2017 @ 11:46pm
Feature Suggestion
Since this addon has grown a lot in just a few days, suggest features you feel are lacking/missing and I'll consider them
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Showing 1-12 of 12 comments
ABTTEX 19 Jun, 2017 @ 2:10am 
I will be used in my server. Very happy to use my advice to help you improve this project
ABTTEX 19 Jun, 2017 @ 2:32am 
I have tried, the basic functions are perfect
I want to use this addons in the server, props assembled for the war. But props weapons triggered on their own items on the damage
But used in multiplayer games, I would like to use props damage authority.
Like my items are protected, I can use command to be damaged by others
Last edited by ABTTEX; 19 Jun, 2017 @ 2:40am
Dingasm  [developer] 20 Jun, 2017 @ 12:49am 
I am planning to add a tool that lets you set the entities to receive damage from and the players whose entities can damage yours. Setting this per 'prop'.

I think that meets what you suggest
Winn 3 Jul, 2018 @ 6:22pm 
There should be healthbars on props, that would be a pretty nice indicator of how damaged props are
Treasure 30 Sep, 2018 @ 5:05pm 
A max health option would be nice, so after a point, adding more weight wouldn't increase the health.
Blacklisting breaking certain props
Cheezbrgr 24 Nov, 2018 @ 10:15pm 
Adding a dropdown menu for the effects
StrawWagen 23 Apr, 2020 @ 3:44pm 
A base health multiplier would be neat.
Xenon 0w0 31 Oct, 2020 @ 5:54pm 
you should add explanations for what everything does. what's the point of having so many options if you dont know what they do. also add presets so you can reset when you need to
76561199040308084 4 Mar, 2022 @ 10:23am 
Can you please make so it supports realistic bullet overhaul?
Last edited by hiiil2; 4 Mar, 2022 @ 10:23am
Argon_Ironhammer 9 Sep, 2022 @ 10:21am 
Is it possible to create a function that will share the props state? In Garrys mod 10 it was in Spacebuild or Stargate mods. But to this day, this mechanic simply has not survived ..
S.D.U AUS 21 Oct, 2023 @ 5:27pm 
i'd like to see a convar that enables and disables a function to create material-based gibs and sounds, for example generic metal gibs and the metal breaking noise for metal, or generic wood gibs and the wood noise for wood
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Showing 1-12 of 12 comments
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