Team Fortress 2

Team Fortress 2

Hellraiser
Daniel 2017 年 6 月 13 日 下午 1:07
Stats so we won't have creative minds go to waste in the description discussion
"Guns that don't shoot are the spawn of Slatan" - I just made something up 2017

Post your spam-like suggestions here, not where they're not supposed to be. You don't stick your thing in the wrong hole, do you now?
最後修改者:Daniel; 2017 年 6 月 13 日 下午 1:08
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目前顯示第 1-15 則留言,共 60
Daniel 2017 年 6 月 13 日 下午 1:15 
Stats~



The Hellgayser

- Shoots a constant stream of water
- On hit enemies get slowed down by -30%
- Magazine size +35%
- Ammo consumption +20%
- Damage penalty -20%
- Can use water as an ammo source (Still gets resupplied by regular ammo packs)

Something like that?
最後修改者:Daniel; 2017 年 6 月 13 日 下午 1:16
TheAFK 2017 年 6 月 13 日 下午 1:39 
+has an ammo bar instead of a clip (100 "bullets")
+shoots a stream water, that can extinguish teamates
+ammo can be refilled in water
+knocks back targets
+30% chance that water is actually PISS
-75% less damage
-100% less damage to wet enemies (not jarate wet, just water wet)
-cannot be refilled by ammo packs
-cannot be used under water
-limited range
-no random crits
use it to hit people from the water not in the water, or to knock back targets from you
bear 2017 年 6 月 13 日 下午 7:45 
+50% damage
+30% accuracy
-50% clip size
Slow semi - automatic fire
VivvyOfTheLake 2017 年 6 月 13 日 下午 11:45 
The Hellraiser - Designed to go with my idea for the Auto Matilda, a mobile sniper class up with his team-mates.

+Firing at team-mates extinguishes them.
+Firing at enemies provides slight knockback.
+Alt-fire to change water to Jarate for 10 seconds, recharge of 15-20 seconds.
Successfully extinguishing team-mates recharges the alt-fire ability by 5 seconds.
Magazines are replaced by an ammo bar of 200 ammo.
-100% damage penalty.
-This weapon holsters 10% slower.
Roger32pl1 2017 年 6 月 14 日 下午 12:38 
stats

shooting make this weapon more speedshooting.
+50% shooting speed at end of shooting
+25% accuraty
no ammo needed
alt-fire: the viewfinder, make the +60% accuraty
weapon can overheat, and can't shooting for 5 seconds
-30% shooting speed at start of shooting
no critical hits
ladiesman217 2017 年 6 月 14 日 下午 6:58 
how bout 999% damage
999%hell:steamhappy:
cooldude772 2017 年 6 月 14 日 下午 10:21 
The Hellraiser-

+ Shoots a constant stream of water
+ Water will push enemies back
+ 95% More Accurate
+ Can also be refilled with water sources
+ Ammo type is bar. 200 "Ammo"
+ Alt-fire switches ammo type to Jarate for 7.5 seconds. Alt-fire is increased by damage dealt
+ Can extinguish teammates
+/- Water gets affected by gravity
- 85% Damage Reduction
- No Random Crits
VivvyOfTheLake 2017 年 6 月 14 日 下午 11:09 
引用自 chef boyardeez nuts
The Hellraiser-

+ Shoots a constant stream of water
+ Water will push enemies back
+ 95% More Accurate
+ Can also be refilled with water sources
+ Ammo type is bar. 200 "Ammo"
+ Alt-fire switches ammo type to Jarate for 7.5 seconds. Alt-fire is increased by damage dealt
+ Can extinguish teammates
+/- Water gets affected by gravity
- 85% Damage Reduction
- No Random Crits
Sounds like my idea but 354% better. Nice job.
D ubge 2017 年 6 月 15 日 下午 12:32 
It is a melee weapon. When deploying, it is pulled out, jams, and is henceforth used as a club which full crit's spies but shoots the user if used on non spies.
ArtianS 2017 年 6 月 15 日 下午 2:16 
Why are most of the suggestions water-based? It has a tube, but most likely it'd be used to cool the barrel of the gun so it can fire longer without overheating. Most early machine guns were water-cooled.
D ubge 2017 年 6 月 15 日 下午 3:45 
Why are most of the suggestions water-based? It has a tube, but most likely it'd be used to cool the barrel of the gun so it can fire longer without overheating. Most early machine guns were water-cooled.
I thought everyone was making a joke where the water cooling tube was broken and the gun was just launching out it's coolant. Mine went farther and made the gun just fully break and be used as a club
Mawrk 2017 年 6 月 16 日 下午 5:13 
+100% Secondary armmo
+50% Magazine size
-20% damage
Alt fire: fire a burst
dale 2017 年 6 月 16 日 下午 7:13 
引用自 Painis
how bout 999% damage
999%hell:steamhappy:
I like this idea.
dale 2017 年 6 月 16 日 下午 7:13 
引用自 Major Pooterson
Why are most of the suggestions water-based? It has a tube, but most likely it'd be used to cool the barrel of the gun so it can fire longer without overheating. Most early machine guns were water-cooled.
I thought everyone was making a joke where the water cooling tube was broken and the gun was just launching out it's coolant. Mine went farther and made the gun just fully break and be used as a club
A work of art
Cossack 2017 年 6 月 17 日 上午 5:41 
ULTIMATE SMG SNIPER/COD CANCER

+50hp
+50% more off hand ammo
+10% accuracey
the longer you fire the more inaccurate it gets(up to 50%)
the longer you fire the more damage it does(up to 100%)
(there is a "heat" bar that shows how inaccurate/more damage it will do)
while firing fire rate randomly changes (as low as -50% up to +50% fire rate)
no random crits
no acces to sniper rifle
no acces to melee weapon
right click to bash
bashing has +35% more range
bashing does 10% damage then regular melee
when at full heat gun won`t fire after 5 sec of full heat for 2.5 seconds
full heat bashing will do 3 sec of fire damage
-10% base damage
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